]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/w_shotgun.qc
log() function is now a builtin (this means we need the current engine if any code...
[divverent/nexuiz.git] / data / qcsrc / server / w_shotgun.qc
2009-09-11 div0fix ballistic bullet compression
2009-06-20 div0fix bot_sound_monopoly cvar
2009-06-11 mand1ngaSupport for accuracy stats by Diabolik. See your stats...
2009-06-07 div0fix antilag AGAIN ;) (this time, if antilagged bullets...
2009-03-16 div0simpler muzzle flash handling
2009-03-16 div0cleanup: remove code to load w_*.zym weapon models;
2009-03-15 div0fix some precaches
2009-03-15 div0fix some casings
2009-03-15 div0handle casings using the "shell" tag; make them go...
2009-03-15 div0improve shotgun and shootfromcenter
2009-03-12 lordhavoceject multiple shell casings from secondary fire of...
2009-03-12 lordhavoceject multiple shell casings from shotgun if ammo is...
2009-03-12 lordhavocfixed muzzleflashes with sv_qcweaponanimation mode
2009-02-23 div0WFRAME_FIRE2
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-09 div0death to fireBullet
2009-01-19 div0fix the other precaches
2009-01-12 m0rfarBetter SpawnCasing origins on the 3 guns that use it.
2008-11-08 div0typo fixes
2008-11-08 div0Tenshihan 4.1.0, better g_casings support. Please test...
2008-11-07 div0use weapons/casing.wav for casings
2008-10-24 div0unlimited ammo revisited: distinguish between superweap...
2008-10-09 div0more death types (now weapons know whether the hit...
2008-09-05 div0trigger_items
2008-09-04 div0g_weaponreplace_*
2008-09-02 div0weapon_setup no longer needed its second argument,...
2008-09-02 div0more modular weapon system
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-07-01 div0change all function declarations (except builtins and...
2008-06-30 div0use the button macros everywhere
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-09 lordhavocadded muzzleflash effects for all weapons (most emit...
2008-01-06 esteelsecondary shotgun mode now also has a muzzleflash
2008-01-01 div0precache uzi flash for SG
2007-12-17 div0leileilol's effect updates
2007-10-06 div0make use of DP_CON_BESTWEAPON to make the bestweapon...
2007-05-22 div0move SG smoke so it appears at the right point after...
2007-05-22 lordhavocfix W_SetupShot calls to not have any start points...
2007-05-04 lordhavocvery major cleanup of precache code, this patch reduced...
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
2007-04-14 lordhavocweapons now have force settings
2006-08-17 div0Qantourisc's improved havocbots AI - have fun!
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]