]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/w_uzi.qc
bugfix: defrag compat now works with defrag maps that have 0 checkpoints
[divverent/nexuiz.git] / data / qcsrc / server / w_uzi.qc
2009-09-11 div0fix ballistic bullet compression
2009-08-07 div0also make projectile speed variable :P
2009-06-20 div0fix bot_sound_monopoly cvar
2009-06-11 mand1ngaSupport for accuracy stats by Diabolik. See your stats...
2009-06-07 div0fix antilag AGAIN ;) (this time, if antilagged bullets...
2009-05-31 div0new cvars: g_weaponspeedfactor, g_weapondamagefactor...
2009-03-16 div0simpler muzzle flash handling
2009-03-15 div0fix some precaches
2009-03-15 div0fix some casings
2009-03-15 div0handle casings using the "shell" tag; make them go...
2009-03-13 lordhavocminor edits to make code more similar to old versions
2009-03-12 lordhavocfixed muzzleflashes with sv_qcweaponanimation mode
2009-03-11 lordhavocadded dpm weapon support
2009-02-23 div0WFRAME_FIRE2
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-09 div0death to fireBullet
2009-01-19 div0fix the other precaches
2009-01-12 m0rfarBetter SpawnCasing origins on the 3 guns that use it.
2008-12-01 div0remove a line that did nothing
2008-11-08 div0Tenshihan 4.1.0, better g_casings support. Please test...
2008-11-07 div0use weapons/casing.wav for casings
2008-10-24 div0unlimited ammo revisited: distinguish between superweap...
2008-10-09 div0more death types (now weapons know whether the hit...
2008-09-05 div0trigger_items
2008-09-04 div0g_weaponreplace_*
2008-09-03 div0some weapon system fixes; allow infinite portals to...
2008-09-02 div0weapon_setup no longer needed its second argument,...
2008-09-02 div0more modular weapon system
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-07-01 div0fix the syntax of even more function definitions
2008-07-01 div0change all function declarations (except builtins and...
2008-06-30 div0use the button macros everywhere
2008-01-25 lordhavoctweaked bot weapon choosing
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-09 lordhavocadded muzzleflash effects for all weapons (most emit...
2007-12-17 div0leileilol's effect updates
2007-11-15 div0latch the mutator cvars too
2007-10-06 div0make use of DP_CON_BESTWEAPON to make the bestweapon...
2007-09-01 div0separate refire timers for each weapon; fixes "faster...
2007-05-22 lordhavocfix W_SetupShot calls to not have any start points...
2007-05-04 lordhavocvery major cleanup of precache code, this patch reduced...
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
2007-04-18 kadaverjackattach rl flash
2007-04-18 div0set lowprecision whereever possible
2007-04-17 kadaverjack- fixed hitsounds when spectating bots
2007-04-14 lordhavocweapons now have force settings
2007-02-06 esteelmade first machinegun (and thus secondary firemode...
2006-09-20 kadaverjackuse another entity as exterior muzzle flash, attached...
2006-09-19 kadaverjacksetattachment() for uzi muzzle flash... it's currently...
2006-08-17 div0Qantourisc's improved havocbots AI - have fun!
2006-07-04 div0sometimes weapon disappears completely. Maybe the WS_RA...
2006-07-02 kadaverjack- fixed domination scoring bugs
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]