]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/t_items.qc
"give" cheat implemented fully
[divverent/nexuiz.git] / data / qcsrc / server / t_items.qc
2008-09-05 div0trigger_items
2008-09-04 div0g_weaponreplace_*
2008-09-04 div0fix autoswitch :P
2008-09-04 div0make item respawn times customizable as groups; fix...
2008-09-04 div0support teamed items
2008-09-03 div0make the minstagib Nex a separate weapon
2008-09-03 div0some weapon system fixes; allow infinite portals to...
2008-09-02 div0weapon_setup no longer needed its second argument,...
2008-09-02 div0more modular weapon system
2008-09-02 div0add a comment "// %weaponaddpoint" at all places that...
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-08-28 m0rfarChanged default respawn times for 2 items.
2008-08-13 div0refactor common setmodel calls for moving brushes and...
2008-08-06 div0minor channel changes, player.CHAN_AUTO is now for...
2008-08-06 div0let the ITEM play the pickup sound, not the player
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-08-05 div0two big changes:
2008-07-01 div0change all function declarations (except builtins and...
2008-06-03 div0oops... huge bugs in the spawnfunc patch... it also...
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-03-09 lordhavocclarified item_armor2 and item_armorInv to use item_arm...
2008-02-26 lordhavocbots now play CTF properly
2008-02-03 div0revert prepration for target_give, as it breaks some...
2008-01-26 div0looking in engine source told me I have to add 1024...
2008-01-25 lordhavoctweaked bot weapon choosing
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-22 div0new entity "func_wall", takes a model (or submodel...
2008-01-20 div0New models for health/armor by tZork, and new GL and...
2008-01-19 div0better 50hp model by tZork
2008-01-13 div0next improvement to mapinfo: Q3A SG/MG swap, mapinfo...
2008-01-13 div0tZork's trigger changes (trigger_delay, trigger_multipl...
2008-01-13 div0Q3A map compatibility
2008-01-12 div0- make Yoda harder to get
2007-11-15 div0latch the mutator cvars too
2007-11-15 div0made cvars like g_ctf only be queried once on startup
2007-11-12 kadaverjacknew item for minstagib: item_minst_cells (disables...
2007-05-04 lordhavocvery major cleanup of precache code, this patch reduced...
2007-05-01 div0enlarge hitbox of powerups and health/armor to crouchbo...
2007-04-30 div0itemid, not itemflags
2007-04-30 div0itemsInMap (Dresk)
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
2007-04-25 div0use play2() function (as preparation for sound packs)
2007-04-18 div0set lowprecision whereever possible
2007-04-15 div0now using DP_SV_CMD/DP_QC_CMD; removed cvar abuse by...
2007-04-14 lordhavocweapons now have force settings
2007-02-21 div0items with spawnflag 1 also don't autodrop
2007-02-06 lordhavocchanged item positioning code to work better
2007-02-03 lordhavocfix droptofloor parameters
2007-02-03 lordhavocchanged runespawner placement to use droptofloor
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2006-12-18 div0spawn_debug 2 searches for duplicated items too
2006-11-25 kadaverjackraised weapon_shotgun so it doesn't clip through the...
2006-09-09 kadaverjackfixed exit_cfg handling & included patch by mehere101...
2006-08-30 kadaverjackremoved .extralives
2006-08-28 div0Nex is too strong... so allow server admins to change...
2006-08-02 div0simplified weapon throw code by removing redundant...
2006-07-28 div0damn, forgot to add these
2006-06-28 kadaverjackadded cvar g_weapon_stay (deathmatch 2 is not very...
2006-06-28 div0centerprints now are managed independently per line
2006-06-18 kadaverjack- fixed arena bug (http://www.alientrap.org/forum/viewt...
2006-06-13 kadaverjackdon't remove weapons when deathmatch == 2
2006-06-12 lordhavocfix typo
2006-06-12 lordhavocadded item_quad compatibility
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]