]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
log() function is now a builtin (this means we need the current engine if any code...
[divverent/nexuiz.git] / data / qcsrc / server /
2009-09-27 div0electro: only trigger combos from PRIMARY
2009-09-27 lordhavocmajor changes to havoc mode (including: electro combo...
2009-09-26 div0settings merger script; fix problems with casings reapp...
2009-09-26 div0another typo
2009-09-26 div0stats recording typo
2009-09-26 fruitiexcvar checksums
2009-09-26 div0fix an obvious typo...
2009-09-26 div0sv_weaponstats_*
2009-09-26 div0record weapon stats from QC code. See cvars at the...
2009-09-26 mand1ngaRemoved support for multi goal routes. Extra overhead...
2009-09-25 mand1ngas/print/dprint/g + update headers
2009-09-25 div0fix impulse 107 message
2009-09-25 div0fix warning
2009-09-25 div0snaaaaake
2009-09-25 div0better output for WPs in solid
2009-09-25 div0when checking spawns for WPs, trace down to floor first
2009-09-25 div0fix waypoint-in-solid correction
2009-09-25 div0more impulse 107 goodness: verifying WPs near spawns
2009-09-25 div0even more details in WP debugging
2009-09-25 div0more detail for unreachable waypoints
2009-09-25 div0merge impulse 107 and 108 into one
2009-09-25 div0new waypoint debugging: impulse 108 marks all WPs that...
2009-09-25 div0fix yet another retarded bot bug that prevents them...
2009-09-25 div0some bot fixes :(
2009-09-24 div0fix falloff function
2009-09-24 div0forcehalflife for the nex too
2009-09-24 div0distance-based nex damage falloff option (not used...
2009-09-24 div0change weapons*.cfg to balance*.cfg, allow "exec defaul...
2009-09-23 div0fix bug with guiding accelerated rockets
2009-09-23 div0electro: add a cvar to bring back three-shot electro
2009-09-23 div0turn off nex whoosh for spectators who spectate the...
2009-09-23 div0now that antilag works, shrink the headshot bbox a...
2009-09-23 div0better visuals for the rifle
2009-09-23 div0camping rifle: in havoc balance, remove reload, instead...
2009-09-23 div0turn off ballistics for the mg and sg
2009-09-22 div0new cvar: g_ghost_items (1 by default, can be set to...
2009-09-22 div0more alpha again
2009-09-22 div0better ghosting of weaponstay-3 weapons
2009-09-22 tzorkeWheel now use .framegroups to save network traffic.
2009-09-21 div0fix think function call for electro
2009-09-21 div0mand1nga really shouldn't do a revert-fight against...
2009-09-21 div0improve RL
2009-09-20 mand1ngaMajor reorganization of bots code (not finished yet)
2009-09-20 div0make headshots work on turrets
2009-09-20 div0only autorespawn in cts or qualifying
2009-09-20 div0allow breaking out of respawn loops :P
2009-09-20 div0improve impulse 30/141 for cts
2009-09-20 div0race: do not fully verify CTS maps
2009-09-20 div0save/restore v_forward when calling weapon think functi...
2009-09-20 mand1ngaAirshot announcer for rocket launcher
2009-09-20 mand1ngaRevert revert of lag simulation refactoring
2009-09-20 mand1ngaFix warning
2009-09-19 div0checksums...
2009-09-19 div0also commit the CODE :P
2009-09-18 div0support sv_gameplayfix_q2airaccelerate
2009-09-17 div0new weapon-stay mode 3: make taken weapons ghosted...
2009-09-16 tzorkMake multiple turrets a bit less of a cpuhog by spreadi...
2009-09-16 div0fix stupid bug there ;)
2009-09-16 div0impulse 107: mark unreachable waypoints
2009-09-16 div0don't push the same WP twice to the route
2009-09-16 lordhavocrevert array-based goalstack/lag/wplink changes by...
2009-09-16 div0fix species loading
2009-09-15 div0fix hit contents mask attempt
2009-09-15 div0another typo :(
2009-09-15 div0fix typo
2009-09-15 div0trueaim: do a no-world trace for the rifle so shots...
2009-09-14 div0sideways friction: make negative values never decrease...
2009-09-14 div0--typos
2009-09-14 fruitiexuse sbar_bigfont in cl_showspeed
2009-09-14 div0only apply radius damage if takedamage (NOT FOR 2.5.2)
2009-09-14 div0whereever event_damage is set (or damageforcescale...
2009-09-14 lordhavocuse different number of radius damage traces depending...
2009-09-14 lordhavocuse less traces for radius damage again, and cap it...
2009-09-14 div0antilag fix, possibly
2009-09-13 fruitiexg_waypoinstprite_alpha cvar
2009-09-12 div0fix a crash MrBougo found by preventing clientcommand...
2009-09-12 mrbougosomeone b0rked the cvar hashes :p
2009-09-12 div0fireball: less likely to hurt yourself now
2009-09-12 div0(2.6) change: damage through floor be 30%, force throug...
2009-09-12 div0fix hitloc handling in RadiusDamage in a seldom case
2009-09-12 lordhavocfixed bug where every secondary test trace in RadiusDam...
2009-09-12 div0argh, fix typo
2009-09-12 div0compat pack stuff again (robo gibs)
2009-09-12 div0RL guide rate delay - smoothly enable guiding
2009-09-11 div0try to work around dead bodies
2009-09-11 div0fix death message for firemines
2009-09-11 div0fix ballistic bullet compression
2009-09-11 div0fix typo
2009-09-11 div0optimize zcurveparticles by combining multiple instance...
2009-09-11 div0more antilag fixes
2009-09-11 tzorkAlways use setorigin
2009-09-10 div0work around engine weirdness in antilag
2009-09-10 div0fix antilag ionteraction with ballistics (but, why?)
2009-09-09 div0do not restart the jump anim using the teleport bit...
2009-09-09 div0no campaign with sv_cheats
2009-09-09 div0that's it. Now alpha in the middle of the two, and...
2009-09-09 div0if we go this route, we need more alpha
2009-09-09 div0another attempt...
2009-09-09 div0increase alpha of hidden items
2009-09-08 div0random weapon arena: try to ensure the weapon ALWAYS...
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