]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
some missing files; g_race_qualifying is still broken (ignores fraglimit, no idea...
[divverent/nexuiz.git] / data / qcsrc / server /
2008-08-08 div0some missing files; g_race_qualifying is still broken...
2008-08-08 div0"race" game mode (beginning)
2008-08-08 div0make the chat message actually work
2008-08-08 div0g_spawnpoints_auto_move_out_of_solid cvar
2008-08-08 div0better error message (even better)
2008-08-08 div0better error message for broken spawns
2008-08-08 div0use DP_SV_QCSTATUS to show frags to qstat again; make...
2008-08-06 div0oops... wrong condition
2008-08-06 div0fix flag return channel
2008-08-06 div0make teleport sound as broken as before again :P
2008-08-06 div0okay, attach the jumppad sound to the player again
2008-08-06 div0minor channel changes, player.CHAN_AUTO is now for...
2008-08-06 div0let the ITEM play the pickup sound, not the player
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-08-05 div0fix fall sound on slopes
2008-08-05 div0turn off landing sounds under some conditions (e.g...
2008-08-05 div0two big changes:
2008-08-05 div0replace "frags -2" by "version_mismatch"; first step...
2008-08-05 div0add to the playersound system a globalsound system...
2008-08-04 div0add cvar g_jump_grunt (default 0)
2008-08-04 div0play every player sound on CHAN_AUTO except say messages
2008-08-04 div0actually, better play the pain sound if the next TWO...
2008-08-04 div0exclude pain sounds for laserjumps as long as you aren...
2008-08-04 div0new stupidly recorded sounds for players
2008-08-03 div0MrBougo, try this commit (should fix impulse 13/14...
2008-08-01 div0new packet loss column ("pl")
2008-08-01 div0in "cmd maplist", leave out the maps that won't work...
2008-08-01 div0work around broken ClientConnect/ClientDisconnect
2008-08-01 div0can't use MSG_ALL here, as that may come too early...
2008-08-01 div0make CSQC scores safer against packet loss/rearrangements
2008-07-31 div0fix ready restart; tourney confirmed working. Left...
2008-07-31 div0fix Arena mode
2008-07-31 div0add real ranks for LMS (with st, nd, rd, th)
2008-07-31 div0fix domination - and what's broken with LMS?
2008-07-29 div0flag spectators in the scores log
2008-07-29 div0oops ;)
2008-07-29 div0add scores output
2008-07-29 div0fix map vote time sync issues... ARGH
2008-07-29 div0jpeg: use 3k, not 1k (usually the DP code then will...
2008-07-28 div0Domination: extra column for dom takes
2008-07-28 div0add score rules for domination (maybe add more stuff...
2008-07-28 div0factor out scores rules
2008-07-28 div0also show caps as team score even in score-only mode
2008-07-28 div0fix one-line bug for CTF scoreboard :P
2008-07-27 div0argh... ;)
2008-07-27 div0again team+1/color/suckage
2008-07-27 div0winning condition:equality shall NOT hold for 0:0 ...
2008-07-27 div0fix crash when ClientDisconnect happened without Client...
2008-07-27 div0fix a crash :P
2008-07-26 div0fteqcc sucks error #42
2008-07-26 div0add RestoreGame() hook to fix loaded games (they no...
2008-07-26 div0fix two bugs
2008-07-26 div0reliably send the mapvote data
2008-07-26 div0allow hiding the LMS rank column (as the players are...
2008-07-26 div0remove crosshair when not needed; show map name, time...
2008-07-26 div0remove timelimit/fraglimit from the MOTD (it's a stat...
2008-07-26 div0fix the CTF win modes; get rid of capturelimit cvar
2008-07-26 div0add team scores display; csqc .team is NOT svqc .team...
2008-07-26 div0CTF!
2008-07-26 div0LMS works!
2008-07-26 div0LMS works now as game mode, but somehow sorting is...
2008-07-25 div0oops... ;)
2008-07-25 div0possibly a LMS fix, possibly major screwage
2008-07-25 div0either a total screwup, or LMS support
2008-07-25 div0add this note file; remove it once done
2008-07-25 div0add generic scores for all other game modes (hope it...
2008-07-25 div0switch to the "scores" winning condition where possible
2008-07-25 div0make the score adding functions return the new score...
2008-07-25 div0count deaths right
2008-07-25 div0add much more stuff. REALLY need to initialize the...
2008-07-25 div0allow specifying sbar fields as +ctf,kh/score -ctf...
2008-07-25 div0some scores updates; route even more through them;...
2008-07-24 blub0CSQC part for the new score system (not really finished...
2008-07-24 div0fix sort orders for KH
2008-07-24 div0add TODOs
2008-07-24 div0make PlayerTeamScore_Add harmless in non-teamplay ...
2008-07-24 div0simplified a little bit
2008-07-24 div0-DCSQCSCORES for keyhunt
2008-07-24 div0keyhunt sends scores
2008-07-24 div0prevent lots of stuff for not-yet-clients (including...
2008-07-24 div0add ClearAll
2008-07-24 div0oops, KH uses 9 scores (REDUCE THEM!)
2008-07-24 div0document the scores interface
2008-07-24 div0add generic csqc scoreboard managing beginning (does...
2008-07-23 div0avoid findflags (minor performance gain on servers)
2008-07-22 div0add a stupid (but confirmed) skyhook workaround
2008-07-22 div0changed team scores format (sorry)
2008-07-22 div0writing NOTHING for nonexisting teams would be better...
2008-07-22 div0"teamscores" log entry
2008-07-21 div0Argh... use the RIGHT variable, whichpack then works...
2008-07-21 blub0I suck today...
2008-07-21 div0undo the part of the trigger_impulse commit that remove...
2008-07-21 tzorktZork's turrets, code part (disabled by default, see...
2008-07-21 tzorkFix (add) precache_sound for .noisy buttons.
2008-07-21 tzorkUpdated trigger_impulse with spherical mode and falloff...
2008-07-20 savagexfixing assault, third round: *first* set team for attac...
2008-07-20 savagexassault bitrot, round two: Don't crash on new round...
2008-07-20 savagextrying to fix bitrotten assault mode, round one: Wrong...
2008-07-20 div0impulse 911: also rule out looking at just sky
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