]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/w_crylink.qc
fix crash when allowing unsupported modes
[divverent/nexuiz.git] / data / qcsrc / server / w_crylink.qc
2009-11-21 div0fix minor typos in gauntlet and lighting gun code
2009-11-18 fruitiexuse crylink_fire2.wav instead, sounds much better when...
2009-11-18 fruitiexexperimental lightningun, used in the nexrun balance
2009-11-07 div0different probability distributions for spread (quake...
2009-10-12 samualUse gender-neutral kill/suicide messages
2009-07-29 div0make projectiles SOLID_TRIGGER for a test
2009-07-23 div0undo the most stupid change to RadiusDamage EVER
2009-07-18 mand1ngaFix accuracy stats (#400)
2009-06-11 mand1ngaSupport for accuracy stats by Diabolik. See your stats...
2009-05-29 div0fix grenade launcher through floor
2009-04-19 div0fix sound spam issue with projectiles stuck on jumppads
2009-04-19 div0properly transmit whether crylink projectiles are bounc...
2009-04-19 esteelupdate crylink projectiles on bouce, we wanna still...
2009-03-17 div0fix some serious csqcprojectile bugs (regarding collisi...
2009-03-15 div0fix some precaches
2009-03-15 div0handle casings using the "shell" tag; make them go...
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-01-29 div0make all assignments to SendEntity go through Net_LinkE...
2009-01-19 div0fix the other precaches
2009-01-17 div0make crylink no longer use an impact sound and effect...
2009-01-16 div0fix some projectile issues, and send less bytes per...
2009-01-16 div0the next batch of weapons using the new projectile...
2009-01-05 div0crylink: make shot pattern variable according to shots...
2008-11-04 esteelcorrect small typo in cryPlink sounds
2008-11-04 div0support for more weapon sounds
2008-11-01 div0factor out noimpact checks, make ALL projectiles use...
2008-10-24 div0unlimited ammo revisited: distinguish between superweap...
2008-10-09 div0more death types (now weapons know whether the hit...
2008-09-05 div0trigger_items
2008-09-04 div0g_weaponreplace_*
2008-09-02 div0weapon_setup no longer needed its second argument,...
2008-09-02 div0more modular weapon system
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-07-01 div0change all function declarations (except builtins and...
2008-06-30 div0use the button macros everywhere
2008-06-27 div0make the "star" projectiles of the crylink range limite...
2008-06-06 div0actually use g_balance_crylink_secondary_bouncedamagefa...
2008-06-04 div0halve the damage on crylink bounces - only apply full...
2008-04-02 lordhavocredesigned crylink primary, may need additional balancing
2008-04-02 lordhavocoverhauled crylink primary, now the first 4 pellets...
2008-03-10 lordhavocoops, multiply self.ping by 0.001 for g_antilag 2
2008-03-10 lordhavocreplaced traceline_hitcorpse with traceline_antilag...
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-09 lordhavocadded muzzleflash effects for all weapons (most emit...
2007-10-06 div0make use of DP_CON_BESTWEAPON to make the bestweapon...
2007-05-23 lordhavocdon't need as many .effects on leileilol's new projecti...
2007-05-22 lordhavocfix W_SetupShot calls to not have any start points...
2007-05-04 lordhavocvery major cleanup of precache code, this patch reduced...
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
2007-04-18 div0set lowprecision whereever possible
2007-03-16 div0added: g_projectiles_newton_style
2006-12-29 div0Crylink secondary center correctly
2006-08-17 div0Qantourisc's improved havocbots AI - have fun!
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]