]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/keyhunt.qc
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[divverent/nexuiz.git] / data / qcsrc / server / keyhunt.qc
2009-10-15 fruitiexkeyhunt code cleanup patch by Spaceman
2009-09-29 div0keyhunt: new HUD (less buggy I hope)... but needs to...
2009-09-14 div0whereever event_damage is set (or damageforcescale...
2009-09-11 tzorkAlways use setorigin
2009-02-06 div0remove some trailing newlines from centerprints ([...
2009-01-22 div0make lots of stuff self-resetting
2009-01-08 div0fix the last change
2009-01-08 div0keyhunt: don't assign keys while waiting for game start
2008-11-05 div0Updated Tenshihan sounds from the beta 4.0.0 pack
2008-10-28 div0fix KH updating sprites wrong
2008-10-22 div0onslaught sprite code is back, now using csqc. no radar...
2008-10-10 div0oops :P forgot to un-setmodel when getting the modelindexes
2008-10-08 div0fix bogus keyhunt interfere messages
2008-10-03 div0warning fixes
2008-10-03 div0remove unneeded precaches
2008-10-03 div0turn off useless radar circles on keyhunt captures
2008-10-02 div0keyhunt support
2008-10-02 div0new waypointsprite system, onslaught not yet supported
2008-08-30 div0get rid of ServerConsoleEcho workaround; fix a remote...
2008-08-29 div0add field .nottargeted to override targetname checks...
2008-08-06 div0minor channel changes, player.CHAN_AUTO is now for...
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-08-05 div0two big changes:
2008-07-28 div0factor out scores rules
2008-07-27 div0fix a crash :P
2008-07-26 div0CTF!
2008-07-26 div0LMS works!
2008-07-26 div0LMS works now as game mode, but somehow sorting is...
2008-07-25 div0either a total screwup, or LMS support
2008-07-25 div0add much more stuff. REALLY need to initialize the...
2008-07-25 div0some scores updates; route even more through them;...
2008-07-24 blub0CSQC part for the new score system (not really finished...
2008-07-24 div0fix sort orders for KH
2008-07-24 div0simplified a little bit
2008-07-24 div0-DCSQCSCORES for keyhunt
2008-07-24 div0keyhunt sends scores
2008-07-06 blub0Changed keyhunt keystates to use a stat var instead...
2008-07-04 blub0(experimental) CSQC Hud - can be turned off with "sbar_...
2008-06-30 div0use the button macros everywhere
2008-03-01 lordhavocfix macro
2008-03-01 lordhavocfix bug with keyhunt key list using .enemy field, now...
2008-02-25 lordhavocfixed several bugs in bots to do with movement and...
2008-02-13 div0g_balance_kill_delay to prevent abuse of "kill"
2008-01-19 div0database, stringbuffer and FTE_STRINGS for menu QC;
2007-12-12 kadaverjack- changed sv_ready_restart to use a qc based restart...
2007-09-04 div0forgot to add DAMAGE_YES here
2007-08-10 div0new player colors (gfx/colormap_palette.lmp); default...
2007-06-09 div0first attempt at "auto adjust skill"; not working well...
2007-05-29 div0KH: copy sounds being used to sound/kh so they can...
2007-05-25 div0log those who destroy a key
2007-05-21 div0oops, a dprint...
2007-05-20 div0make flags and keys obey playerclip
2007-05-19 div0brighter capture flash
2007-05-19 div0draw capture effect in capturer team color, not in...
2007-05-19 div0damn fteqcc; this time:
2007-05-18 div0fix keyhunt friendly fire exploit
2007-05-17 div0menu: allow sensitivity up to 30
2007-05-17 div0keyhunt: dlight effect for end of round (capture, lost...
2007-05-15 div0keyhunt collect sound should originate from player...
2007-05-14 div0interfere message now with team name
2007-05-08 div0show amount of "saved" damage when god mode gets disabled;
2007-05-07 div0make keys brighter
2007-05-07 div0new key model by Morphed, for now a replacement sprite...
2007-05-04 div0yet another intermission check...
2007-05-04 div0missing color code
2007-05-03 div0no period in message
2007-05-03 div0oops... NOW scoring in keyhunt should work when the...
2007-05-03 div0scoring bug in keyhunt
2007-05-03 div0for push, credit the attacker
2007-05-03 div0even more clear waiting message :)
2007-05-03 div0clearer waiting message
2007-05-03 div0ignore key events in intermission
2007-05-03 div0keyhunt: afk players should not get a key
2007-05-03 div0keyhunt: silence unnecessary dprints
2007-05-03 div0oops, not using the constant here...
2007-05-03 div0keyhunt: ifdeffed out attachment code
2007-05-02 div0oops........
2007-05-02 div0oops... clean up message mess
2007-05-02 div0message cleanup
2007-05-02 div0oops. ftos.
2007-05-02 div0fix uneven scoring when key gets destroyed
2007-05-02 div0keys now were TOO bright...
2007-05-02 div0keyhunt: use right colors on keys; use MF_ROTATE instea...
2007-05-02 div0when tossing keys after gibbing, use a minimum angle...
2007-05-02 div0oops... draw lighting between real key origins
2007-05-01 div0no wpchange needed any more
2007-05-01 div0keyhunt: keys are now throwable and react to splash...
2007-05-01 div0try to swap yellow/pink teams
2007-04-30 div0don't do stuff in intermission
2007-04-30 div0fix a harmless division by zero
2007-04-30 div0keyhunt: improved bots; fix minplayers changing bot_number
2007-04-30 div0kh: higher score when more teams are on the map
2007-04-30 div0correct pusher message
2007-04-30 div0replace sound for dropping key; spectators now see...
2007-04-30 div0draw lines between connected keys
2007-04-30 div0add sounds for keyhunt
2007-04-30 div0delay interfere message; add point limit to default.cfg
2007-04-30 div0make friend sprites work again
2007-04-30 div0two simple KH bugs...
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