]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/w_laser.qc
fix a cvar typo
[divverent/nexuiz.git] / data / qcsrc / server / w_laser.qc
2009-11-21 div0fix minor typos in gauntlet and lighting gun code
2009-11-19 fruitiexprecache the gauntlet sound
2009-11-19 fruitiexexperimental gauntlet, use it in nexrun, do a small...
2009-11-07 div0different probability distributions for spread (quake...
2009-10-19 div0laser projectile delay (STUUUUUPID)
2009-10-12 samualUse gender-neutral kill/suicide messages
2009-10-07 div0minstanex laser: properly notify the laser code that...
2009-09-07 div0laser: add a cvar g_balance_laser_*_shotangle to change...
2009-07-30 div0next attempt: make projectiles SOLID_CORPSE so they...
2009-07-29 div0add a comment
2009-07-29 div0make projectiles SOLID_TRIGGER for a test
2009-07-23 div0undo the most stupid change to RadiusDamage EVER
2009-07-18 mand1ngaFix accuracy stats (#400)
2009-06-11 mand1ngaSupport for accuracy stats by Diabolik. See your stats...
2009-05-29 div0fix grenade launcher through floor
2009-03-15 div0fix some precaches
2009-03-15 div0handle casings using the "shell" tag; make them go...
2009-02-23 div0WFRAME_FIRE2
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-06 div0weapon_laser spawn func;
2009-02-06 div0add laser pickup model; make laser optionally throwable
2009-01-29 div0make all assignments to SendEntity go through Net_LinkE...
2009-01-22 div0make lots of stuff self-resetting
2009-01-19 div0fix the other precaches
2009-01-17 div0now all projectile hit effects are clientside
2009-01-16 div0laser and hlac: csqc projectile
2008-11-03 div0hopefully switch weapon switching reallyt
2008-11-01 div0factor out noimpact checks, make ALL projectiles use...
2008-10-09 div0more death types (now weapons know whether the hit...
2008-09-04 div0g_weaponreplace_*
2008-09-02 div0weapon_setup no longer needed its second argument,...
2008-09-02 div0more modular weapon system
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-05 div0two big changes:
2008-07-01 div0change all function declarations (except builtins and...
2008-06-30 div0use the button macros everywhere
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-09 lordhavocadded muzzleflash effects for all weapons (most emit...
2007-10-06 div0make use of DP_CON_BESTWEAPON to make the bestweapon...
2007-05-23 lordhavocdon't need as many .effects on leileilol's new projecti...
2007-05-22 lordhavocfix W_SetupShot calls to not have any start points...
2007-05-04 lordhavocvery major cleanup of precache code, this patch reduced...
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
2007-04-20 div0- removed empty line from default.cfg and credits
2007-04-18 div0set lowprecision whereever possible
2007-04-14 lordhavocweapons now have force settings
2007-03-16 div0added: g_projectiles_newton_style
2006-07-03 kadaverjackdon't spam errors on laser alt fire, if previous weapon...
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]