fix electro combos through warpzones
[divverent/nexuiz.git] / data / qcsrc / server / w_electro.qc
2010-02-28 div0fix electro combos through warpzones
2010-02-25 fruitiexset rl detonatedelay to 9999, make electro an LG instea...
2010-02-09 fruitiexclientside announcers, patch by Taoki with some minor...
2010-01-22 div0make the weapon declaration lines more self explaining
2010-01-22 div0Dynamic weapon system - assign weapon IDs dynamically
2009-11-07 div0different probability distributions for spread (quake...
2009-10-12 samualUse gender-neutral kill/suicide messages
2009-09-27 div0a reset facility for weapon properties... should help...
2009-09-27 div0refire2 for electro and fireball;
2009-09-27 div0electro: only trigger combos from PRIMARY
2009-09-27 lordhavocmajor changes to havoc mode (including: electro combo...
2009-09-23 div0electro: add a cvar to bring back three-shot electro
2009-09-21 div0fix think function call for electro
2009-09-14 div0whereever event_damage is set (or damageforcescale...
2009-09-04 div0properly mark splash damage for electro
2009-07-29 div0make projectiles SOLID_TRIGGER for a test
2009-07-23 div0undo the most stupid change to RadiusDamage EVER
2009-07-18 mand1ngaFix accuracy stats (#400)
2009-06-23 div0directhit fix;
2009-06-16 mrbougofix electro impact sound precache... thank you Ronan! :P
2009-06-11 mand1ngaSupport for accuracy stats by Diabolik. See your stats...
2009-06-03 div0more projectile health cvars
2009-05-29 div0fix grenade launcher through floor
2009-05-04 div0undo "TrueAim" for mortar and electro secondary - it...
2009-04-19 div0fix sound spam issue with projectiles stuck on jumppads
2009-03-17 div0fix some serious csqcprojectile bugs (regarding collisi...
2009-03-15 div0fix some precaches
2009-03-15 div0handle casings using the "shell" tag; make them go...
2009-02-23 div0WFRAME_FIRE2
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-17 div0remove the debug projectile on electro
2009-02-17 div0make use of EF_TELEPORT_BIT for weapon animation
2009-01-29 div0make all assignments to SendEntity go through Net_LinkE...
2009-01-22 div0make lots of stuff self-resetting
2009-01-19 div0move some weapon precache stuff to where it belongs...
2009-01-17 div0now all projectile hit effects are clientside
2009-01-16 div0the next batch of weapons using the new projectile...
2009-01-16 div0update the csqc projectile when a func_rotating like...
2009-01-16 div0do bouncing client side (sound is still server side)
2009-01-15 div0csqcprojectiles: make them more readable; make turrets...
2009-01-15 div0remove some unnecessary stopsound calls
2009-01-15 div0handle RL, Seeker and Electro projectiles completely...
2009-01-15 div0electro: properly clear projectile sound
2009-01-11 div0actually stop the electro_fly sound
2009-01-10 div0use electro_fly for the secondary, not for the primary
2009-01-10 div0svc_stopsound; make sure exploding projectiles ALWAYS...
2008-11-06 div0fix the sound madness once and for all: change ogg...
2008-11-05 div0g_balance_electro_combo_speed
2008-11-01 div0factor out noimpact checks, make ALL projectiles use...
2008-10-30 div0move airshot and electrobitch to a place where they...
2008-10-24 div0unlimited ammo revisited: distinguish between superweap...
2008-10-16 div0use "airshot" for in-air mortar hit
2008-10-09 div0more death types (now weapons know whether the hit...
2008-09-15 esteelcvar'd projectile health.. try g_balance_rocketlauncher...
2008-09-05 div0trigger_items
2008-09-04 div0g_weaponreplace_*
2008-09-02 div0weapon_setup no longer needed its second argument,...
2008-09-02 div0more modular weapon system
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-08-05 div0two big changes:
2008-07-01 div0fix the syntax of even more function definitions
2008-07-01 div0change all function declarations (except builtins and...
2008-06-30 div0use the button macros everywhere
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-15 div0fix missing electrobitch
2008-01-12 div0- make Yoda harder to get
2008-01-09 lordhavocadded muzzleflash effects for all weapons (most emit...
2008-01-04 div0some weapon changes:
2007-10-06 div0make use of DP_CON_BESTWEAPON to make the bestweapon...
2007-05-23 div0moved electro blob a little bit to the right to be...
2007-05-23 lordhavoctweaked ebomb model from leileilol, and corresponding...
2007-05-22 div0slightly better ebomb origin
2007-05-22 div0leileilol's projectiles (electro bomb toned down a...
2007-05-22 lordhavocfix W_SetupShot calls to not have any start points...
2007-05-04 lordhavocvery major cleanup of precache code, this patch reduced...
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
2007-04-18 div0set lowprecision whereever possible
2007-03-16 div0added: g_projectiles_newton_style
2006-08-17 div0Qantourisc's improved havocbots AI - have fun!
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]