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[divverent/nexuiz.git] / data / qcsrc / server / w_minstanex.qc
2009-10-07 div0minstanex laser: properly notify the laser code that...
2009-09-27 div0a reset facility for weapon properties... should help...
2009-09-24 div0forcehalflife for the nex too
2009-09-24 div0distance-based nex damage falloff option (not used...
2009-08-22 mand1ngaMake bots annoy with the laser when they run out of...
2009-08-21 div0s/ogg/wav/g
2009-08-21 mand1ngaMinstanex fixes by terencehil (#484)
2009-08-19 tzorkTeam colored minstanex beams & flyby sound for near...
2009-08-07 div0also make projectile speed variable :P
2009-07-08 div0remove recoil from minstanex
2009-06-20 div0fix bot_sound_monopoly cvar
2009-06-11 mand1ngaSupport for accuracy stats by Diabolik. See your stats...
2009-06-06 div0fix minstanex checkammo (secondary fire needs no ammo)
2009-03-15 div0fix some precaches
2009-03-15 div0handle casings using the "shell" tag; make them go...
2009-01-19 div0fix the other precaches
2009-01-17 div0now all projectile hit effects are clientside
2008-11-06 div0fix the sound madness once and for all: change ogg...
2008-10-24 div0unlimited ammo revisited: distinguish between superweap...
2008-10-16 div0more sounds by tenshihan: male/impressive, male/airshot...
2008-10-10 div0use sound/weapons/minstanexfire.ogg
2008-10-10 div0don't kill impressive that easily :P
2008-10-10 div0support for announcer/male/impressive and announcer...
2008-10-01 div0fix mirror damage
2008-09-05 div0trigger_items
2008-09-04 div0g_weaponreplace_*
2008-09-03 div0fix sbar_hudselector 0 HUD
2008-09-03 div0use the old Nex model and old Nex shot origin; make...
2008-09-03 div0forgot to commit this
2008-09-03 div0argh