]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc
tZork's grappling hook;
[divverent/nexuiz.git] / data / qcsrc /
2007-05-23 div0tZork's grappling hook;
2007-05-23 savagexassault mode: print some time warnings
2007-05-23 esteelforget to precache the new spawn sound
2007-05-23 esteelmade g_spawnsound use a own spawn sound (copied telepor...
2007-05-23 div0hook has two places with the origin; fixed
2007-05-23 div0moved electro blob a little bit to the right to be...
2007-05-23 lordhavocdon't need as many .effects on leileilol's new projecti...
2007-05-23 lordhavocrockets should cast shadows
2007-05-23 lordhavocmortar shells should cast shadows
2007-05-23 lordhavoccleaned up teamplay damage checks and fixed teamplay...
2007-05-23 lordhavoctweaked ebomb model from leileilol, and corresponding...
2007-05-22 div0slightly better ebomb origin
2007-05-22 div0leileilol's projectiles (electro bomb toned down a...
2007-05-22 div0move SG smoke so it appears at the right point after...
2007-05-22 lordhavocfix W_SetupShot calls to not have any start points...
2007-05-21 div0oops, a dprint...
2007-05-21 savagexassault rounds now last 300 seconds by default (can...
2007-05-21 savagexassault mode: use proper sprites
2007-05-20 div0bots: in LMS and Arena, spectators should count as...
2007-05-20 div0yes, it DID break. Server stood still when no player...
2007-05-20 div0make flags and keys obey playerclip
2007-05-20 savagexnothing to see here
2007-05-20 savagexdocument some stuff in assault.qc
2007-05-20 div0move map voting to CheckRules_World, let's see if it...
2007-05-20 savagexonly fire target_objective_decrease *once*
2007-05-20 savagex= != ==
2007-05-20 savagexadded func_assault_wall, which disappears once its...
2007-05-20 savagexmore gradual color codes for damage (instead just white...
2007-05-20 savagexfunc_assault_destructible now show their damage with...
2007-05-20 savagexadd assault to teamplay logic
2007-05-20 savagexwhen a round ends (last objective fulfilled) all player...
2007-05-20 savagexafter assault round end: Respawn all clients, centerpri...
2007-05-20 savagexnew logic for func_assault_destructible (it doesn't...
2007-05-19 savagextarget_objective_decrease only fires if activator.team...
2007-05-19 savagexfunc_assault_destructible are only attackable by attack...
2007-05-19 savagexsome stuff for spawn point selection.
2007-05-19 div0brighter capture flash
2007-05-19 savagexspawnpoint filter for assault only kicks in for targets...
2007-05-19 savagexadded spawn point selection code for assault. If spawnp...
2007-05-19 div0only allow game type changes by suggestions if g_maplis...
2007-05-19 div0draw capture effect in capturer team color, not in...
2007-05-19 div0damn fteqcc; this time:
2007-05-19 savagexadded target_assault_roundstart which is triggered...
2007-05-19 savagextarget_objective_decrease that are assigned to an active
2007-05-18 savagexnew: func_assault_destructible
2007-05-18 savagextarget_objective_decrease is now only triggerable once...
2007-05-18 savagexrename entities according to convention, introduce
2007-05-18 savagexmoved magic "this objective is inactive" value to const...
2007-05-18 savagexmy try at implementing a few assault basics. NOT WORKIN...
2007-05-18 div0fix keyhunt friendly fire exploit
2007-05-17 div0menu: allow sensitivity up to 30
2007-05-17 div0keyhunt: dlight effect for end of round (capture, lost...
2007-05-17 div0slime should dissolve corpses too!
2007-05-16 div0fix unused stats feature
2007-05-16 div0remove some debug prints
2007-05-15 div0keyhunt collect sound should originate from player...
2007-05-15 lordhavocgibs are no longer considered creatures, and hence...
2007-05-14 div0interfere message now with team name
2007-05-14 div0disable the lava/slime dissolve sound for anything...
2007-05-13 esteelgive a nice little indication when a jumppad was activated
2007-05-11 esteelalso update r_picmipworld (from kadaverjack)
2007-05-11 div0g_balance_jumpvelocity -> sv_jumpheight
2007-05-11 div0don't check classname when joining best team as it...
2007-05-08 div0show amount of "saved" damage when god mode gets disabled;
2007-05-08 div0log carried keys as K in sv_eventlog frag output; updat...
2007-05-07 div0make keys brighter
2007-05-07 div0new key model by Morphed, for now a replacement sprite...
2007-05-07 div0support for menu_cmd sync to reload all cvar objects...
2007-05-06 m0rfarMade spawn sound optional, on by default. The ladder...
2007-05-06 div0use a search to precache models/player/*.zym instead...
2007-05-05 div0oops, minor nogibs bug
2007-05-05 div0correctly handle bots now between spectate/unspectate...
2007-05-05 div0make minplayers ignore spectators
2007-05-05 div0DP already makes a ^3 out of the Ctrl-A, so I don't...
2007-05-04 div0yet another intermission check...
2007-05-04 div0missing color code
2007-05-04 lordhavocvery major cleanup of precache code, this patch reduced...
2007-05-03 div0no period in message
2007-05-03 div0oops... NOW scoring in keyhunt should work when the...
2007-05-03 div0- sv_cheats now gets only read at startup (just like...
2007-05-03 lordhavocreworked W_SetupShot again to add back trueaim
2007-05-03 lordhavocfix a bug that made g_shootfromeye not use the v_forwar...
2007-05-03 lordhavocrefactored/cleaned W_SetupShot
2007-05-03 div0scoring bug in keyhunt
2007-05-03 div0for push, credit the attacker
2007-05-03 div0even more clear waiting message :)
2007-05-03 div0clearer waiting message
2007-05-03 div0forced team balance: use smallest team count as reference
2007-05-03 div0ignore key events in intermission
2007-05-03 div0don't check the default model... especially not every...
2007-05-03 div0keyhunt: afk players should not get a key
2007-05-03 div0keyhunt: silence unnecessary dprints
2007-05-03 div0oops, not using the constant here...
2007-05-03 div0keyhunt: ifdeffed out attachment code
2007-05-02 div0oops........
2007-05-02 div0oops... clean up message mess
2007-05-02 div0message cleanup
2007-05-02 div0oops. ftos.
2007-05-02 div0fix uneven scoring when key gets destroyed
2007-05-02 div0oops, when swapping team colors, I missed this one
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