]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/mode_onslaught.qc
fix typo
[divverent/nexuiz.git] / data / qcsrc / server / mode_onslaught.qc
2009-09-11 tzorkAlways use setorigin
2009-09-01 tzork <div0> add a 0 as second argument then commit
2009-08-26 div0onslaught: change another model effect to be clientside...
2009-08-25 div0remove stupid prints and unused function
2009-08-25 div0onslaught shockwave: make this feature available to...
2009-08-23 mand1ngaNew awesome effects for Onslaught
2009-08-22 fruitiexgenerator gib spawn origin fix, should fix unstuck...
2009-08-16 div0ONS fixes
2009-08-16 mand1ngaFix audio spam on generator auto-destruction. Disallow...
2009-08-08 mand1ngaBetter fix
2009-08-08 mand1ngaFix "controlpoint under attack" sound spam
2009-07-08 div0more ons fixes
2009-07-08 div0minor ons sprite fix
2009-07-08 div0try to bugfix onslaught, PLEASE TEST...
2009-07-07 div0onslaught: new toys, new toys
2009-07-06 div0make ONS less spammy: only show healthbars on not shiel...
2009-07-06 div0first test of waypointsprites with healthbars for onslaught
2009-06-25 div0use the proper blue color everywhere(?)
2009-06-11 div0s/ogg/wav/
2009-06-06 mand1ngaWaypoints for ONS generators
2009-06-01 div0fix CP rotation
2009-05-24 div0fix some more bad stuff in new onslaught code
2009-05-24 div0fix major breakage in onslaught code (e.g. map reset...
2009-05-22 mand1ngaPimp Onslaught code :)
2009-05-21 morphedforgotten onslaught code found in shaolin temple
2009-05-20 mand1ngaFix typo
2009-05-18 mand1ngaNew generator explosion for Onslaught
2009-05-12 morphednew generator model, with damage models and small code...
2009-05-08 morphednew behavior for control point icon (by Taoki)
2009-05-08 morphednew control point pad and icon + code changes for them...
2009-05-04 morphedonslaught: more consistent generator model names (...
2009-05-03 morphedonslaught - visible damage for generator ( code by...
2009-04-30 div0use InitializeEntity for onslaught too
2009-01-29 div0make all assignments to SendEntity go through Net_LinkE...
2009-01-22 div0make lots of stuff self-resetting
2008-11-05 div0Updated Tenshihan sounds from the beta 4.0.0 pack
2008-10-23 div0fix handling of isolated CPs
2008-10-23 div0fix turrets for onslaught: default them to have no...
2008-10-22 div0more stuff in the team radar
2008-10-22 div0add simple radar icons for ons
2008-10-22 div0onslaught sprite code is back, now using csqc. no radar...
2008-10-03 div0warning fixes
2008-10-02 div0new waypointsprite system, onslaught not yet supported
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-08-05 div0two big changes:
2008-07-01 div0change all function declarations (except builtins and...
2008-06-03 div0oops... huge bugs in the spawnfunc patch... it also...
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-03-17 blub0onslaught ready reset code, all those who promised...
2008-02-26 lordhavocbots now play CTF properly
2008-02-18 m0rfarAdded 'g_onslaught_gen_health' and 'g_onslaught_cp_heal...
2008-01-23 div0also specially treat control points that are attackable...
2008-01-23 div0Onslaught: use the new waypoint sprites! But I don...
2008-01-22 div0oops, one more of these
2008-01-22 div0fix two minor bugs
2008-01-22 div0oops...
2008-01-22 div0minor fixed for Onslaught + sprites
2008-01-22 avirox - Removed usetargets code from generator spawn func...
2008-01-22 div0handle self/oself CORRECTLY this time
2008-01-21 avirox - onslaught_generator now activates its targets on...
2008-01-21 div0make onslaught_spawnpoint_use into spawnpoint_use for...
2008-01-21 div0minor fixes in onslaught (like, destroyed control point...
2008-01-21 div0svn propset svn:eol-style native **/*.{c,h,qm,qc,qh...
2008-01-21 avirox - Node links now activate their "target"s on capture
2008-01-21 avirox - Spawn points can now be activated (turns to player...
2007-12-21 lordhavocseveral fixes to onslaught, it now works properly
2007-11-15 div0made cvars like g_ctf only be queried once on startup
2007-07-04 lordhavocadded onslaught mode