shadowmapping menu option
[divverent/nexuiz.git] / data / qcsrc / server / defs.qh
2009-10-17 div0shadowmapping menu option
2009-10-04 div0cl_noantilag
2009-09-27 div0also reset all attack_finished vars on spawn
2009-09-27 div0a reset facility for weapon properties... should help...
2009-09-20 div0improve impulse 30/141 for cts
2009-08-19 tzorkFix constant flyby sound for nex when spectating nex...
2009-07-30 div0next attempt: make projectiles SOLID_CORPSE so they...
2009-07-29 div0do not set a movetype for spectators...
2009-07-29 div0make projectiles SOLID_TRIGGER for a test
2009-07-13 div0remove model forcing feature until further notice,...
2009-07-12 div0bye bye "Race", hello "CTS" and "Race" (in mapinfo...
2009-07-10 div0rifle bullet counter indicator
2009-07-08 div0- add a "frustrating" flag to race maps in mapinfo...
2009-06-30 div0LOD (cl_playerdetailreduction) enabled now, master...
2009-06-29 div0rot/regen system cleanup; hopefully no actual change
2009-06-25 tzorkPatch by Dib, Improved by tZork.
2009-06-24 div0damn, add back sys_ticrate var
2009-06-24 div0- healthbars for players with attached sprite (flag...
2009-06-23 mrbougomake the radar change potentially usable for other...
2009-06-21 div0PLAYER MODEL FORCING. Highly experimental. cl_forcemode...
2009-06-18 div0new parameter "leadlimit", abort the game if someone...
2009-06-17 div0add a new .float maycheat ;)
2009-06-11 mand1ngaSupport for accuracy stats by Diabolik. See your stats...
2009-06-01 div0tenshihan 6.1
2009-05-26 mrbougonew gib types: alien and robot_shiny, and blood types...
2009-05-12 div0testing:
2009-05-10 div0hitplot writing
2009-05-10 greenmarinefix issue 19
2009-05-05 esteeladded sv_cmd/menu_cmd "records" "maplist lsmaps" "mapli...
2009-05-04 div0crosshair_hittest feature: blur out the crosshair if...
2009-04-28 div0Nick flood protection. Death to nick changing scripts!
2009-04-22 mrbougoNexball goes official :D
2009-04-13 div0leave the "oldorigin" field on player entities alone...
2009-03-30 div0jetpack: add a "fuel" ammo type, and use that - and...
2009-03-27 div0jetpack fly sound
2009-03-25 div0feature not for 2.5: jetpack
2009-03-20 div0prevent bugs with dragging a player while he dies
2009-03-20 div0entity dragging: make it more gravity gun-like
2009-03-19 div0block movetype while dragging
2009-03-19 div0weapon system: fix "" errors
2009-03-19 div0some drag cursor improvements :P
2009-03-19 div0make misc_follow able to set up attachments (so you...
2009-03-18 div0typo fix, and some StartFrame speedup
2009-03-17 div0fix some serious csqcprojectile bugs (regarding collisi...
2009-03-14 div0more robustness for weapon animation (should fix the...
2009-03-11 lordhavocadded dpm weapon support
2009-02-27 div0more teamplay fixes
2009-02-20 div0nex beam stuff by green
2009-02-20 div0disable the voice messages that still lack content...
2009-02-17 div0make use of EF_TELEPORT_BIT for weapon animation
2009-02-11 div0showpressedkeys.
2009-02-06 div0pinata
2009-02-06 div0[ 2555894 ] Ready restart countdown clientside
2009-02-04 div0shotorg adjuster: make the client send the shot origin...
2009-01-31 div0bloodloss
2009-01-28 div0remove all TEs that contain a permanent state.
2009-01-22 div0more self-resetting
2009-01-22 div0make lots of stuff self-resetting
2009-01-22 div0use less bytes; add a .void() reset to all entities...
2009-01-22 div0new entities: trigger_relay_teamcheck, trigger_disablerelay
2009-01-18 div0set -616 frags for nonsolid players; that way the engin...
2009-01-17 esteelgibs are now handled clientside so do no longer request...
2009-01-15 div0handle RL, Seeker and Electro projectiles completely...
2009-01-14 esteelrenamed calltimeout/resumegame to timein/timeout. ...
2009-01-10 div0make voice sounds a bit louder again
2009-01-10 div0cl_voice_directional (play all voices directioanlly)
2009-01-09 esteelvoice flood protection!!!\
2009-01-08 div0cvar cl_taunt_directional
2009-01-07 div0cl_hitsound + some menu changes
2009-01-06 div0autotaunts by MirceaKitsune (using cl_autotaunt cvar)
2009-01-06 div0sounds...
2009-01-05 div0camping rifle: reload when selecting even if it's the...
2009-01-02 div0camping rifle: make reloading use an extra weapon frame...
2009-01-01 div0func_door_rotating update by RoKenn
2008-12-15 div0friendly fire/team damage/mirror damage change; warning...
2008-12-11 div0cache replies of some cmd commands that take long
2008-12-08 div0separate respawn times for weapons and ammo now; ENFORC...
2008-11-14 esteelexperimental support for q3's music field in the worlds...
2008-11-10 div0trgger_multiple: support target, target2, target3,...
2008-11-08 div0target_voicescript beginnign
2008-11-07 div0allow separate cvars for voter and master commands...
2008-11-05 div0add the new stuff to default.sounds
2008-11-05 div0clean up voice message stuff a bit
2008-11-05 div0sv_clones party
2008-11-02 div0seeker: add back the fixed 4 weapon shot origins (was...
2008-10-28 div0New "weapon arena" and "weapon replace" cvars. InstaGib...
2008-10-19 div0hook code cleanup. Should simplify a later change to...
2008-10-18 div0forgot these two files
2008-10-17 div0add a way to hide maps from the menu in mapinfo (campai...
2008-10-16 div0more sounds by tenshihan: male/impressive, male/airshot...
2008-10-14 div0experimental target_spawn entity that should be able...
2008-10-11 div0Experimental new tokenizer (should now be 1:1 compatibl...
2008-10-10 div0support for announcer/male/impressive and announcer...
2008-10-10 div0use g_ctf_personalscore* cvars if g_ctf_win_mode is...
2008-10-09 div0"message2" for hurt triggers
2008-10-09 div0more death types (now weapons know whether the hit...
2008-10-06 div0minor portals fix again :P
2008-10-06 div0hidewaypoints is handled by client now
2008-10-04 div0fix timelimit display after ready-restart (no longer...
2008-09-29 div0experimental feature (sv_)cmd cvar_changes, should...
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