]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/miscfunctions.qc
Racer: return to spawn if left ("alive")for some time, rockets accelerate, better...
[divverent/nexuiz.git] / data / qcsrc / server / miscfunctions.qc
2009-11-07 div0make antilag work again
2009-11-01 fruitiexchat replacement %s and %S for current speed (XY and...
2009-10-30 div0TDM: g_tdm_team_spawns
2009-10-15 fruitiexpatch by Spaceman: use sv_adminnick in admin messages...
2009-10-11 div0make a cvar control the model sanity fix
2009-10-09 samualChange typefrag fragmessage to be on by default + small...
2009-10-09 samualNew frag message information system which allows extra...
2009-10-04 div0cl_noantilag
2009-09-25 div0better output for WPs in solid
2009-09-24 div0fix falloff function
2009-09-24 div0distance-based nex damage falloff option (not used...
2009-09-22 div0new cvar: g_ghost_items (1 by default, can be set to...
2009-09-11 div0fix typo
2009-09-11 div0optimize zcurveparticles by combining multiple instance...
2009-09-11 tzorkAlways use setorigin
2009-09-08 div0random weapon arena: try to ensure the weapon ALWAYS...
2009-09-08 div0Random Mutator Day: RANDOM WEAPON ARENA. You spawn...
2009-09-03 div0race: big preparation for higher-res timer; see the...
2009-09-01 div0do not rot/regen fuel when using unlimited ammo
2009-09-01 div0modeleffects: also network skin
2009-09-01 div0fix size calc in shockwave
2009-08-31 div0turn off warmup in runematch too (warmup code SUCKS)
2009-08-29 div0new cvars sv_taunt, sv_autotaunt
2009-08-28 div0{
2009-08-26 div0onslaught: change another model effect to be clientside...
2009-08-26 div0shockwave is now clientside (smoother)
2009-08-25 div0remove stupid prints and unused function
2009-08-25 div0onslaught shockwave: make this feature available to...
2009-08-23 fruitiexshow only needed ammo types on the HUD in nixnex and...
2009-08-21 mand1ngaMinstanex fixes by terencehil (#484)
2009-08-19 div0gunalign 4 = center handed if possible, else left
2009-08-19 div0shootfromeye > shootfromcenter > shootfromclient >...
2009-08-19 div0allow cl_gunalign settings for VISUAL-ONLY shot origin...
2009-08-19 div0shootfromclient: allow centerhandedness only if set...
2009-08-19 div0cl_gunalign: only allow sending it ONCE
2009-08-07 div0also make projectile speed variable :P
2009-08-07 div0weapon force factor
2009-08-05 div0drag box editor in sv_cheats; good for quick and dirty...
2009-07-30 div0next attempt: make projectiles SOLID_CORPSE so they...
2009-07-17 div0split racerecord/ctsrecord DB fields
2009-07-13 div0remove model forcing feature until further notice,...
2009-07-13 div0fix :recordset: eventlog lines
2009-07-12 div0bye bye "Race", hello "CTS" and "Race" (in mapinfo...
2009-07-08 div0- add a "frustrating" flag to race maps in mapinfo...
2009-07-03 mrbougonixnex: add support for g_use_ammunition 0, g_nixnex_wi...
2009-06-30 div0LOD (cl_playerdetailreduction) enabled now, master...
2009-06-30 div0some LOD stuff fixes
2009-06-30 div0change LOD code to support the models the way morphed...
2009-06-29 div0rot/regen system cleanup; hopefully no actual change
2009-06-25 div0cl_gunalign: default to center handedness so you know...
2009-06-25 tzorkPatch by Dib, Improved by tZork.
2009-06-22 div0fix loop in sound_allowed
2009-06-21 div0actually read sv_clforceplayermodels
2009-06-21 div0PLAYER MODEL FORCING. Highly experimental. cl_forcemode...
2009-06-20 div0fix bot_sound_monopoly cvar
2009-06-20 div0new cvar bot_sound_monopoly allows only bots to make...
2009-06-17 div0new mutator: g_weaponarena none ;)
2009-06-01 div0unavailable soudn
2009-06-01 div0tenshihan 6.1
2009-05-31 div0new cvars: g_weaponspeedfactor, g_weapondamagefactor...
2009-05-27 div0- move RandomSelection to misc/
2009-05-12 div0testing:
2009-05-11 div0hook now takes fuel
2009-05-08 mrbougoNexball HUD fix, and using the porto as weapon now
2009-05-04 greenmarineMove announcer sounds for remaining map time to CSQC...
2009-05-03 div0handle "tell" messages in qc too, to do flood protectio...
2009-04-26 mrbougowoops, I did it wrong :P
2009-04-26 mrbougonexball: laser and shotgun disabled by default
2009-04-23 div0remove all 2.4.2 compatibility code (do not merge this...
2009-04-22 mrbougoNexball goes official :D
2009-04-22 div0fix typo in debug message
2009-04-19 div0add return value to spamsound()
2009-04-19 div0fix sound spam issue with projectiles stuck on jumppads
2009-04-09 div0make nixnex and weaponarena unofficially able to coexis...
2009-04-07 div0better indicqation of strength running out
2009-04-05 div0support settable attenuation for pointparticles
2009-03-30 div0g_pickup_fuel_jetpack (make jetpack come with more...
2009-03-30 div0more consistency regarding fuel
2009-03-30 div0fix the remaining bugs in fuel support
2009-03-30 div0jetpack: add a "fuel" ammo type, and use that - and...
2009-03-28 div0g_shootfromfixedorigin cvar (fixed shotorg)
2009-03-27 div0jetpack fly sound
2009-03-26 div0if g_jetpack, set some starting cells
2009-03-26 div0make jetpack able to coexist with hook (only the weapon...
2009-03-26 div0fix g_weapon_stay 2, and make it the default in the...
2009-03-25 div0feature not for 2.5: jetpack
2009-03-24 div0- add a "forbidden" flag to mapinfo that's stronger...
2009-03-23 div0add some cleartemps calls
2009-03-21 div0make gettaginfo_relative_ent invisible :(
2009-03-20 div0use the same tag scale workaround for misc_follow attaching
2009-03-19 div0make turrets work again
2009-03-19 div0make misc_follow able to set up attachments (so you...
2009-03-17 div0fix some serious csqcprojectile bugs (regarding collisi...
2009-03-15 div0improve shotgun and shootfromcenter
2009-02-27 div0fix some warning prints
2009-02-24 div0fix a warning, and g_grappling_hook now gives initial...
2009-02-22 div0also write a record marker for CTF (so one can extract...
2009-02-20 div0a 50 armor
2009-02-11 div0add a somewhat working tr_bullet trail effect to make...
2009-02-11 div0bullets with g_antilag_bullets now have some poor excus...
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