clientside announcers, patch by Taoki with some minor tweaks
[divverent/nexuiz.git] / data / qcsrc / server / w_rocketlauncher.qc
2010-02-09 fruitiexclientside announcers, patch by Taoki with some minor...
2010-01-22 div0make the weapon declaration lines more self explaining
2010-01-22 div0Dynamic weapon system - assign weapon IDs dynamically
2009-11-29 div0fix more broken cvars
2009-11-07 div0different probability distributions for spread (quake...
2009-11-05 div0don't guide rockets when holding secondary
2009-09-27 div0a reset facility for weapon properties... should help...
2009-09-27 div0rocket guiding: particle effect, sound when guiding...
2009-09-23 div0fix bug with guiding accelerated rockets
2009-09-21 div0improve RL
2009-09-20 mand1ngaAirshot announcer for rocket launcher
2009-09-14 div0whereever event_damage is set (or damageforcescale...
2009-09-12 div0argh, fix typo
2009-09-12 div0RL guide rate delay - smoothly enable guiding
2009-08-07 div0also make projectile speed variable :P
2009-07-29 div0make projectiles SOLID_TRIGGER for a test
2009-07-23 div0undo the most stupid change to RadiusDamage EVER
2009-07-18 mand1ngaFix accuracy stats (#400)
2009-06-11 mand1ngaSupport for accuracy stats by Diabolik. See your stats...
2009-06-03 div0more projectile health cvars
2009-05-31 div0new cvars: g_weaponspeedfactor, g_weapondamagefactor...
2009-05-30 div0now REALLY prevent revenge from the grave
2009-05-30 div0rocket guiding: no revenge from the grave
2009-05-30 div0weaker rocket guidance, 120 deg/sec is really too much...
2009-05-29 div0prevent guiding for the first 0.15s after firing rocket...
2009-05-29 div0As per lordhavoc's suggestion, all rockets are guided...
2009-05-29 div0fix grenade launcher through floor
2009-03-16 div0simpler muzzle flash handling
2009-03-15 div0fix some precaches
2009-03-15 div0handle casings using the "shell" tag; make them go...
2009-03-12 lordhavocfixed muzzleflashes with sv_qcweaponanimation mode
2009-02-27 div0lots of teamplay cleanups, should fix "color 3 3; cmd...
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-06 div0adjust RL shot origin, scale 3 for rocket
2009-01-29 div0make all assignments to SendEntity go through Net_LinkE...
2009-01-26 div0fix laserguided missiles; remove prandom again, it...
2009-01-19 div0move some weapon precache stuff to where it belongs...
2009-01-17 div0now all projectile hit effects are clientside
2009-01-15 div0csqcprojectiles: make them more readable; make turrets...
2009-01-15 div0add the missing files
2009-01-15 div0remove some unnecessary stopsound calls
2009-01-15 div0handle RL, Seeker and Electro projectiles completely...
2009-01-10 div0svc_stopsound; make sure exploding projectiles ALWAYS...
2008-11-10 div0fix precache
2008-11-08 div0Tenshihan 4.1.0, better g_casings support. Please test...
2008-11-05 div0fixed volume levels
2008-11-01 div0factor out noimpact checks, make ALL projectiles use...
2008-10-27 div0fix radiusdamage recursions
2008-10-24 div0try to fix RL behaviour when holding down a button
2008-10-24 div0rocket launcher now detonates in the think function...
2008-10-24 div0unlimited ammo revisited: distinguish between superweap...
2008-10-09 div0more death types (now weapons know whether the hit...
2008-09-29 div0add a SND_WEAPON2 channel for anything except actual...
2008-09-15 esteelcvar'd projectile health.. try g_balance_rocketlauncher...
2008-09-05 div0trigger_items
2008-09-04 div0g_weaponreplace_*
2008-09-02 div0weapon_setup no longer needed its second argument,...
2008-09-02 div0more modular weapon system
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-08-06 div0minor channel changes, player.CHAN_AUTO is now for...
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-08-05 div0two big changes:
2008-07-01 div0change all function declarations (except builtins and...
2008-06-30 div0use the button macros everywhere
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-02-28 div0stupid workaround for stupid "bug"
2008-02-23 div0g_balance_rocketlauncher_detonatedelay -1 is now a...
2008-02-19 div0even more RL fixes
2008-02-13 div0introduce cvar g_balance_rocketlauncher_detonatedelay...
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-09 lordhavocadded muzzleflash effects for all weapons (most emit...
2007-11-15 div0latch the mutator cvars too
2007-10-06 div0make use of DP_CON_BESTWEAPON to make the bestweapon...
2007-09-01 div0separate refire timers for each weapon; fixes "faster...
2007-05-23 lordhavocrockets should cast shadows
2007-05-22 lordhavocfix W_SetupShot calls to not have any start points...
2007-05-04 lordhavocvery major cleanup of precache code, this patch reduced...
2007-04-28 kadaverjack- always turn missiles in direction of flight
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
2007-04-18 kadaverjackattach rl flash
2007-04-18 div0set lowprecision whereever possible
2007-04-14 lordhavocweapons now have force settings
2007-04-01 div0- now using a fresh dpextensions.qc
2007-03-16 div0added: g_projectiles_newton_style
2006-08-17 div0Qantourisc's improved havocbots AI - have fun!
2006-07-03 div0fixes "Revenge from the grave" bug, please test and...
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]