- now using a fresh dpextensions.qc
[divverent/nexuiz.git] / data / qcsrc / server / g_world.qc
2007-04-01 div0- now using a fresh dpextensions.qc
2007-03-27 div0now that an actual intermission mode is used, angles_x...
2007-03-27 div0clear impulse before displaying voting screen for the...
2007-03-27 div0- in-game voting now nags until you have voted
2007-03-26 div0vote: suggestion flag missing
2007-03-26 div0work around fteqcc bug (duh...)
2007-03-26 div0voting: fix crash with invalid maplist; comment out...
2007-03-26 div0- projectile style is now 2 (Newtonian with aimfix...
2007-03-17 div0preparations for better team auto balancing;
2007-03-16 div0sorry, did not mean to commit this
2007-03-16 div0added: g_projectiles_newton_style
2007-02-08 esteelreverted that last checking as it will not work with...
2007-02-08 kadaverjacksimplified nextmap check (might be a bit more efficient...
2007-02-08 kadaverjackcheck if "nextmap" is empty, to avoid error messages...
2007-01-27 div0waypoints out of items configurable;
2007-01-20 div0check argv(g_maplist_index) first, fixes some problems...
2007-01-17 div0only shuffle ONCE, add nexuiz-dinput.bat
2007-01-14 div0only respawn/exit intermission using attack, jump,...
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2007-01-13 div0respawn countdown
2007-01-03 div0cnt -> autoscreenshot to make sure (cnt is already...
2007-01-02 div0autoscreenshot again
2006-12-21 div0LMS winning condition
2006-12-18 div0new cvar: quit_when_empty - exits the server once it...
2006-12-12 div0get rid of the damn LMS player count... no LMS player...
2006-12-12 div0try to find that LMS bug using developer 1
2006-12-09 div0oops, unused string
2006-12-09 div0check map name from g_maplist too
2006-12-08 div0replaced theretically correct code by code that fteqcc...
2006-12-08 div0reject same mmap again in first pass (could still happe...
2006-12-08 div0slightly more intelligent maplist editing (doesn't...
2006-12-04 esteelthou shall precache
2006-12-04 div0maplist edit commands
2006-12-03 div0minor optimization, maybe safer for unreasonable values...
2006-12-03 div0oops, annoying dprint...
2006-12-03 div0remove stupid requirement to manually call g_maplist_sh...
2006-12-03 div0new command g_maplist_shufflenow to randomize the mapli...
2006-12-03 div0prevent same map again
2006-12-03 div0simplified GetMaplistPosition
2006-12-03 div0fixed map list position off-by-one
2006-12-03 div0new map list selection g_maplist_shuffle that prefers...
2006-11-28 div0campaign settings now stored in data/campaign.cfg so...
2006-11-11 kadaverjackcleaned up my autoscreenshot changes from this morning
2006-11-11 kadaverjackfixed sv_autoscreenshot (again... the last fix worked...
2006-11-06 div0bail out if there are multiple worldspawns (to prevent...
2006-09-09 kadaverjackfixed exit_cfg handling & included patch by mehere101...
2006-08-22 div0New and pointless mutator: g_running_guns :P
2006-08-20 div0just in case... bound(0, x, -1) is BAD
2006-08-20 div0fixed out-of-range g_maplist_position causing runaway...
2006-08-13 div0setting developer_fteqccbugs activates test cases for...
2006-07-28 div0Ouch, that patch before was stupid. Fixed. Now winning...
2006-07-19 div0oops... fixed the dprints
2006-07-19 div0some additional prints; set maplist index only on succe...
2006-07-19 div0fixed obvious bug in map selection... still there is...
2006-07-18 div0fix for "winning" message in draw games
2006-07-12 div0better coloring for "set _scoreboard 1"
2006-07-12 div0added simple server console score info with team info...
2006-06-29 div0added command "gotomap" which does the same as chmap...
2006-06-28 div0centerprints now are managed independently per line
2006-06-18 m0rfarFixed so that color codes don't mess with the "wins...
2006-06-15 kadaverjackfixed sv_autoscreenshot (screenshots include scoreboard...
2006-06-13 lordhavocchanged ctf and domination scoring to individual player...
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]