]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/g_damage.qc
change all function declarations (except builtins and data types) to ANSI C-like...
[divverent/nexuiz.git] / data / qcsrc / server / g_damage.qc
2008-07-01 div0change all function declarations (except builtins and...
2008-06-30 div0use the button macros everywhere
2008-06-29 savagexlinguistic sugar-coating for sv_gentle
2008-06-29 savagexmake sv_gentle a global variable, read in the same...
2008-04-29 div0possibly yoda fix?
2008-04-10 esteelfinal fixes for the frag prints?
2008-04-10 esteelsome fixes for the frag prints
2008-04-10 esteelsome fixes for the frag prints
2008-04-10 esteeladjusted the frag prints to the new announcers. a...
2008-03-02 lordhavocfixed bug where g_vampire healing worked on spawn-shiel...
2008-02-23 div0g_balance_rocketlauncher_detonatedelay -1 is now a...
2008-01-30 div0fix logic in IsDifferentTeam
2008-01-25 div0new entity misc_laser with particle effect misc_laser_beam
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-15 div0fix missing electrobitch
2008-01-12 div0oops, forgot team check for minstagib yoda. Fixed.
2008-01-12 div0- make Yoda harder to get
2007-12-12 kadaverjack- changed sv_ready_restart to use a qc based restart...
2007-11-15 div0latch the mutator cvars too
2007-11-15 div0made cvars like g_ctf only be queried once on startup
2007-09-12 div0make RadiusDamage() return damage actually dealt to...
2007-08-23 div0fix spawnshield bug reported by Black Snack (allowed...
2007-05-23 lordhavoccleaned up teamplay damage checks and fixed teamplay...
2007-05-18 div0fix keyhunt friendly fire exploit
2007-05-08 div0log carried keys as K in sv_eventlog frag output; updat...
2007-05-01 div0changed hardcoded team numbers to COLOR_TEAMn. Not...
2007-04-30 div0game mode "keyhunt", still in testing
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
2007-04-25 div0use play2() function (as preparation for sound packs)
2007-04-16 div0no setorigin in waypoint sprites (havoc);
2007-04-14 lordhavocweapons now have force settings
2007-04-01 div0- now using a fresh dpextensions.qc
2007-03-17 div0preparations for better team auto balancing;
2007-02-18 div0don't handle teamkills if the attacker is e.g. a spectator
2007-02-08 esteelno mirror damage for hitting team corpses
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2006-12-23 div0speling
2006-12-12 div0get rid of the damn LMS player count... no LMS player...
2006-12-02 div0chat bubble status --> scorelog
2006-11-10 div0no -1 for teamchangers
2006-09-15 kadaverjackfixed telefragging in teamplay (note: mirrordamage...
2006-08-30 kadaverjackremoved .extralives
2006-08-30 div0oops... minstagib changes attacker. So save it...
2006-08-30 div0now handling MinstaGib laser correctly in mirror damage
2006-08-30 div0oops...
2006-08-30 div0oh, and don't forget sound...
2006-08-30 div0minstagib + mirrordamage - what about just removing...
2006-08-29 div0grammar fix... stupid me
2006-08-29 div0if you have strength, the second Damage() call will...
2006-08-29 div0restored "teamplay 2" for compatibility, "teamplay...
2006-08-28 div0more controls for teamplay 2:
2006-08-26 div0no yoda for the dead
2006-08-02 div0simplified weapon throw code by removing redundant...
2006-07-04 kadaverjackslightly optimised hitsounds and don't play a sound...
2006-06-28 div0centerprints now are managed independently per line
2006-06-13 esteelAdded an option for damage through floor. Revert this...
2006-06-13 lordhavocchanged radius damage code to check for occlusion,...
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]