]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
Scaled the weapon models down about 30% to match 2.5.2 sizes. Except the tuba, I...
[divverent/nexuiz.git] / data / qcsrc / server /
2010-04-05 m0rfarchanged all references to nexuiz.com
2010-03-14 m0rfarprecache typehit.wav
2010-03-13 div0try to fix map loading of hypergallery
2010-03-09 fruitiexadd z velocity from trace_ent when jumping
2010-03-06 div0fix sideways friction negative
2010-03-05 fruitiex"fix" the jumppads by adding a 2-frame delay for double...
2010-03-04 fruitiexhad forgotten to commit disabling of hagar secondary...
2010-03-02 div0fix a typo
2010-03-02 div0change speed_up_zonly to an extra speed_z variable
2010-02-28 div0fix cursor trace for chase cam
2010-02-28 div0use the correct crosshair trace where needed
2010-02-28 div0provide two alternatives to triger_warpzone--killtarget...
2010-02-28 div0warpzones: make warpzonelib depend less on Nexuiz
2010-02-28 div0fix some angles mess :P
2010-02-28 div0fix abuse of v_ globals :P
2010-02-28 div0lots of simplifaction of the trace function of warpzones
2010-02-28 div0change the sense of the transform in findradius
2010-02-28 div0hook now working!
2010-02-28 div0fix RL
2010-02-28 div0fix fireball
2010-02-28 div0fix electro combos through warpzones
2010-02-28 div0findradius wrapper - more guns work now
2010-02-28 div0properly transport projectiles
2010-02-28 div0now bullets support warpzones too
2010-02-28 div0nex also supports warpzones now
2010-02-28 div0MinstaNex now can shoot through warpzones... using...
2010-02-28 div0fix porto
2010-02-28 div0turn the angles the other way for consistency
2010-02-28 div0move mathlib into warpzonelib too
2010-02-28 div0make warpzonelib depend less on Nexuiz
2010-02-28 div0warpzonelib - the beginning
2010-02-28 div0require only one of the two entities to target the...
2010-02-28 div0fix in-solid players after warpzoning
2010-02-28 div0warpzones: properly account for lag - predict them...
2010-02-28 tzorkVehicle Spiderbot:
2010-02-27 div0fix cursor trace start/endpos for chase cam
2010-02-27 div0hm... does cl_prydoncursor -1 really do what I want...
2010-02-27 div0also force cl_prydoncursor_notrace to 0 if antilag...
2010-02-27 div0get rid of lots of prydon cursor trace use, only tZork...
2010-02-27 tzorkVehicle racer:
2010-02-25 fruitiexset rl detonatedelay to 9999, make electro an LG instea...
2010-02-24 tzorkfix warning
2010-02-24 esteeladd a missing ;
2010-02-24 tzorkTurret fusionreactor:
2010-02-24 fruitiexnew cvar: allow grenade speed_up to only affect z-axis...
2010-02-24 fruitiexoops, forgot the crylink code
2010-02-24 fruitiexresurrect the nexrun dm stuff with a *few* changes :)
2010-02-18 tzorkBetter "drop to ground" for vehicles and moving turrets.
2010-02-16 div0shootfromfixedorigin should override shootfromclient...
2010-02-15 div0fix glowmod use (we can't use that before 2.6)
2010-02-13 fruitiexTaoki's hologram items patch
2010-02-13 div0fix rocket trail throgh portal
2010-02-13 fruitiexcommit some changes from the nexrun branch (lsnewmaps...
2010-02-13 fruitiexMerge branch 'fruitiex/nexrun'
2010-02-13 fruitiexfix "sliding corpses" bug in CA
2010-02-10 fruitiexduh... the ramp problem lies not in doublejump, but...
2010-02-10 fruitiexcvar that disables doublejump code on ramps for exact...
2010-02-10 fruitiexsv_doublejump: trace only 0.01 units down instead of...
2010-02-09 fruitiexclientside announcers, patch by Taoki with some minor...
2010-02-08 div0a trigger_warpzone entity (a silent everything-teleport...
2010-02-07 fruitiexmore doublejump improvements
2010-02-07 div0fix doublejump speedcap to properly refuse the jump
2010-02-07 fruitiexadd an optional (default off) z-axis speedcap above...
2010-02-07 fruitiexsend speedaward_alltimebest as Int24_t as well...
2010-02-06 div0improve sv_doublejump (less floor sticking)
2010-02-06 fruitiexsend speed award as long int instead to make it harder...
2010-02-06 fruitiexfix checkpoints that also point to a target_items entit...
2010-02-05 fruitiexfix the notify message when setting the first record...
2010-02-04 div0make w_all.qc better mergable
2010-02-04 div0Do the last change CORRECTLY :P also fix permissions...
2010-02-04 div0large weapon system change - please test
2010-02-03 div0weapon system: add a fourth case "simple animation...
2010-02-01 div0fix stupid onload spam :P
2010-02-01 div0fix name typo
2010-02-01 div0Fix strength bug, hopefully
2010-01-31 div0target_items: fix strength_finished only giving 1 secon...
2010-01-31 div0fix the "give NNN strength" command
2010-01-30 div0fix missing sqrt in sideways friction
2010-01-30 div0what was I thinking... making previous commit compile
2010-01-30 div0make CPMA aircontrol code more logical
2010-01-30 div0make CPMA_PM_AirControl more gamepad friendly. Otherwis...
2010-01-30 div0fix a minor code bug that should never occur in the...
2010-01-30 div0speed clamping: sideways friction < 0 clamps against...
2010-01-30 div0alternate physics mode
2010-01-29 div0cl_physics: an "alternate speed clamping" mode (iffed...
2010-01-29 div0fix wrong hagar cvar use
2010-01-27 div0rename CHRAME_DRAG frame number from 1 to 8, so it...
2010-01-27 div0fix autoswitch + give
2010-01-27 div0Fix expanding text; change one tokenize call because...
2010-01-27 div0fix fire owner handling
2010-01-26 samualgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@8573...
2010-01-25 div0better sound handling in "give";
2010-01-25 div0more give ALL changes :P
2010-01-25 div0dead people shouldn't cheat
2010-01-25 div0give ALL now gives more than give all does
2010-01-25 div0fix weapons-giving :(
2010-01-25 div0fix precaching
2010-01-25 div0moved "give all" into items trigger code, so an items...
2010-01-25 div0fix some not working stuff in Give
2010-01-25 div0- don't give the powerups in "give all", they're annoying
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