]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/defs.qh
add jointypes to eventlogs and disable the teamnagger in ca
[divverent/nexuiz.git] / data / qcsrc / server / defs.qh
2008-10-09 div0more death types (now weapons know whether the hit...
2008-10-06 div0minor portals fix again :P
2008-10-06 div0hidewaypoints is handled by client now
2008-10-04 div0fix timelimit display after ready-restart (no longer...
2008-09-29 div0experimental feature (sv_)cmd cvar_changes, should...
2008-09-29 div0implement CTF suggestion by [-z-] as comments
2008-09-28 div0ctf fixes (and comments containing ^R_Alien's scoring)
2008-09-26 div0new vote/ready nagger display (untested, can't test...
2008-09-21 div0fix fog handling a bit
2008-09-12 div0CTF: fix portal exploit by adding a flag drop penalty...
2008-09-08 div0check if the player touches a checkpoint, and ignore...
2008-09-07 div0rename trigger_items to target_items (Radiant sucks)
2008-09-07 div0fix the worst bugs in warmup
2008-09-06 div0still show the dlight of unusable portals
2008-09-05 esteeladd variable g_tourney_warmup_allguns 0 to make g_tourn...
2008-09-05 esteelrenamed g_tourney_warmup_unlimited_time to g_tourney_wa...
2008-09-04 div0oops :P
2008-09-04 div0g_weaponreplace_*
2008-09-04 div0make item respawn times customizable as groups; fix...
2008-09-03 div0make the minstagib Nex a separate weapon
2008-09-02 div0more modular weapon system
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-09-02 div0weapon priority lists; non-critical impulses reordered...
2008-09-02 div0document weapon impulse order; load weapon priority...
2008-09-01 div0making an #ifdef for separate attack_finished times
2008-08-31 div0unbreak NixNex
2008-08-29 div0more remains
2008-08-29 div0trigger_multivibrator
2008-08-29 div0add field .nottargeted to override targetname checks...
2008-08-28 div0more laser madness (now: dark lasers, pulsating laser...
2008-08-28 div0- get rid of delayed init where I found it and replace...
2008-08-25 div0major cleanup of game type loading (closes some bug...
2008-08-23 div0MapInfo:
2008-08-23 div0smaller score updates (requires new engine on the server)
2008-08-11 div0race: let everyone complete his lap when the race is...
2008-08-10 div0race: "g_race_qualifying 2" makes qualifying-then-race...
2008-08-09 div0g_race_qualifying: make players independent (can't...
2008-08-08 div0"race" game mode (beginning)
2008-08-05 div0two big changes:
2008-08-05 div0replace "frags -2" by "version_mismatch"; first step...
2008-08-05 div0add to the playersound system a globalsound system...
2008-08-04 div0add cvar g_jump_grunt (default 0)
2008-08-04 div0play every player sound on CHAN_AUTO except say messages
2008-08-04 div0new stupidly recorded sounds for players
2008-07-26 div0CTF!
2008-07-24 blub0CSQC part for the new score system (not really finished...
2008-07-19 div0add a rule for impulse 911 to not spawn above trigger_h...
2008-07-18 div0sv_pogostick, sv_doublejump, add destructors to menu...
2008-07-10 div0compilation fix for fteqcc -O0
2008-07-08 blub0Keep track of CSQC compatibility.
2008-07-06 blub0Added the capture-counter and changed the CTF scoreboar...
2008-07-04 blub0Instead of wasting actual entities, I now use the TempE...
2008-07-01 div0change all function declarations (except builtins and...
2008-06-30 div0sv_maxidle_spectatorsareidle
2008-06-30 div0sv_maxidle system; add #defines for buttons
2008-06-29 savagexmake sv_gentle a global variable, read in the same...
2008-06-07 div0Allow FORCING fog by the server (sv_foginterval 5 makes...
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-05-25 greenmarinegit-svn-id: svn://svn.icculus.org/nexuiz/trunk@3661...
2008-05-24 greenmarinenew feature: g_tourney
2008-05-18 greenmarinenew feature: g_maxplayers (set to 0 to disable)
2008-05-18 greenmarineNifreks lockonrestart feature. Used in team-based game...
2008-05-17 greenmarineextension of the ready-restart feature:
2008-03-17 esteelput my new nick instead of the old in a comment and...
2008-02-26 lordhavocbots now play CTF properly
2008-02-13 div0g_balance_kill_delay to prevent abuse of "kill"
2008-01-24 div0support maps without team specific spawn points in...
2008-01-23 div0-scmenu; make mapinfo default
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-22 div0make Arena's reset function also reset spawnpoints
2008-01-19 div0Persistent CTF capture time records!
2008-01-13 div0next improvement to mapinfo: Q3A SG/MG swap, mapinfo...
2008-01-13 div0tZork's trigger changes (trigger_delay, trigger_multipl...
2008-01-13 div0Q3A map compatibility
2008-01-11 div0Speedrun mode: impulse 77 now:
2008-01-04 kadaverjackchanged g_minstagib_invis_alpha <= 0 to use EF_NODRAW...
2007-12-12 kadaverjack- changed sv_ready_restart to use a qc based restart...
2007-12-07 lordhavocimplemented models/player/whatever.md3.animinfo file...
2007-11-15 div0latch the mutator cvars too
2007-11-15 div0made cvars like g_ctf only be queried once on startup
2007-10-06 div0make use of DP_CON_BESTWEAPON to make the bestweapon...
2007-09-01 div0separate refire timers for each weapon; fixes "faster...
2007-06-26 div0banning, kicking and banning in voting, some display...
2007-06-19 div0jonaskoelker's handicap patch: client side cvar cl_hand...
2007-05-20 savagexnew logic for func_assault_destructible (it doesn't...
2007-05-05 div0correctly handle bots now between spectate/unspectate...
2007-05-04 lordhavocvery major cleanup of precache code, this patch reduced...
2007-05-03 div0- sv_cheats now gets only read at startup (just like...
2007-04-30 div0itemsInMap (Dresk)
2007-04-25 div0use play2() function (as preparation for sound packs)
2007-04-21 kadaverjack- changed newlines string to #define and added even...
2007-04-16 div0no setorigin in waypoint sprites (havoc);
2007-04-15 div0now using DP_SV_CMD/DP_QC_CMD; removed cvar abuse by...
2007-04-13 div0waypoint sprites system mainly for CTF; currently with...
2007-04-13 div0new zoom customization: cl_zoomspeed, cl_zoomfactor
2007-04-04 div0reverting Q1BSP compatibility change (breaks cl_movemen...
2007-04-04 div0Q1 map support; ctf1 now works!
2007-04-01 div0- now using a fresh dpextensions.qc
2007-03-26 div0- projectile style is now 2 (Newtonian with aimfix...
2007-03-17 div0preparations for better team auto balancing;
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