]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/g_subs.qc
change teleport to animation restart bit in weapon animation
[divverent/nexuiz.git] / data / qcsrc / server / g_subs.qc
2009-12-20 div0change teleport to animation restart bit in weapon...
2009-10-04 div0cl_noantilag
2009-09-09 div0do not restart the jump anim using the teleport bit...
2009-06-22 div0fix teleport bit handling: only when restarting the...
2009-06-21 div0animinfo: treat more than 3 tokens not as error (as...
2009-06-12 tzorkvehicles server & client code, disabled by default...
2009-06-03 div0fix antilag bug with point blank shots going through...
2009-04-23 div0remove all 2.4.2 compatibility code (do not merge this...
2009-04-17 div0func_clientweall, func_clientillusionary (with BGM...
2009-04-17 div0support angle -1 and -2 on all entities, not just doors
2009-03-14 div0more robustness for weapon animation (should fix the...
2009-03-13 div0do the same as last commit, but don't rely on the funct...
2009-03-13 div0fight float inaccuracy in the animation system
2009-03-11 lordhavocadded dpm weapon support
2009-02-20 div0turn some errors into warnings with error recovery...
2009-01-17 div0now all projectile hit effects are clientside
2009-01-14 div0make this a dprint too
2009-01-14 div0fix a case where trace_endpos made no sense
2009-01-14 div0fixed important code I killed while trying to kill...
2009-01-14 div0fixed the bug causing sv_cmd radarmap --trace take...
2009-01-13 div0turn traceline_inverted into a tracebox_inverted function
2009-01-08 div0only show errors about broken func_rotatings ONCE;...
2008-12-27 div0func_door_rotating by RoKenn
2008-12-25 div0factor the ballistic bullet tracing into a separate...
2008-11-20 div0hidden cvar: car-like physics mode; misc_gamemodel...
2008-11-19 div0mask spectatee effects with EFMASK_CHEAP; add a loddebu...
2008-10-26 div0add a cvar for HLAC shots
2008-10-24 div0fix SUB_Friction to only apply when onground
2008-10-24 div0add SUB_Friction (currently only used by target_spawn)
2008-10-14 div0antilag: add mode 3 (old 1) and 1 (current 1 without...
2008-09-28 div0LOD for misc_models and similar entities
2008-08-13 div0refactor common setmodel calls for moving brushes and...
2008-08-10 div0argh, debug prints
2008-08-10 div0race: "g_race_qualifying 2" makes qualifying-then-race...
2008-08-09 div0make mins/maxs only triggers work
2008-08-09 div0brush entities: if model is not set, do not zero mins...
2008-08-05 div0two big changes:
2008-07-03 div0fix info_null
2008-07-01 div0change all function declarations (except builtins and...
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-03-12 div0traceline_antilag ought to not antilag for bot's tracin...
2008-03-10 lordhavocreplaced traceline_hitcorpse with traceline_antilag...
2007-04-18 div0set lowprecision whereever possible
2007-01-24 div0small bug in unused function CalcAngleMove
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]