]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/ent_cs.qc
Scaled the weapon models down about 30% to match 2.5.2 sizes. Except the tuba, I...
[divverent/nexuiz.git] / data / qcsrc / server / ent_cs.qc
2010-01-25 div0get rid of all cheat stuff from other files;
2009-09-11 tzorkAlways use setorigin
2009-06-23 mrbougomake the radar change potentially usable for other...
2009-06-23 mrbougonexball: little something I forgot to commit: show...
2009-04-17 div0sv_cheats 1: show all players on team radar
2009-01-29 div0make all assignments to SendEntity go through Net_LinkE...
2008-10-06 div0updated entcs, less of a bandwidth hog
2008-10-04 div0do not use "chain" that way!
2008-10-03 div0do not show speccers on radar
2008-10-03 div0now REALLY remove dead players
2008-10-03 div0ent_cs: hide dead players (hope this works)
2008-10-02 div0optimize entcs data
2008-10-01 div0experimental team radar (try: cl_teamradar 1)
2008-07-24 blub0CSQC part for the new score system (not really finished...
2008-07-06 blub0Added the capture-counter and changed the CTF scoreboar...
2008-07-04 blub0Instead of wasting actual entities, I now use the TempE...
2008-07-04 blub0using the clientinfo entities for the ping times
2008-07-02 blub0Committed my CSQC stuff, let's see: