]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/waypointsprites.qc
improve waypointsprites for speccers
[divverent/nexuiz.git] / data / qcsrc / server / waypointsprites.qc
2009-04-23 div0improve waypointsprites for speccers
2009-04-02 div0fix a tiny waypointsprite interpolation bug
2009-02-20 div0turn some errors into warnings with error recovery...
2009-02-11 div0add some debugging checks to finally find the reason...
2009-01-29 div0oops, I broke waypoints in my previous commit. Fixed.
2009-01-29 div0make all assignments to SendEntity go through Net_LinkE...
2009-01-22 div0make WPs self-resetting
2009-01-06 div0csqc: send origin only when needed in WP sprites (shoul...
2008-12-29 div0oops, make WPs nodepthtest again
2008-12-29 div0set a (somewhat) working modelindex for shared entities
2008-10-22 div0onslaught sprite code is back, now using csqc. no radar...
2008-10-10 div0remove debug print too
2008-10-06 div0experimental change: only resend a waypointsprite if...
2008-10-02 div0fix damn bug in the angle :P
2008-10-02 div0new waypointsprite system, onslaught not yet supported
2008-06-03 div0and here was another one
2008-06-03 div0oops... huge bugs in the spawnfunc patch... it also...
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-01-22 div0minor fixed for Onslaught + sprites
2007-04-30 div0game mode "keyhunt", still in testing
2007-04-18 div0set lowprecision whereever possible
2007-04-16 div0make the "no attachment + nodepthtest" path set attachm...
2007-04-16 div0attachment + EF_NODEPTHTEST is a notwork. Once fixed...
2007-04-16 div0no setorigin in waypoint sprites (havoc);
2007-04-13 div0sorry, forgot this file