]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
playerdemo: commands for auto reading/wriitng
[divverent/nexuiz.git] / data / qcsrc / server /
2009-10-03 div0some spawnshieldtime fixes
2009-10-03 div0block force during spawnshield time
2009-10-03 div0remove a never-called line of code
2009-10-03 div0overtime fix
2009-10-01 lordhavocallow firing weapons on subframes (client moves) for...
2009-10-01 div0EOL style fixes;
2009-09-30 div0fix typo
2009-09-30 div0small fix for checkpvs console spam when a bot has...
2009-09-30 div0bullets: always network a force of at least 1 (fixes...
2009-09-30 div0automatic waypoint for dropped flag (DO NOT PUT THIS...
2009-09-29 div0keyhunt: new HUD (less buggy I hope)... but needs to...
2009-09-28 div0dtsnace based waypoint fading cvars
2009-09-28 div0improved bot skill system with a config file now.....
2009-09-28 div0fix weapon anim glitch on intermission
2009-09-28 div0improved bot personality system. Will commit personalit...
2009-09-28 div0add missing commands to cvarfilter
2009-09-28 div0hagar: support randomized lifetime on secondary (unused)
2009-09-27 div0remove the bot_cmd_current when a bot disconnects ...
2009-09-27 div0also reset all attack_finished vars on spawn
2009-09-27 div0a reset facility for weapon properties... should help...
2009-09-27 div0refire2 for electro and fireball;
2009-09-27 div0cheap check first, then expensive check (no behaviour...
2009-09-27 div0rocket guiding: particle effect, sound when guiding...
2009-09-27 div0electro: only trigger combos from PRIMARY
2009-09-27 lordhavocmajor changes to havoc mode (including: electro combo...
2009-09-26 div0settings merger script; fix problems with casings reapp...
2009-09-26 div0another typo
2009-09-26 div0stats recording typo
2009-09-26 fruitiexcvar checksums
2009-09-26 div0fix an obvious typo...
2009-09-26 div0sv_weaponstats_*
2009-09-26 div0record weapon stats from QC code. See cvars at the...
2009-09-26 mand1ngaRemoved support for multi goal routes. Extra overhead...
2009-09-25 mand1ngas/print/dprint/g + update headers
2009-09-25 div0fix impulse 107 message
2009-09-25 div0fix warning
2009-09-25 div0snaaaaake
2009-09-25 div0better output for WPs in solid
2009-09-25 div0when checking spawns for WPs, trace down to floor first
2009-09-25 div0fix waypoint-in-solid correction
2009-09-25 div0more impulse 107 goodness: verifying WPs near spawns
2009-09-25 div0even more details in WP debugging
2009-09-25 div0more detail for unreachable waypoints
2009-09-25 div0merge impulse 107 and 108 into one
2009-09-25 div0new waypoint debugging: impulse 108 marks all WPs that...
2009-09-25 div0fix yet another retarded bot bug that prevents them...
2009-09-25 div0some bot fixes :(
2009-09-24 div0fix falloff function
2009-09-24 div0forcehalflife for the nex too
2009-09-24 div0distance-based nex damage falloff option (not used...
2009-09-24 div0change weapons*.cfg to balance*.cfg, allow "exec defaul...
2009-09-23 div0fix bug with guiding accelerated rockets
2009-09-23 div0electro: add a cvar to bring back three-shot electro
2009-09-23 div0turn off nex whoosh for spectators who spectate the...
2009-09-23 div0now that antilag works, shrink the headshot bbox a...
2009-09-23 div0better visuals for the rifle
2009-09-23 div0camping rifle: in havoc balance, remove reload, instead...
2009-09-23 div0turn off ballistics for the mg and sg
2009-09-22 div0new cvar: g_ghost_items (1 by default, can be set to...
2009-09-22 div0more alpha again
2009-09-22 div0better ghosting of weaponstay-3 weapons
2009-09-22 tzorkeWheel now use .framegroups to save network traffic.
2009-09-21 div0fix think function call for electro
2009-09-21 div0mand1nga really shouldn't do a revert-fight against...
2009-09-21 div0improve RL
2009-09-20 mand1ngaMajor reorganization of bots code (not finished yet)
2009-09-20 div0make headshots work on turrets
2009-09-20 div0only autorespawn in cts or qualifying
2009-09-20 div0allow breaking out of respawn loops :P
2009-09-20 div0improve impulse 30/141 for cts
2009-09-20 div0race: do not fully verify CTS maps
2009-09-20 div0save/restore v_forward when calling weapon think functi...
2009-09-20 mand1ngaAirshot announcer for rocket launcher
2009-09-20 mand1ngaRevert revert of lag simulation refactoring
2009-09-20 mand1ngaFix warning
2009-09-19 div0checksums...
2009-09-19 div0also commit the CODE :P
2009-09-18 div0support sv_gameplayfix_q2airaccelerate
2009-09-17 div0new weapon-stay mode 3: make taken weapons ghosted...
2009-09-16 tzorkMake multiple turrets a bit less of a cpuhog by spreadi...
2009-09-16 div0fix stupid bug there ;)
2009-09-16 div0impulse 107: mark unreachable waypoints
2009-09-16 div0don't push the same WP twice to the route
2009-09-16 lordhavocrevert array-based goalstack/lag/wplink changes by...
2009-09-16 div0fix species loading
2009-09-15 div0fix hit contents mask attempt
2009-09-15 div0another typo :(
2009-09-15 div0fix typo
2009-09-15 div0trueaim: do a no-world trace for the rifle so shots...
2009-09-14 div0sideways friction: make negative values never decrease...
2009-09-14 div0--typos
2009-09-14 fruitiexuse sbar_bigfont in cl_showspeed
2009-09-14 div0only apply radius damage if takedamage (NOT FOR 2.5.2)
2009-09-14 div0whereever event_damage is set (or damageforcescale...
2009-09-14 lordhavocuse different number of radius damage traces depending...
2009-09-14 lordhavocuse less traces for radius damage again, and cap it...
2009-09-14 div0antilag fix, possibly
2009-09-13 fruitiexg_waypoinstprite_alpha cvar
2009-09-12 div0fix a crash MrBougo found by preventing clientcommand...
2009-09-12 mrbougosomeone b0rked the cvar hashes :p
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