]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/defs.qh
func_door_rotating update by RoKenn
[divverent/nexuiz.git] / data / qcsrc / server / defs.qh
2009-01-01 div0func_door_rotating update by RoKenn
2008-12-15 div0friendly fire/team damage/mirror damage change; warning...
2008-12-11 div0cache replies of some cmd commands that take long
2008-12-08 div0separate respawn times for weapons and ammo now; ENFORC...
2008-11-14 esteelexperimental support for q3's music field in the worlds...
2008-11-10 div0trgger_multiple: support target, target2, target3,...
2008-11-08 div0target_voicescript beginnign
2008-11-07 div0allow separate cvars for voter and master commands...
2008-11-05 div0add the new stuff to default.sounds
2008-11-05 div0clean up voice message stuff a bit
2008-11-05 div0sv_clones party
2008-11-02 div0seeker: add back the fixed 4 weapon shot origins (was...
2008-10-28 div0New "weapon arena" and "weapon replace" cvars. InstaGib...
2008-10-19 div0hook code cleanup. Should simplify a later change to...
2008-10-18 div0forgot these two files
2008-10-17 div0add a way to hide maps from the menu in mapinfo (campai...
2008-10-16 div0more sounds by tenshihan: male/impressive, male/airshot...
2008-10-14 div0experimental target_spawn entity that should be able...
2008-10-11 div0Experimental new tokenizer (should now be 1:1 compatibl...
2008-10-10 div0support for announcer/male/impressive and announcer...
2008-10-10 div0use g_ctf_personalscore* cvars if g_ctf_win_mode is...
2008-10-09 div0"message2" for hurt triggers
2008-10-09 div0more death types (now weapons know whether the hit...
2008-10-06 div0minor portals fix again :P
2008-10-06 div0hidewaypoints is handled by client now
2008-10-04 div0fix timelimit display after ready-restart (no longer...
2008-09-29 div0experimental feature (sv_)cmd cvar_changes, should...
2008-09-29 div0implement CTF suggestion by [-z-] as comments
2008-09-28 div0ctf fixes (and comments containing ^R_Alien's scoring)
2008-09-26 div0new vote/ready nagger display (untested, can't test...
2008-09-21 div0fix fog handling a bit
2008-09-12 div0CTF: fix portal exploit by adding a flag drop penalty...
2008-09-08 div0check if the player touches a checkpoint, and ignore...
2008-09-07 div0rename trigger_items to target_items (Radiant sucks)
2008-09-07 div0fix the worst bugs in warmup
2008-09-06 div0still show the dlight of unusable portals
2008-09-05 esteeladd variable g_tourney_warmup_allguns 0 to make g_tourn...
2008-09-05 esteelrenamed g_tourney_warmup_unlimited_time to g_tourney_wa...
2008-09-04 div0oops :P
2008-09-04 div0g_weaponreplace_*
2008-09-04 div0make item respawn times customizable as groups; fix...
2008-09-03 div0make the minstagib Nex a separate weapon
2008-09-02 div0more modular weapon system
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-09-02 div0weapon priority lists; non-critical impulses reordered...
2008-09-02 div0document weapon impulse order; load weapon priority...
2008-09-01 div0making an #ifdef for separate attack_finished times
2008-08-31 div0unbreak NixNex
2008-08-29 div0more remains
2008-08-29 div0trigger_multivibrator
2008-08-29 div0add field .nottargeted to override targetname checks...
2008-08-28 div0more laser madness (now: dark lasers, pulsating laser...
2008-08-28 div0- get rid of delayed init where I found it and replace...
2008-08-25 div0major cleanup of game type loading (closes some bug...
2008-08-23 div0MapInfo:
2008-08-23 div0smaller score updates (requires new engine on the server)
2008-08-11 div0race: let everyone complete his lap when the race is...
2008-08-10 div0race: "g_race_qualifying 2" makes qualifying-then-race...
2008-08-09 div0g_race_qualifying: make players independent (can't...
2008-08-08 div0"race" game mode (beginning)
2008-08-05 div0two big changes:
2008-08-05 div0replace "frags -2" by "version_mismatch"; first step...
2008-08-05 div0add to the playersound system a globalsound system...
2008-08-04 div0add cvar g_jump_grunt (default 0)
2008-08-04 div0play every player sound on CHAN_AUTO except say messages
2008-08-04 div0new stupidly recorded sounds for players
2008-07-26 div0CTF!
2008-07-24 blub0CSQC part for the new score system (not really finished...
2008-07-19 div0add a rule for impulse 911 to not spawn above trigger_h...
2008-07-18 div0sv_pogostick, sv_doublejump, add destructors to menu...
2008-07-10 div0compilation fix for fteqcc -O0
2008-07-08 blub0Keep track of CSQC compatibility.
2008-07-06 blub0Added the capture-counter and changed the CTF scoreboar...
2008-07-04 blub0Instead of wasting actual entities, I now use the TempE...
2008-07-01 div0change all function declarations (except builtins and...
2008-06-30 div0sv_maxidle_spectatorsareidle
2008-06-30 div0sv_maxidle system; add #defines for buttons
2008-06-29 savagexmake sv_gentle a global variable, read in the same...
2008-06-07 div0Allow FORCING fog by the server (sv_foginterval 5 makes...
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-05-25 greenmarinegit-svn-id: svn://svn.icculus.org/nexuiz/trunk@3661...
2008-05-24 greenmarinenew feature: g_tourney
2008-05-18 greenmarinenew feature: g_maxplayers (set to 0 to disable)
2008-05-18 greenmarineNifreks lockonrestart feature. Used in team-based game...
2008-05-17 greenmarineextension of the ready-restart feature:
2008-03-17 esteelput my new nick instead of the old in a comment and...
2008-02-26 lordhavocbots now play CTF properly
2008-02-13 div0g_balance_kill_delay to prevent abuse of "kill"
2008-01-24 div0support maps without team specific spawn points in...
2008-01-23 div0-scmenu; make mapinfo default
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-22 div0make Arena's reset function also reset spawnpoints
2008-01-19 div0Persistent CTF capture time records!
2008-01-13 div0next improvement to mapinfo: Q3A SG/MG swap, mapinfo...
2008-01-13 div0tZork's trigger changes (trigger_delay, trigger_multipl...
2008-01-13 div0Q3A map compatibility
2008-01-11 div0Speedrun mode: impulse 77 now:
2008-01-04 kadaverjackchanged g_minstagib_invis_alpha <= 0 to use EF_NODRAW...
2007-12-12 kadaverjack- changed sv_ready_restart to use a qc based restart...
2007-12-07 lordhavocimplemented models/player/whatever.md3.animinfo file...
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