]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/g_damage.qc
preparations for better team auto balancing;
[divverent/nexuiz.git] / data / qcsrc / server / g_damage.qc
2007-03-17 div0preparations for better team auto balancing;
2007-02-18 div0don't handle teamkills if the attacker is e.g. a spectator
2007-02-08 esteelno mirror damage for hitting team corpses
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2006-12-23 div0speling
2006-12-12 div0get rid of the damn LMS player count... no LMS player...
2006-12-02 div0chat bubble status --> scorelog
2006-11-10 div0no -1 for teamchangers
2006-09-15 kadaverjackfixed telefragging in teamplay (note: mirrordamage...
2006-08-30 kadaverjackremoved .extralives
2006-08-30 div0oops... minstagib changes attacker. So save it...
2006-08-30 div0now handling MinstaGib laser correctly in mirror damage
2006-08-30 div0oops...
2006-08-30 div0oh, and don't forget sound...
2006-08-30 div0minstagib + mirrordamage - what about just removing...
2006-08-29 div0grammar fix... stupid me
2006-08-29 div0if you have strength, the second Damage() call will...
2006-08-29 div0restored "teamplay 2" for compatibility, "teamplay...
2006-08-28 div0more controls for teamplay 2:
2006-08-26 div0no yoda for the dead
2006-08-02 div0simplified weapon throw code by removing redundant...
2006-07-04 kadaverjackslightly optimised hitsounds and don't play a sound...
2006-06-28 div0centerprints now are managed independently per line
2006-06-13 esteelAdded an option for damage through floor. Revert this...
2006-06-13 lordhavocchanged radius damage code to check for occlusion,...
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]