Scaled the weapon models down about 30% to match 2.5.2 sizes. Except the tuba, I...
[divverent/nexuiz.git] / data / qcsrc / server / g_hook.qc
2010-03-02 div0change speed_up_zonly to an extra speed_z variable
2010-02-28 div0hook now working!
2009-12-20 div0- rename sys_ticrate global to sys_frametime, and premu...
2009-11-07 div0different probability distributions for spread (quake...
2009-09-11 tzorkAlways use setorigin
2009-07-29 div0make projectiles SOLID_TRIGGER for a test
2009-03-30 div0jetpack: add a "fuel" ammo type, and use that - and...
2009-03-28 div0g_shootfromfixedorigin cvar (fixed shotorg)
2009-03-25 div0feature not for 2.5: jetpack
2009-03-15 div0improve shotgun and shootfromcenter
2009-03-14 div0fix hook origin
2009-03-09 div0shootfromcenter: try to display the weapon model in...
2009-03-07 div0fix hook shot origin
2009-01-31 div0fix some uses of the flags field; should fix turret...
2008-12-17 div0make hook switch also when trying to use the hook button
2008-12-09 div0get rid of the stupid (-) operator, use the more readab...
2008-11-01 div0factor out noimpact checks, make ALL projectiles use...
2008-10-24 div0more fixes - now we can have a companion cube :P
2008-10-24 div0offhand hook fixes
2008-10-22 div0fix hook shot origin
2008-10-22 div0- experimental CSQC change: get rid of old ONS team...
2008-10-21 div0add on-hand hook weapon placable by mapper (weapon_hook)
2008-10-19 div0oops, remove debug code :P
2008-10-19 div0hook code cleanup. Should simplify a later change to...
2008-10-04 div0fix hook bug, but why?
2008-10-04 div0fix timelimit display after ready-restart (no longer...
2008-09-29 div0add a SND_WEAPON2 channel for anything except actual...
2008-09-02 div0turn off hook cutting off again
2008-08-30 div0oops, that last commit is wrong. I now see why it was...
2008-08-30 div0that changes nothing, but looks cleaner :P (hook emerge...
2008-08-30 div0hook: always enter the pulling state right
2008-08-29 div0fteqcc should implement DWIM:
2008-08-29 div0hook: when something gets in the way, cut the hook...
2008-08-24 div0count hook-pulling as push (for "Who pushed me?")
2008-08-24 div0hook: new "tarzan" mode that can pull players "symmetri...
2008-08-24 div0jitter-less grappling hook (and currently using a place...
2008-08-23 div0hook: also detach when the aiment's deadflag changes...
2008-08-13 div0when hooked to a player, detach once he hurts you
2008-08-13 div0hook: use MOVETYPE_FOLLOW. You know what for.
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-05 div0two big changes:
2008-07-22 div0add a stupid (but confirmed) skyhook workaround
2008-06-30 div0fix the hook alias
2008-06-30 div0use the button macros everywhere
2008-05-25 greenmarinegit-svn-id: svn://svn.icculus.org/nexuiz/trunk@3661...
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2007-12-12 kadaverjack- changed sv_ready_restart to use a qc based restart...
2007-11-15 div0latch the mutator cvars too
2007-05-23 div0put hook line 9 qu away from origin to attach to the...
2007-05-23 div0tZork's grappling hook;
2007-05-23 div0hook has two places with the origin; fixed
2007-05-23 lordhavoctweaked ebomb model from leileilol, and corresponding...
2007-05-22 lordhavocfix W_SetupShot calls to not have any start points...
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
2007-04-19 div0new attempt to fix waypoints; weapon system no
2007-04-18 div0set lowprecision whereever possible
2007-04-08 div0make hook update more often
2006-06-18 kadaverjack- fixed arena bug (alientrap.org/forum/viewtopic.php...
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]