]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/progs.src
reduce tuba bandwidth even more
[divverent/nexuiz.git] / data / qcsrc / server / progs.src
2009-11-21 div0playerdemos - recording actions of a player and playing...
2009-11-07 div0add a crude version of <math.h> to QC
2009-11-04 tzorkmonster_zombie (not enabled by default, -DMONSTES_ENABL...
2009-09-20 mand1ngaMajor reorganization of bots code (not finished yet)
2009-09-01 div0[NOT FOR 2.5.2] fireball weapon: code changes, cfgs
2009-08-08 div0-DTETRIS: let konami code start tetris
2009-08-08 div0tetris: fix rotation; set impulse from 200 to 100;...
2009-07-20 div0[11:57:02] <@LordHavoc> div0: or just remove the seeker...
2009-06-12 tzorkvehicles server & client code, disabled by default...
2009-06-06 mand1ngaONS ai. Currently only one role (offense) is supported...
2009-06-06 div0Here it is: the @!#%'n Tuba.
2009-06-05 mand1ngaMajor rewrite of the CTF ai
2009-04-22 mrbougoNexball goes official :D
2009-04-19 mand1ngaAdded simple support for bots scripting. It features...
2009-04-17 div0refactored model entity code to make it more readable
2009-03-27 tzorkAdd TE_CSQC_LIGHTNINGARC (server)
2009-03-24 div0make the campaign cheatproof by ignoring the cvars...
2009-03-22 tzorkMassive turrets updates.
2009-03-11 lordhavocfix compile (don't need the weapon model qh files)
2009-03-11 lordhavocadded dpm weapon support
2009-02-13 mand1ngaBots: Avoid getting stuck against a wall, remove goals...
2009-01-22 div0death to g_decors.qc (it no longer does anything anyway)
2009-01-15 div0handle RL, Seeker and Electro projectiles completely...
2009-01-14 div0monster framework from dpmod
2009-01-09 tzorkTurret should now work in ONS.
2008-12-23 div0New stuff:
2008-11-09 div0new weapon arena menu controls, enjoy! Original code...
2008-11-01 tzorkgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@4957...
2008-10-25 tzorkgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@4875...
2008-10-24 tzorkrenamed src files. to much turrets/turret_something...
2008-10-23 tzorkHLAC and Tag Seeker weapons.
2008-10-21 div0clean up the func_breakable mess a bit; TODO merge...
2008-10-21 div0add on-hand hook weapon placable by mapper (weapon_hook)
2008-10-19 div0hook code cleanup. Should simplify a later change to...
2008-10-14 div0experimental target_spawn entity that should be able...
2008-10-11 div0Experimental new tokenizer (should now be 1:1 compatibl...
2008-10-01 div0get rid of .info files; make interpolation generic
2008-09-03 div0make the minstagib Nex a separate weapon
2008-09-02 div0new weapon (no models for it yet, and still using debug...
2008-09-02 div0mall stupid mod: the Portar (compile with -DPORTAR...
2008-08-08 div0"race" game mode (beginning)
2008-07-28 div0factor out scores rules
2008-07-24 div0add generic csqc scoreboard managing beginning (does...
2008-07-21 tzorktZork's turrets, code part (disabled by default, see...
2008-07-02 blub0Committed my CSQC stuff, let's see:
2008-06-01 esteel- Moved all the voting stuff into a file of its own...
2008-03-15 blub0my 'hello commit', i hope I didn't miss anything.....
2008-01-13 div0antilag with "ghost traces". Should still work (hopeful...
2008-01-13 div0Q3A map compatibility
2007-11-15 div0start of mapinfo system; beware: menu-div0test now...
2007-07-04 lordhavocadded onslaught mode
2007-06-26 div0banning, kicking and banning in voting, some display...
2007-05-18 savagexmy try at implementing a few assault basics. NOT WORKIN...
2007-04-30 div0game mode "keyhunt", still in testing
2007-04-15 div0now using DP_SV_CMD/DP_QC_CMD; removed cvar abuse by...
2007-04-13 div0waypoint sprites system mainly for CTF; currently with...
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2006-06-28 div0centerprints now are managed independently per line
2006-06-12 lordhavocchanged campaign level descriptions
2006-06-12 lordhavocmoved common campaign code into a common directory
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]
2006-06-10 lordhavocmajor audit/cleanup/overhaul of weapon code, all identi...
2006-04-30 div0Also use disabled items as waypoints; save some memory...
2006-04-30 lordhavocreplaced mauvebot and urrebot with havocbot (Urre didn...
2006-04-29 div0Redone campaign mode for better integration with the...
2006-04-26 div0Added: a field ".winning" that's true if and only if...
2006-04-17 kadaverjacknew gamemode: arena
2006-04-15 blackRevert first change in the trunk.
2006-04-15 blackRename menu[qc] to oldmenu[qc].
2006-01-29 urrefixed progs.src for the new directory structure
2006-01-29 kadaverjackadd csqc skeleton for Nexuiz