]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/keyhunt.qh
now with REAL linear falloff (old formula was wrong)
[divverent/nexuiz.git] / data / qcsrc / server / keyhunt.qh
2009-09-29 div0keyhunt: new HUD (less buggy I hope)... but needs to...
2008-10-02 div0new waypointsprite system, onslaught not yet supported
2008-07-04 blub0(experimental) CSQC Hud - can be turned off with "sbar_...
2007-12-12 kadaverjack- changed sv_ready_restart to use a qc based restart...
2007-05-17 div0menu: allow sensitivity up to 30
2007-05-08 div0log carried keys as K in sv_eventlog frag output; updat...
2007-05-02 div0fix uneven scoring when key gets destroyed
2007-05-01 div0no wpchange needed any more
2007-04-30 div0keyhunt: improved bots; fix minplayers changing bot_number
2007-04-30 div0two simple KH bugs...
2007-04-30 div0game mode "keyhunt", still in testing