]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/t_items.qc
testing:
[divverent/nexuiz.git] / data / qcsrc / server / t_items.qc
2009-05-12 div0testing:
2009-05-11 div0hook now takes fuel
2009-04-23 div0remove all 2.4.2 compatibility code (do not merge this...
2009-04-17 div0refactored model entity code to make it more readable
2009-04-07 div0better indicqation of strength running out
2009-04-06 div0fix 2735547
2009-04-05 div0fix target_items handling jetpack
2009-04-04 div0- trigger_items: make it kill dropped weapons
2009-03-31 div0don't spawn item_jetpack if g_grappling_hook is 1
2009-03-30 div0add a fuel icon to the sbar
2009-03-30 div0make jetpack and fuel regen use the large bbox
2009-03-30 div0make jetpack and fuel regenerator have the powerup...
2009-03-30 div0g_pickup_fuel_jetpack (make jetpack come with more...
2009-03-30 div0item_fuel
2009-03-30 div0no-operation change to pave the way for fuel and jetpac...
2009-03-26 div0weapon stay 2: allow ammo from dropped weapons
2009-03-16 div0in weapon arena, spawn powerups and health and armor...
2009-02-25 div0unrotate the model (still floating in air)
2009-02-25 div0make the correction angle more exact
2009-02-25 div0fix the stupid alignment of the rockets pickup. MAPPER...
2009-02-21 mand1ngaReplaced magic numbers with BOT_PICKUP_RATING_* "consta...
2009-02-20 div0fix cfgs
2009-02-20 div0a 50 armor
2009-01-22 div0more self-resetting
2009-01-15 div0fix some silly "self.nextthink = time + cvar("sys_ticra...
2009-01-12 div0improved weapon stay mode so it no longer affects the...
2009-01-12 div0new mode: g_weapon_stay 2
2008-12-28 div0always add MF_ROTATE for pickup weapons; makes all...
2008-12-08 div0separate respawn times for weapons and ammo now; ENFORC...
2008-11-28 div0support "cnt" field in items as probability weight...
2008-11-21 div0stronger alignment
2008-11-20 div0hidden cvar: car-like physics mode; misc_gamemodel...
2008-11-06 div0fix the sound madness once and for all: change ogg...
2008-11-06 div0use armor10
2008-11-02 div0new seeker texture
2008-10-28 div0fix weaponreplace
2008-10-28 div0New "weapon arena" and "weapon replace" cvars. InstaGib...
2008-10-24 div0unlimited ammo revisited: distinguish between superweap...
2008-10-23 div0move the spawn funcs of hlac and seeker
2008-10-23 tzorkHLAC and Tag Seeker weapons.
2008-10-23 tzorkThe walker is back.
2008-10-14 div0random does not ceil. Fixed.
2008-10-11 div0Experimental new tokenizer (should now be 1:1 compatibl...
2008-10-08 div0fix default weapon color (0xAA is no longer neutral)
2008-10-03 div0func_static, misc_gamemodel (better radiant support...
2008-09-22 div0allow weaponreplace to entirely remove weapons too
2008-09-21 div0properly reset teamed items
2008-09-10 div0replaced weapons: use the respawntime of the "master"
2008-09-08 div0no real change :P
2008-09-07 div0another typo bites the dust
2008-09-07 div0fix typo breaking trigger_items
2008-09-07 div0rename trigger_items to target_items (Radiant sucks)
2008-09-07 div0add precaching to trigger_items; make it support a...
2008-09-05 div0reduce warnings
2008-09-05 div0fix trigger_item not taking away items
2008-09-05 div0more portal race fixes
2008-09-05 div0more behaviour fixes for race+portals
2008-09-05 div0add missing functions
2008-09-05 div0trigger_items
2008-09-04 div0g_weaponreplace_*
2008-09-04 div0fix autoswitch :P
2008-09-04 div0make item respawn times customizable as groups; fix...
2008-09-04 div0support teamed items
2008-09-03 div0make the minstagib Nex a separate weapon
2008-09-03 div0some weapon system fixes; allow infinite portals to...
2008-09-02 div0weapon_setup no longer needed its second argument,...
2008-09-02 div0more modular weapon system
2008-09-02 div0add a comment "// %weaponaddpoint" at all places that...
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-08-28 m0rfarChanged default respawn times for 2 items.
2008-08-13 div0refactor common setmodel calls for moving brushes and...
2008-08-06 div0minor channel changes, player.CHAN_AUTO is now for...
2008-08-06 div0let the ITEM play the pickup sound, not the player
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-08-05 div0two big changes:
2008-07-01 div0change all function declarations (except builtins and...
2008-06-03 div0oops... huge bugs in the spawnfunc patch... it also...
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-03-09 lordhavocclarified item_armor2 and item_armorInv to use item_arm...
2008-02-26 lordhavocbots now play CTF properly
2008-02-03 div0revert prepration for target_give, as it breaks some...
2008-01-26 div0looking in engine source told me I have to add 1024...
2008-01-25 lordhavoctweaked bot weapon choosing
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-22 div0new entity "func_wall", takes a model (or submodel...
2008-01-20 div0New models for health/armor by tZork, and new GL and...
2008-01-19 div0better 50hp model by tZork
2008-01-13 div0next improvement to mapinfo: Q3A SG/MG swap, mapinfo...
2008-01-13 div0tZork's trigger changes (trigger_delay, trigger_multipl...
2008-01-13 div0Q3A map compatibility
2008-01-12 div0- make Yoda harder to get
2007-11-15 div0latch the mutator cvars too
2007-11-15 div0made cvars like g_ctf only be queried once on startup
2007-11-12 kadaverjacknew item for minstagib: item_minst_cells (disables...
2007-05-04 lordhavocvery major cleanup of precache code, this patch reduced...
2007-05-01 div0enlarge hitbox of powerups and health/armor to crouchbo...
2007-04-30 div0itemid, not itemflags
2007-04-30 div0itemsInMap (Dresk)
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
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