]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/w_laser.qc
support for announcer/male/impressive and announcer/male/headshot ;)
[divverent/nexuiz.git] / data / qcsrc / server / w_laser.qc
2008-10-09 div0more death types (now weapons know whether the hit...
2008-09-04 div0g_weaponreplace_*
2008-09-02 div0weapon_setup no longer needed its second argument,...
2008-09-02 div0more modular weapon system
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-05 div0two big changes:
2008-07-01 div0change all function declarations (except builtins and...
2008-06-30 div0use the button macros everywhere
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-09 lordhavocadded muzzleflash effects for all weapons (most emit...
2007-10-06 div0make use of DP_CON_BESTWEAPON to make the bestweapon...
2007-05-23 lordhavocdon't need as many .effects on leileilol's new projecti...
2007-05-22 lordhavocfix W_SetupShot calls to not have any start points...
2007-05-04 lordhavocvery major cleanup of precache code, this patch reduced...
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
2007-04-20 div0- removed empty line from default.cfg and credits
2007-04-18 div0set lowprecision whereever possible
2007-04-14 lordhavocweapons now have force settings
2007-03-16 div0added: g_projectiles_newton_style
2006-07-03 kadaverjackdon't spam errors on laser alt fire, if previous weapon...
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]