]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
also fade out radar and waypoints, fix showpressedkeys bg not fading out
[divverent/nexuiz.git] / data / qcsrc / server /
2009-09-12 div0fix a crash MrBougo found by preventing clientcommand...
2009-09-12 mrbougosomeone b0rked the cvar hashes :p
2009-09-12 div0fireball: less likely to hurt yourself now
2009-09-12 div0(2.6) change: damage through floor be 30%, force throug...
2009-09-12 div0fix hitloc handling in RadiusDamage in a seldom case
2009-09-12 lordhavocfixed bug where every secondary test trace in RadiusDam...
2009-09-12 div0argh, fix typo
2009-09-12 div0compat pack stuff again (robo gibs)
2009-09-12 div0RL guide rate delay - smoothly enable guiding
2009-09-11 div0try to work around dead bodies
2009-09-11 div0fix death message for firemines
2009-09-11 div0fix ballistic bullet compression
2009-09-11 div0fix typo
2009-09-11 div0optimize zcurveparticles by combining multiple instance...
2009-09-11 div0more antilag fixes
2009-09-11 tzorkAlways use setorigin
2009-09-10 div0work around engine weirdness in antilag
2009-09-10 div0fix antilag ionteraction with ballistics (but, why?)
2009-09-09 div0do not restart the jump anim using the teleport bit...
2009-09-09 div0no campaign with sv_cheats
2009-09-09 div0that's it. Now alpha in the middle of the two, and...
2009-09-09 div0if we go this route, we need more alpha
2009-09-09 div0another attempt...
2009-09-09 div0increase alpha of hidden items
2009-09-08 div0random weapon arena: try to ensure the weapon ALWAYS...
2009-09-08 mrbougodefine localcmd correctly in svqc; add client- and...
2009-09-08 div0do not switch weapon after suicide (respawn will do...
2009-09-08 div0stupid stupid stupid ;)
2009-09-08 div0add missing fdecl
2009-09-08 div0random weapon arena: switch gun after frag too
2009-09-08 div0fix #523 (items being too bright)
2009-09-08 div0Random Mutator Day: RANDOM WEAPON ARENA. You spawn...
2009-09-08 tzorkTurrets update:
2009-09-07 m0rfarg_ctf_captimerecord_allow_assisted -> g_ctf_captimereco...
2009-09-07 div0remove a print from turrets
2009-09-07 div0laser: add a cvar g_balance_laser_*_shotangle to change...
2009-09-06 tzorkMake turrets faster, part 1.
2009-09-06 div0magic ear: decolorize before matching
2009-09-06 div0make flac turret able to hit fireball, hopefully
2009-09-06 div0remove EF_FLAME flag :P
2009-09-06 div0fireball: support setting turrets on fire
2009-09-06 div0fireball: also hurt turrets
2009-09-06 div0swap rocket and grenade explode effect, as grenade...
2009-09-06 div0move antilag player recording elsewhere, as per suggest...
2009-09-05 div0increase float accuracy for race time accumulation
2009-09-05 div0race: use a time accumulator fed by player physics...
2009-09-04 mand1ngaUpdated cvar checksum
2009-09-04 mand1ngaRefactored goal stack into an array
2009-09-04 div0allow recalling the welcome message by +show_info in...
2009-09-04 div0properly mark splash damage for electro
2009-09-04 div0change the values networked as "long" in scores and...
2009-09-04 div0hm... if we start networking score items as long if...
2009-09-03 mand1ngaFix warning
2009-09-03 blub0making it compile again - div0: please check the pow...
2009-09-03 blub0reverting the preparations, we first need a stringwidth...
2009-09-03 div0send scores as long when needed, and race times always...
2009-09-03 div0trigger_impulse: make it sane again (strength 1 = ident...
2009-09-03 lordhavocfixed a bug which prevented falloff modes from working...
2009-09-03 lordhavocrewrote acceleration/damping mode in trigger_impulse...
2009-09-03 blub0Okay, this is preparation for the freetype support...
2009-09-03 div0fix routing to personal waypoints that I broke today
2009-09-03 div0- do not crash on "disconnect" or "quit" in CTF
2009-09-03 div0prevent screwup when trying to route to a waypoint...
2009-09-03 div0race: big preparation for higher-res timer; see the...
2009-09-03 mand1ngaRefactored waypoint linking into human readable code...
2009-09-03 mand1ngaRefactored lag simulation to human-readable code
2009-09-02 div0[NOT FOR 2.5.2] fireball: better damage reporting to...
2009-09-02 div0fix bogus "unreachable code" by changing the break...
2009-09-02 div0[NOT FOR 2.5.2] fireball now uses less alpha on shockwave
2009-09-02 div0redo fire math
2009-09-01 div0[NOT FOR 2.5.2] uncomment the stuff I commented out...
2009-09-01 div0[NOT FOR 2.5.2] fireball weapon: code changes, cfgs
2009-09-01 div0do not rot/regen fuel when using unlimited ammo
2009-09-01 tzork <div0> add a 0 as second argument then commit
2009-09-01 div0modeleffects: also network skin
2009-09-01 div0spawnflag 256 on most damageable entities = ignore...
2009-09-01 div0fix typo
2009-09-01 div0teleport bit for projectiles
2009-09-01 div0proper shockwave origin
2009-09-01 div0fix size calc in shockwave
2009-08-31 lordhavocfix transparent items behavior for teamed items
2009-08-31 div0turn off warmup in runematch too (warmup code SUCKS)
2009-08-31 div0[NOT FOR 2.5.2] projectiles on jumppads: make them...
2009-08-30 lordhavocmade items transparent when awaiting respawn, not invisible
2009-08-30 div0add a subsystem to set players on fire (unused)
2009-08-29 mand1ngaEven distribution of attackers
2009-08-29 div0new cvars sv_taunt, sv_autotaunt
2009-08-28 div0jumppads: do not touch pushltime on non-players
2009-08-28 div0{
2009-08-26 tzorkFix turrets bboxes.
2009-08-26 div0make CTF flag cap shockwave clientside too
2009-08-26 div0onslaught: change another model effect to be clientside...
2009-08-26 div0shockwave is now clientside (smoother)
2009-08-26 fruitiexctf speedrun impulse fix by TH
2009-08-26 mand1ngaFixed tracking of stats in warmup stage
2009-08-26 mand1ngaToo much visual basic? ..
2009-08-25 fruitiexmore team cleanups by TH
2009-08-25 fruitiexg_warmup_limit fix by terencehill + timeout slowmo...
2009-08-25 div0remove stupid prints and unused function
2009-08-25 div0onslaught shockwave: make this feature available to...
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