]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
make movetypes code a bit more flexible (allow an entity to specify its MOVE_ type)
[divverent/nexuiz.git] / data / qcsrc / server /
2009-02-09 div0verify spawnpoints when loading the map and bail out...
2009-02-08 div0also remove ammo counter after throwing the last weapon
2009-02-08 div0properly hide the weapon after throwing the last one
2009-02-07 div0make sure flags grow back after being squished
2009-02-06 div0remove duplicate sending of maxclients (client has...
2009-02-06 div0weapon_laser spawn func;
2009-02-06 div0pinata
2009-02-06 div0adjust RL shot origin, scale 3 for rocket
2009-02-06 div0fix impulse 404 :P
2009-02-06 div0add laser pickup model; make laser optionally throwable
2009-02-06 div0centerprint handlign in csqc (#2555668 after large...
2009-02-06 div0remove some trailing newlines from centerprints ([...
2009-02-06 div0[ 2555894 ] Ready restart countdown clientside
2009-02-06 div0[ 2555913 ] Strength and invincibility timer
2009-02-06 div0[ 2556013 ] g_chat_nospectators allowing specchat durin...
2009-02-06 div0ready status indicator in scoreboard
2009-02-05 div0patch #2561469 "Ready restart resets scores incorrectly...
2009-02-05 div0refactoring of portal transforms code to be generally...
2009-02-05 div0improved the shot origin adjuster:
2009-02-04 div0don't cull DamageInfo csqc entities (hope this has...
2009-02-04 tzorkmake turret head's hittable (with separate .heath's...
2009-02-04 div0if possible, redirect off-hand hook to on-hand hook
2009-02-04 div0remove the shotgun from race
2009-02-04 div0remove some debug print
2009-02-04 div0shotorg adjuster: make the client send the shot origin...
2009-02-04 div0only do minstagib damage handling when a PLAYER is...
2009-02-04 div0revert the shot origin back to the "current" camping...
2009-02-03 div0fixed prandom. It should now actually work - i.e. gibs...
2009-02-03 div0fix some typos
2009-02-03 div0add a new cheat "impulse 404"; some CSQC refactorings...
2009-02-02 div0add cvar g_runematch_fixedspawns, default 0 (ignore...
2009-02-02 div0reorganize runematch code; now maps WITHOUT rune spawns...
2009-02-02 div0factor out impulse 911 into a function MoveToRandomMapL...
2009-02-01 div0cl_gibs_damageforcescale, cl_gibs_lifetime (idea by...
2009-01-31 div0fix some uses of the flags field; should fix turret...
2009-01-31 div0fix another problem of that "fix invisibilty" patch...
2009-01-31 div0bloodloss
2009-01-30 div0make spawnshield automatically disable when you shoot
2009-01-29 div0fix a typo in turret code
2009-01-29 div0minor reordering of code in target selection, should...
2009-01-29 div0fix the last commit :P
2009-01-29 div0make endmatch work during overtime
2009-01-29 div0oops, I broke waypoints in my previous commit. Fixed.
2009-01-29 div0make all assignments to SendEntity go through Net_LinkE...
2009-01-28 div0tele resend after teleport
2009-01-28 div0oops, forgot to commit cvar check
2009-01-28 div0remove all TEs that contain a permanent state.
2009-01-28 div0get rid of TE_CSQC_WARMUP
2009-01-28 div0more sound changes
2009-01-28 div0try to fix invis again
2009-01-27 div0fix typo in mapvote ent code
2009-01-27 div0make mapvote a shared ent too
2009-01-27 div0try to fix the previous commit
2009-01-27 div0make TE_CSQC_INIT and TE_CSQC_SCORESINFO shared entitie...
2009-01-26 div0fix invis
2009-01-26 div0make chat bubble attached
2009-01-26 div0fix laserguided missiles; remove prandom again, it...
2009-01-25 div0fix *particles usage msg
2009-01-24 div0fix reset_map logic
2009-01-24 div0fix a warning
2009-01-23 esteelups, a few tabs in wrong places
2009-01-23 div0prevent score adding whne in intermission
2009-01-23 div0no longer use cvars.txt, do the filtering in code now
2009-01-23 div0document the new extensions
2009-01-23 div0make random teleport dest work
2009-01-22 div0make WPs self-resetting
2009-01-22 div0more self-resetting
2009-01-22 div0make lots of stuff self-resetting
2009-01-22 div0death to g_decors.qc (it no longer does anything anyway)
2009-01-22 div0__FORCE_READY_RESTART: do not respawn players during...
2009-01-22 div0game command __FORCE_READY_RESTART to always force...
2009-01-22 div0make all plats reset themselves on ready restart (PLEAS...
2009-01-22 div0make all triggers properly self-reset; still missing...
2009-01-22 div0use less bytes; add a .void() reset to all entities...
2009-01-22 div0DP_SV_ONENTITYPREPOSTSPAWNFUNCTION - hooks before and...
2009-01-22 div0new entities: trigger_relay_teamcheck, trigger_disablerelay
2009-01-22 div0fix assault resetting of spampoints
2009-01-22 div0assault: leave non-team spawnpoints alone when switchin...
2009-01-19 div0fix menu layout (make it more consistent); remove anoth...
2009-01-19 div0fix the fly sounds
2009-01-19 div0fix BAD typo here :(
2009-01-19 div0fix the other precaches
2009-01-19 div0move some weapon precache stuff to where it belongs...
2009-01-19 div0cl_gentle mode (test)
2009-01-18 div0csqc casings
2009-01-18 div0client projectiles: use a better way to find the trace...
2009-01-18 div0set -616 frags for nonsolid players; that way the engin...
2009-01-17 esteelgibs are now handled clientside so do no longer request...
2009-01-17 div0fix SG damage again
2009-01-17 div0now all projectile hit effects are clientside
2009-01-17 div0fix countdown announcers
2009-01-17 div0make crylink no longer use an impact sound and effect...
2009-01-17 div0transmit the sv_gentle state from server to client...
2009-01-17 div0moved gibbing from server to client
2009-01-16 div0make the remainign weapons csqc projectiles
2009-01-16 div0make porto and seeker use csqc projectiles completely
2009-01-16 div0fix some projectile issues, and send less bytes per...
2009-01-16 div0laser and hlac: csqc projectile
2009-01-16 mand1ngan00bots never heard about weapon combos
2009-01-16 div0make SG and MG also use that code if NOT using ballisti...
next