]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/race.qc
new waypointsprite system, onslaught not yet supported
[divverent/nexuiz.git] / data / qcsrc / server / race.qc
2008-10-02 div0new waypointsprite system, onslaught not yet supported
2008-09-21 div0cleanups, change nothing
2008-09-20 div0race:
2008-09-17 div0support race_place -1 to mark a qualifying-only finish...
2008-09-08 div0check if the player touches a checkpoint, and ignore...
2008-09-06 div0add :recordset:<ID>:<time> event
2008-09-05 div0fix more bugs with race + portals
2008-09-05 div0more behaviour fixes for race+portals
2008-09-05 div0add missing functions
2008-09-05 div0minor race targeting fix
2008-09-05 div0trigger_items
2008-08-22 div0exact triggers: jumppads, teleporters and race checkpoi...
2008-08-21 div0and actually fixed it now
2008-08-21 div0race: completed spectator support
2008-08-21 div0Race: send stuff to people spectating someone too ...
2008-08-12 div0work around current csqc networking bugs crashing clients
2008-08-11 div0better scoreboard forcing
2008-08-11 div0fix to race winning condition
2008-08-11 div0race: let everyone complete his lap when the race is...
2008-08-10 div0new improvements (winning condition, zero is worst...
2008-08-10 div0race: turn off fraglimit until switching from qualifyin...
2008-08-10 div0fix timing in race
2008-08-10 div0oops ;)
2008-08-10 div0finish g_race_qualifying 2 mode (by adding a race displ...
2008-08-10 div0argh, debug prints
2008-08-10 div0race: "g_race_qualifying 2" makes qualifying-then-race...
2008-08-09 div0remove two debug prints
2008-08-09 div0when dead and respawning behind a checkpoint, also...
2008-08-09 div0correct spawnpoint/checkpoint connection
2008-08-09 div0info_player_race
2008-08-09 div0new cvar g_race_teams
2008-08-09 div0minor tweaks, fix "could not break 's all-time fastest...
2008-08-09 div0fix all-time records
2008-08-09 div0fix Qualifying mode for race; make teleporters able...
2008-08-08 div0some missing files; g_race_qualifying is still broken...