]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/t_plats.qc
preliminary declaration of jointtype, and make misc_follow behave as a joint if joint...
[divverent/nexuiz.git] / data / qcsrc / server / t_plats.qc
2009-09-01 div0spawnflag 256 on most damageable entities = ignore...
2009-08-05 tzorkFL_NOTARGET for buttons and no expensive classname...
2009-05-26 mrbougomake the door entities stop their movement on reset
2009-04-23 div0remove all 2.4.2 compatibility code (do not merge this...
2009-01-22 div0make all plats reset themselves on ready restart (PLEAS...
2009-01-10 div0svc_stopsound; make sure exploding projectiles ALWAYS...
2009-01-09 div0do less audio spam for triggers that don't even respond...
2009-01-09 div0hooray! func_vectormamamam can now also project to...
2009-01-09 div0func_fourier: default height now is 32
2009-01-09 div0make func_train
2009-01-09 div0new moving platforms func_vectormamamam (adds up origin...
2009-01-08 div0only show errors about broken func_rotatings ONCE;...
2009-01-01 div0func_door_rotating update by RoKenn
2008-12-27 div0func_door_rotating by RoKenn
2008-12-19 div0fix doors with origin brush
2008-12-02 div0add "sv_cmd find"; fix doors with DOOR_DONT_LINK
2008-10-25 div0fix message of linked doors
2008-10-24 div0more door fixes
2008-10-24 div0func_door fixes
2008-10-24 div0change "player" checks to "iscreature" checks so one...
2008-10-16 div0bugfix target_spawn, and change docs to match it
2008-10-10 div0fix func_bobbing
2008-10-09 div0"message2" for hurt triggers
2008-09-02 div0fix inverted condition in func_door_secret
2008-08-29 div0func_plat: wait -1 makes it seamless
2008-08-29 div0trigger_multivibrator
2008-08-29 div0make doors/plats not change their position in the spawn...
2008-08-29 div0add field .nottargeted to override targetname checks...
2008-08-28 div0- get rid of delayed init where I found it and replace...
2008-08-26 div0allow displaying the locked door message more than...
2008-08-13 div0refactor common setmodel calls for moving brushes and...
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-08-05 div0two big changes:
2008-07-21 tzorkFix (add) precache_sound for .noisy buttons.
2008-07-01 div0change the crusher spawnflag of func_door from 4 to...
2008-07-01 div0change all function declarations (except builtins and...
2008-06-03 div0oops... huge bugs in the spawnfunc patch... it also...
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-01-18 div0add missing path_corner entity
2007-09-01 div0separate refire timers for each weapon; fixes "faster...
2007-05-01 esteelfunc_bob can also damage players now if dmg/dmgtime...
2007-04-18 div0set lowprecision whereever possible
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2006-12-20 div0fix boolean logic for crushers
2006-11-09 savagexreplace a spawnflags == 4 with a | 4
2006-11-09 savagexremove blabla print
2006-11-09 savagextZork's platform damage patch. Needs testing, then...
2006-07-06 div0added documentation for "health" "-1" on func_button...
2006-06-28 div0centerprints now are managed independently per line
2006-06-12 savagexnothing to see here
2006-06-12 savagexhack in sounds into func_door. Has to be done properly...
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]