]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/w_hlac.qc
use crylink_fire2.wav instead, sounds much better when spammed like this :p
[divverent/nexuiz.git] / data / qcsrc / server / w_hlac.qc
2009-11-07 div0different probability distributions for spread (quake...
2009-08-07 div0also make projectile speed variable :P
2009-07-29 div0make projectiles SOLID_TRIGGER for a test
2009-07-23 div0undo the most stupid change to RadiusDamage EVER
2009-07-18 mand1ngaFix accuracy stats (#400)
2009-06-11 mand1ngaSupport for accuracy stats by Diabolik. See your stats...
2009-05-31 div0new cvars: g_weaponspeedfactor, g_weapondamagefactor...
2009-05-29 div0fix grenade launcher through floor
2009-03-15 div0fix some precaches
2009-03-15 div0handle casings using the "shell" tag; make them go...
2009-03-11 lordhavocadded dpm weapon support
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-01-29 div0make all assignments to SendEntity go through Net_LinkE...
2009-01-22 div0make lots of stuff self-resetting
2009-01-19 div0fix the other precaches
2009-01-17 div0now all projectile hit effects are clientside
2009-01-16 div0laser and hlac: csqc projectile
2009-01-02 div0hlac update
2008-11-01 div0factor out noimpact checks, make ALL projectiles use...
2008-10-26 div0add a cvar for HLAC shots
2008-10-24 div0unlimited ammo revisited: distinguish between superweap...
2008-10-23 div0move the spawn funcs of hlac and seeker
2008-10-23 div0HLAC: use projectiledeathtype properly
2008-10-23 tzorkHLAC and Tag Seeker weapons.