]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/w_seeker.qc
more seeker fixes
[divverent/nexuiz.git] / data / qcsrc / server / w_seeker.qc
2010-02-08 Rudolf Polzermore seeker fixes
2010-02-08 Rudolf PolzerRevert "remove weapon_seeker from entities.def"
2009-07-20 div0[11:57:02] <@LordHavoc> div0: or just remove the seeker...
2009-07-18 mand1ngaFix accuracy stats (#400)
2009-06-20 div0fix bot_sound_monopoly cvar
2009-06-11 div0- fix aimtotarget in bot scripting
2009-06-11 mand1ngaSupport for accuracy stats by Diabolik. See your stats...
2009-06-03 div0more projectile health cvars
2009-05-30 div0make seeker missile twice its normal collision box...
2009-05-29 div0fix grenade launcher through floor
2009-04-19 div0fix sound spam issue with projectiles stuck on jumppads
2009-03-15 div0fix some precaches
2009-03-15 div0handle casings using the "shell" tag; make them go...
2009-03-15 div0fix seeker shotorg
2009-03-11 lordhavocadded dpm weapon support
2009-02-23 div0WFRAME_FIRE2
2009-02-11 tzorkremove g_balance_seeker_missile_activate_delay (csqc...
2009-02-05 div0refactoring of portal transforms code to be generally...
2009-01-29 div0make all assignments to SendEntity go through Net_LinkE...
2009-01-22 div0make lots of stuff self-resetting
2009-01-19 div0fix the other precaches
2009-01-19 div0move some weapon precache stuff to where it belongs...
2009-01-17 div0now all projectile hit effects are clientside
2009-01-16 div0make porto and seeker use csqc projectiles completely
2009-01-15 div0csqcprojectiles: make them more readable; make turrets...
2009-01-15 div0remove some unnecessary stopsound calls
2009-01-15 div0handle RL, Seeker and Electro projectiles completely...
2009-01-10 div0svc_stopsound; make sure exploding projectiles ALWAYS...
2009-01-07 div0seeker: MF_ROCKET, not EF_ROCKET
2008-11-28 div0seeker: separate out flac effect
2008-11-27 div0breakable: add support for causing damage, and playing...
2008-11-05 div0use tag_impact
2008-11-04 div0support for more weapon sounds
2008-11-04 div0use tag_rocket_fly.wav
2008-11-02 div0seeker: add back the fixed 4 weapon shot origins (was...
2008-11-01 div0factor out noimpact checks, make ALL projectiles use...
2008-11-01 div0add missing noimpact checks
2008-10-31 esteeladded missing precache for hagarmissile (funny typo...
2008-10-30 div0separate out seeker's effects from electro trail, and...
2008-10-29 div0seeker fix
2008-10-28 div0small seeker bug
2008-10-28 div0stop firing rockets when owner is dead
2008-10-27 div0fix radiusdamage recursions
2008-10-27 div0make removing entities safer by clearing ALL their...
2008-10-26 div0add missile ammo to the ammo check
2008-10-26 tzorkGive seeker missiles some size so they can be shot.
2008-10-26 div0add a cvar for HLAC shots
2008-10-24 esteelmore precache fixes
2008-10-24 div0unlimited ammo revisited: distinguish between superweap...
2008-10-23 div0fix missing precaches
2008-10-23 div0move the spawn funcs of hlac and seeker
2008-10-23 div0fix the death messages of seeker
2008-10-23 div0seeker now honors IT_UNLIMITED_AMMO too
2008-10-23 tzorkgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@4832...
2008-10-23 tzorkHLAC and Tag Seeker weapons.