]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/w_porto.qc
a new radarmap mode --lineblock for debugging traceline (the other modes use point...
[divverent/nexuiz.git] / data / qcsrc / server / w_porto.qc
2009-11-07 div0different probability distributions for spread (quake...
2009-09-27 div0a reset facility for weapon properties... should help...
2009-07-29 div0make projectiles SOLID_TRIGGER for a test
2009-06-11 mand1ngaSupport for accuracy stats by Diabolik. See your stats...
2009-05-29 div0fix grenade launcher through floor
2009-05-11 div0hook now takes fuel
2009-05-08 mrbougoNexball HUD fix, and using the porto as weapon now
2009-04-19 div0fix sound spam issue with projectiles stuck on jumppads
2009-03-15 div0fix some precaches
2009-03-15 div0handle casings using the "shell" tag; make them go...
2009-02-24 div0prevent a "modify free entity" warning in the porto
2009-02-20 div0angles "un-holding" fixed
2009-02-06 div0remove some trailing newlines from centerprints ([...
2009-01-29 div0make all assignments to SendEntity go through Net_LinkE...
2009-01-28 div0remove all TEs that contain a permanent state.
2009-01-22 div0use less bytes; add a .void() reset to all entities...
2009-01-19 div0fix the other precaches
2009-01-16 div0make porto and seeker use csqc projectiles completely
2008-11-06 div0fix the sound madness once and for all: change ogg...
2008-11-01 div0factor out noimpact checks, make ALL projectiles use...
2008-10-30 div0separate out seeker's effects from electro trail, and...
2008-10-24 div0more fixes - now we can have a companion cube :P
2008-10-24 div0create portals below creatures, not walkers
2008-10-24 div0unlimited ammo revisited: distinguish between superweap...
2008-10-09 div0more death types (now weapons know whether the hit...
2008-10-06 div0minor portals fix again :P
2008-10-05 div0do not generate that many porto weapons :P
2008-10-04 div0fix MrBougo's portal bug
2008-10-03 div0get rid of more warnings
2008-09-11 div0if we can't get our own portal missile model, at least...
2008-09-11 div0sounds by Tenshihan for the Port-O-Launch... but not...
2008-09-10 div0make portal shot REFLECT off playerclip
2008-09-09 div0improve the last fix
2008-09-09 div0prevent an exploit to create portals on noimpact
2008-09-08 div0check if the player touches a checkpoint, and ignore...
2008-09-08 div0fix portal vanishing
2008-09-07 div0add debug code
2008-09-07 div0make strength make the porto grenades faster
2008-09-06 div0better portal messages
2008-09-05 div0re-enable porto item on race, as it now is safe
2008-09-05 div0reduce warnings
2008-09-05 div0odd, but sometimes I get collisions to a SOLID_TRIGGER...
2008-09-05 div0more portal race fixes
2008-09-05 div0more behaviour fixes for race+portals
2008-09-05 div0trigger_items
2008-09-05 div0more portal gun changes
2008-09-04 div0in race game mode, there cannot be a porto
2008-09-04 div0g_weaponreplace_*
2008-09-04 div0fix portal math
2008-09-03 div0fix the porto
2008-09-03 div0make the minstagib Nex a separate weapon
2008-09-03 div0Porto (untested): secondary fire button "holds" the...
2008-09-03 div0some weapon system fixes; allow infinite portals to...
2008-09-02 div0fix wrong ammo type
2008-09-02 div0fix Port-O-Launch