]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
centerprints now are managed independently per line
[divverent/nexuiz.git] / data / qcsrc / server /
2006-06-28 div0centerprints now are managed independently per line
2006-06-28 div0Allow client-side CD track overrides again
2006-06-28 div0client does not need maps/%s.cfg any more, it's now...
2006-06-24 kadaverjack- new cvar sv_spectator_speed_multiplier
2006-06-20 lordhavocfixed weapon animation timing bug so that the machinegu...
2006-06-18 m0rfarFixed so that color codes don't mess with the "wins...
2006-06-18 kadaverjacknothing to see here:wq
2006-06-18 kadaverjack- fixed arena bug (http://www.alientrap.org/forum/viewt...
2006-06-16 m0rfarFix chat bubble that sometimes did not show
2006-06-15 kadaverjackremove laserdot when a player dies
2006-06-15 kadaverjackfixed sv_autoscreenshot (screenshots include scoreboard...
2006-06-14 lordhavocremove a FIXME comment that no longer applies
2006-06-14 lordhavocfix bug with weapon timing which was affecting the...
2006-06-13 esteelAdded an option for damage through floor. Revert this...
2006-06-13 lordhavocchanged radius damage code to check for occlusion,...
2006-06-13 kadaverjackdon't update previous weapon if a weapon hotkey is...
2006-06-13 lordhavocfix bug that changes teamplay to 1 on listen servers...
2006-06-13 esteelTeam bubble was removed() but not set to world so it...
2006-06-13 esteelDo not use sv_defaultcharacter in team matches. This...
2006-06-13 kadaverjackdon't remove weapons when deathmatch == 2
2006-06-13 lordhavocchanged ctf and domination scoring to individual player...
2006-06-13 lordhavocif there are already bots playing and the level changes...
2006-06-12 lordhavocremove unused W_CheckAmmo function
2006-06-12 lordhavocfix typo
2006-06-12 lordhavocadded item_quad compatibility
2006-06-12 lordhavocadded droppedweapon to the list of things a jumppad...
2006-06-12 savagexnothing to see here
2006-06-12 savagexhack in sounds into func_door. Has to be done properly...
2006-06-12 div0ServerConsoleEcho ate my tempstring!
2006-06-12 lordhavocchanged campaign level descriptions
2006-06-12 lordhavocmoved common campaign code into a common directory
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]
2006-06-12 lordhavocremoving this makefile also
2006-06-12 lordhavocmigrated more weaponentity/exteriorweaponentity logic...
2006-06-12 lordhavocdisabled projectile noise on electro
2006-06-12 lordhavocremoving this junk (MSVC projects for editing qc code...
2006-06-12 kadaverjackfixed LMS campaign lives bug
2006-06-11 div0added mutator message for NixNex
2006-06-11 esteelfixed some localcmd's without \n
2006-06-11 div0campaign is now CSV
2006-06-11 div0motd is now word wrapped
2006-06-11 kadaverjack- added another waypoint on aneurysm
2006-06-11 kadaverjackfixed minstagib no ammo kill & added 2 more waypoints...
2006-06-10 div0moved initializations of some variables to where they...
2006-06-10 div0fixed electro secondary sound
2006-06-10 kadaverjackbetter fix for LMS crash
2006-06-10 esteelThis fixes a crash at the end of a LMS game.
2006-06-10 lordhavocchanged shotorg positions for most weapons, they are...
2006-06-10 lordhavocfixed teamplay 1 so it blocks self damage like it's...
2006-06-10 lordhavocmajor audit/cleanup/overhaul of weapon code, all identi...
2006-06-09 div0don't reset campaign level at end... don't... (that...
2006-06-09 div0a scale of 0.61 is the highest possible
2006-06-09 lordhavocfix weapon bobbing/pitching code to take into account...
2006-06-09 div0setting scale to prevent "own weapon sticks into wall"
2006-06-07 div0polite bots don't attack chatting/inactive people
2006-06-07 div0Don Strunzone's fault.
2006-06-07 div0Now addng level numbers automatically
2006-06-06 kadaverjackfixed ctf capture timer
2006-06-05 kadaverjack- added sampling rate/channels to sound menu (changing...
2006-06-04 kadaverjackdedicated servers will now always switch to the first...
2006-05-31 div0bots are now 1/3 more offense-friendly
2006-05-29 esteelsecondary firemode now checks for the right amount...
2006-05-29 lordhavocadded sv_airaccelerate cvar, and fixed a misspelling...
2006-05-29 lordhavocchanged electro secondary fire to fire continuously...
2006-05-29 div0bleach without the rocket-eating clip
2006-05-29 lordhavocmade bots play much worse on lower skill settings,...
2006-05-26 div0generalized physics to have Quake-style and Nexuiz...
2006-05-26 div0physics test cfg files
2006-05-25 div0small parameter tuning
2006-05-25 div0Quake-style physics with reduced bunnyhopping to try...
2006-05-25 div0made Campaign_wordwrap common by putting it into campai...
2006-05-24 div0Moved NixNex initialization where it belongs
2006-05-23 savagexadd func_stardust (a simple entity with self.effects...
2006-05-22 div0a piece of code I forgot to commit... but it's ifdeffed...
2006-05-20 div0bot_ignore_bots
2006-05-18 div0-campaign_mapcfgname[], +campaign_gametype[], +campaign...
2006-05-14 div0campaign games are now pausable
2006-05-14 div0sv_public now zeroed out; g_campaign set in a non-campa...
2006-05-09 kadaverjack- fixed bug that players didn't die when health rots...
2006-05-07 lordhavocfix the nex impact to not appear on sky
2006-05-06 div0don't need to transmit gibs that aren't seen and aren...
2006-05-06 div0cl_nogibs (must be set at connect)
2006-05-05 div0Variable LOD functions (no support for corpses yet...
2006-05-05 div0Added a first attempt of detail reduction (just a stub...
2006-05-02 div0- increased enemy search distance to about infinity
2006-05-02 div0Bot support for Domination
2006-05-01 div0Stupid bug. Stuuuuuupid bug. That's why LMS didn't...
2006-05-01 div0enemy players now are low-priority "goals" in DM to...
2006-05-01 div0weakened skills 0 to 2:
2006-05-01 div0added "press jump" message
2006-05-01 div0g_balance_teams fixed and defaults to 0 again. If the...
2006-04-30 div0workaround for "team balance does not work" bug in...
2006-04-30 div0havocbots now play CTF!
2006-04-30 div0Now respects sv_stepheight. Stairs should now work...
2006-04-30 div0Also use disabled items as waypoints; save some memory...
2006-04-30 div0Fixed "overtime when not needed" bug in WinningCondiiton_*
2006-04-30 lordhavocfixed laser cvar names in aiming code
2006-04-30 div0Ignoring team balance settings for campaign mode
2006-04-30 div0Using Dompoints as waypoints - at least SOMETHING...
2006-04-30 div0Fixed g_campaign team balance
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