]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
fix bug where dlight from rocket flickered because trailparticles() was
[divverent/nexuiz.git] / data / qcsrc / server /
2009-12-03 div0add a missing cvar
2009-12-03 fruitiexweapon remove ent compatibility from defrag (link to...
2009-12-03 fruitiex-add cvars for playersize to allow eg. defrag mapinfos...
2009-12-02 fruitiexbugfix: defrag compat now works with defrag maps that...
2009-12-02 fruitiexinstant movetoteam cmd (patch by Spaceman)
2009-12-02 samualFix a check in clientcommands.qc
2009-12-02 div0added some missing vars
2009-12-02 fruitiexadd a cvar that can disable wearing off on powerups
2009-12-02 div0add more missing cvars
2009-12-02 fruitiexadd defrag waypoint support to CTS, first time someone...
2009-12-02 fruitiexdisable weapon throwing in mode 1 of weapon_stay, add...
2009-12-02 fruitiexcvar "g_teleport_maxspeed" for global speed teleporter...
2009-12-01 div0remove old cvars that were for mapcfg
2009-11-29 div0fix more broken cvars
2009-11-29 div0fix a cvar typo
2009-11-29 div0fix SOME missing cvars
2009-11-29 div0fix a typo regarding warmup weapon selection
2009-11-29 div0new cvar checking: bail out if an undefined cvar is...
2009-11-29 div0try improving warmup weapon selection code; also:
2009-11-28 fruitiexadd a special g_start_weapon_* mode -2, "provide the...
2009-11-28 fruitiexadd warmup support to clan arena
2009-11-28 fruitiexprecache red/blue team scores sounds for ca
2009-11-26 fruitiexadd jointypes to eventlogs and disable the teamnagger...
2009-11-23 div0reduce tuba bandwidth even more
2009-11-22 div0fix that one gettaginfo use for updown aiming with...
2009-11-22 div0fixing teleport waypoints in scripting
2009-11-22 div0tuba: make it less of a BW hog
2009-11-22 div0fix typo
2009-11-22 div0try to support teleport waypoints in waypoint walking
2009-11-22 div0telefrag avoidance feature
2009-11-21 div0fix bug in bot scripting causing wrong tuba notes
2009-11-21 div0cvar hashes only
2009-11-21 div0a new radarmap mode --lineblock for debugging traceline...
2009-11-21 div0playerdemo: commands for auto reading/wriitng
2009-11-21 div0forgot these two files for playerdemos
2009-11-21 div0playerdemos - recording actions of a player and playing...
2009-11-21 div0fix minor typos in gauntlet and lighting gun code
2009-11-19 lordhavocfix a bug with ekg (players were not gibbing on death)
2009-11-19 fruitiexprecache the gauntlet sound
2009-11-19 fruitiexexperimental gauntlet, use it in nexrun, do a small...
2009-11-18 fruitiexuse crylink_fire2.wav instead, sounds much better when...
2009-11-18 fruitiexexperimental lightningun, used in the nexrun balance
2009-11-17 fruitiexpatch by Spaceman: bots send accuracy data but never...
2009-11-16 fruitiexPatch by Spaceman: Allow viewing the accuracy stats...
2009-11-16 div0slightly improved tuba note handling
2009-11-14 div0fix typo
2009-11-14 div0sync extensions
2009-11-14 div0match up documentation because it now uses double quotes
2009-11-14 div0document getextresponse
2009-11-14 fruitiexfix friendlyfire check in ca, add ca support for silvercity
2009-11-14 lordhavocenable spread on weapons
2009-11-11 div0WAY better tuba thanks to CSQC magic.
2009-11-11 fruitiexclean up CA and add some standard CA stuff like startin...
2009-11-10 fruitiexCommit the new clan arena mod, as well as make the...
2009-11-09 div0fix running guns
2009-11-08 samualg_nodepthtestitems -- Allows you to disable depth testi...
2009-11-08 div0log() function is now a builtin (this means we need...
2009-11-08 samualg_nodepthtestplayers -- Allows you to disable depth...
2009-11-08 div0get rid of sqrt2 hardcoded
2009-11-08 tzorkRacer: return to spawn if left ("alive")for some time...
2009-11-08 div0fix stddev of gaussian dist
2009-11-08 div0add back the falloff curve that was MEANT to be linear...
2009-11-08 div0now with REAL linear falloff (old formula was wrong)
2009-11-07 div0fix comments :P
2009-11-07 div0yet another style: linear falloff
2009-11-07 div0different probability distributions for spread (quake...
2009-11-07 div0add a crude version of <math.h> to QC
2009-11-07 div0remove an unused function
2009-11-07 div0make antilag work again
2009-11-06 div0\7fuse glowmod for nexuiz 2.6 and above (checked using...
2009-11-06 tzorkVEHICLES_ENABLED not supposed to be #defined by default...
2009-11-05 div0do not do laserplay stuff if damage is <= 0
2009-11-05 div0don't guide rockets when holding secondary
2009-11-05 div0add a fteqcc bug test case
2009-11-04 tzorkmonster_zombie (not enabled by default, -DMONSTES_ENABL...
2009-11-04 tzorkRemove code::blocks project file, its never in sync.
2009-11-04 tzorklib updates
2009-11-04 tzorkMinor turret tweaks.
2009-11-04 tzorkVehicle updates.
2009-11-04 tzorkNew DEATH_'s
2009-11-03 div0fix a pseudo leak
2009-11-01 fruitiexchat replacement %s and %S for current speed (XY and...
2009-11-01 mand1ngaFixed some typos
2009-10-31 div0hopefully fix invisible-player bug
2009-10-30 div0TDM: g_tdm_team_spawns
2009-10-24 div0follow: fix logic of src/dst checking
2009-10-24 div0DP_QC_ENTITYSTRING
2009-10-24 div0documented joints
2009-10-23 div0experimental new team selection code (should not favor...
2009-10-22 div0fix misc_follow :P
2009-10-21 div0preliminary declaration of jointtype, and make misc_fol...
2009-10-21 div0fix warning
2009-10-20 div0add DP_PHYSICS preliminary API so maps can already...
2009-10-20 div0merge extensions with dpmod
2009-10-19 div0laser projectile delay (STUUUUUPID)
2009-10-17 div0shadowmapping menu option
2009-10-16 div0comment :P
2009-10-16 div0magic ear. check deadflag too
2009-10-15 fruitiexkeyhunt code cleanup patch by Spaceman
2009-10-15 fruitiexpatch by Spaceman: use sv_adminnick in admin messages...
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