]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
fix some constants
[divverent/nexuiz.git] / data / qcsrc / server /
2009-11-08 samualg_nodepthtestplayers -- Allows you to disable depth...
2009-11-08 div0get rid of sqrt2 hardcoded
2009-11-08 tzorkRacer: return to spawn if left ("alive")for some time...
2009-11-08 div0fix stddev of gaussian dist
2009-11-08 div0add back the falloff curve that was MEANT to be linear...
2009-11-08 div0now with REAL linear falloff (old formula was wrong)
2009-11-07 div0fix comments :P
2009-11-07 div0yet another style: linear falloff
2009-11-07 div0different probability distributions for spread (quake...
2009-11-07 div0add a crude version of <math.h> to QC
2009-11-07 div0remove an unused function
2009-11-07 div0make antilag work again
2009-11-06 div0\7fuse glowmod for nexuiz 2.6 and above (checked using...
2009-11-06 tzorkVEHICLES_ENABLED not supposed to be #defined by default...
2009-11-05 div0do not do laserplay stuff if damage is <= 0
2009-11-05 div0don't guide rockets when holding secondary
2009-11-05 div0add a fteqcc bug test case
2009-11-04 tzorkmonster_zombie (not enabled by default, -DMONSTES_ENABL...
2009-11-04 tzorkRemove code::blocks project file, its never in sync.
2009-11-04 tzorklib updates
2009-11-04 tzorkMinor turret tweaks.
2009-11-04 tzorkVehicle updates.
2009-11-04 tzorkNew DEATH_'s
2009-11-03 div0fix a pseudo leak
2009-11-01 fruitiexchat replacement %s and %S for current speed (XY and...
2009-11-01 mand1ngaFixed some typos
2009-10-31 div0hopefully fix invisible-player bug
2009-10-30 div0TDM: g_tdm_team_spawns
2009-10-24 div0follow: fix logic of src/dst checking
2009-10-24 div0DP_QC_ENTITYSTRING
2009-10-24 div0documented joints
2009-10-23 div0experimental new team selection code (should not favor...
2009-10-22 div0fix misc_follow :P
2009-10-21 div0preliminary declaration of jointtype, and make misc_fol...
2009-10-21 div0fix warning
2009-10-20 div0add DP_PHYSICS preliminary API so maps can already...
2009-10-20 div0merge extensions with dpmod
2009-10-19 div0laser projectile delay (STUUUUUPID)
2009-10-17 div0shadowmapping menu option
2009-10-16 div0comment :P
2009-10-16 div0magic ear. check deadflag too
2009-10-15 fruitiexkeyhunt code cleanup patch by Spaceman
2009-10-15 fruitiexpatch by Spaceman: use sv_adminnick in admin messages...
2009-10-15 div0and make it work :P
2009-10-15 div0unless we have no other gun
2009-10-15 div0force the out-of-ammo weapon switch even if the other...
2009-10-15 div0sync crosshair effects to weapon switch delay
2009-10-15 div0sorry, FruitieX, I had to rename the database fields...
2009-10-14 fruitiexFix the race server best and speed award by sending...
2009-10-14 div0fix crosshair effects
2009-10-13 fruitiexspeed awards for CTS!
2009-10-13 fruitiexadd more information to the record bprints (eg. previou...
2009-10-13 fruitiexmore cleanups and bugfixes to the race hud code
2009-10-12 samualUse gender-neutral kill/suicide messages
2009-10-12 fruitiexpatch by merlijn: add eventlog message when g_start_del...
2009-10-12 samualFix typo in typefrag message
2009-10-11 div0race: STRICTTRIGGER spawnflag: still forward trigger...
2009-10-11 fruitiexcvar hashes...
2009-10-11 div0cvar checksums
2009-10-11 div0make a cvar control the model sanity fix
2009-10-11 div0show aiming direction on player models using a REALLY...
2009-10-11 div0rescan_pendign cvar (to schedule a fs_rescan later)
2009-10-11 fruitiexshow server record on the hud (race/cts)
2009-10-09 samualChange typefrag fragmessage to be on by default + small...
2009-10-09 samualNew frag message information system which allows extra...
2009-10-09 fruitiexcvar hashes *sigh*
2009-10-09 div0cvar checksums for nexrun balance
2009-10-08 div0cvar checksums
2009-10-07 div0minstanex laser: properly notify the laser code that...
2009-10-06 fruitiexcvar hashes
2009-10-04 div0bring back rifle bullet glow if antilag bulets are off
2009-10-04 div0cl_noantilag
2009-10-04 div0menu_vid_scale: add a slider to control size of HUD...
2009-10-03 fruitiexcvar checksums
2009-10-03 div0fix #553
2009-10-03 div0make it compile :P
2009-10-03 div0some spawnshieldtime fixes
2009-10-03 div0block force during spawnshield time
2009-10-03 div0remove a never-called line of code
2009-10-03 div0overtime fix
2009-10-01 lordhavocallow firing weapons on subframes (client moves) for...
2009-10-01 div0EOL style fixes;
2009-09-30 div0fix typo
2009-09-30 div0small fix for checkpvs console spam when a bot has...
2009-09-30 div0bullets: always network a force of at least 1 (fixes...
2009-09-30 div0automatic waypoint for dropped flag (DO NOT PUT THIS...
2009-09-29 div0keyhunt: new HUD (less buggy I hope)... but needs to...
2009-09-28 div0dtsnace based waypoint fading cvars
2009-09-28 div0improved bot skill system with a config file now.....
2009-09-28 div0fix weapon anim glitch on intermission
2009-09-28 div0improved bot personality system. Will commit personalit...
2009-09-28 div0add missing commands to cvarfilter
2009-09-28 div0hagar: support randomized lifetime on secondary (unused)
2009-09-27 div0remove the bot_cmd_current when a bot disconnects ...
2009-09-27 div0also reset all attack_finished vars on spawn
2009-09-27 div0a reset facility for weapon properties... should help...
2009-09-27 div0refire2 for electro and fireball;
2009-09-27 div0cheap check first, then expensive check (no behaviour...
2009-09-27 div0rocket guiding: particle effect, sound when guiding...
2009-09-27 div0electro: only trigger combos from PRIMARY
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