]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/ctf.qc
forgot this one
[divverent/nexuiz.git] / data / qcsrc / server / ctf.qc
2009-01-13 div0remove a stupid debug print
2008-12-18 m0rfarA preliminary commit until tzork flag modification...
2008-12-09 div0get rid of the stupid (-) operator, use the more readab...
2008-11-28 div0oops, capture message...
2008-11-26 div0assault: fix lots of bugs, initial waypointsprites...
2008-11-10 div0ctf: block capture records when having >1 player on...
2008-11-10 div0prevent QC crash when a flag carrier had no flag carrie...
2008-11-07 div0git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5009...
2008-10-18 div0switch icons in reverse ctf ;)
2008-10-18 div0add reverse ctf
2008-10-10 div0allow flag dropping, but disabled by default. Also...
2008-10-10 div0correctly track player ID of last holding player
2008-10-10 div0use g_ctf_personalscore* cvars if g_ctf_win_mode is...
2008-10-09 div0defer droptofloor to after all entities are loaded...
2008-10-09 div0fix setsize calls. This should now fix flag going throu...
2008-10-09 div0g_ctf_fullbrightflags
2008-10-02 div0new waypointsprite system, onslaught not yet supported
2008-09-30 div0g_ctf_flagpenalty_returned for ai's scoring system
2008-09-29 div0fix early/late cap scoring
2008-09-29 div0implement CTF suggestion by [-z-] as comments
2008-09-28 div0fix ctf logging bug
2008-09-28 div0ctf fixes (and comments containing ^R_Alien's scoring)
2008-09-28 div0ctf: count drops too
2008-09-27 div0final scoring fix
2008-09-12 div0CTF: fix portal exploit by adding a flag drop penalty...
2008-09-06 div0add :recordset:<ID>:<time> event
2008-08-30 div0get rid of ServerConsoleEcho workaround; fix a remote...
2008-08-28 div0- get rid of delayed init where I found it and replace...
2008-08-06 div0fix flag return channel
2008-08-06 div0minor channel changes, player.CHAN_AUTO is now for...
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-08-05 div0two big changes:
2008-07-28 div0factor out scores rules
2008-07-28 div0also show caps as team score even in score-only mode
2008-07-28 div0fix one-line bug for CTF scoreboard :P
2008-07-26 div0fix the CTF win modes; get rid of capturelimit cvar
2008-07-26 div0CTF!
2008-07-25 div0possibly a LMS fix, possibly major screwage
2008-07-10 div0silence all fteqcc -Wall -Wno-mundane warnings (that...
2008-07-08 blub0Keep track of CSQC compatibility.
2008-07-06 blub0Added the capture-counter and changed the CTF scoreboar...
2008-07-02 blub0Committed my CSQC stuff, let's see:
2008-07-01 div0change all function declarations (except builtins and...
2008-06-03 div0oops... huge bugs in the spawnfunc patch... it also...
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-05-06 esteelmoved blue/redcapture.ogg from announcer/robotic/ into...
2008-04-23 div0blinking magic: if there is more than one flag, show...
2008-04-22 div0fix CTF and Domination leaving bogus entities around...
2008-03-01 lordhavocrenamed flaglist to ctf_worldflaglist
2008-02-27 div0make DB use DP_QC_URI_ESCAPE
2008-02-26 lordhavocbots now play CTF properly
2008-02-25 div0fix .enemy multi-use introduced by the flag lists
2008-02-25 lordhavocfixed several bugs in bots to do with movement and...
2008-02-25 div0fix typo
2008-02-23 div0order strreplace arugments the right way to hide endles...
2008-02-23 div0escaping \ to \xDC for DB
2008-01-23 div0revert that CTF change. Instead, don't load/save the...
2008-01-23 div0don't use the capture time DB when sv_cheats is 1
2008-01-22 div0minor fixed for Onslaught + sprites
2008-01-19 div0Persistent CTF capture time records!
2008-01-13 div0Q3A map compatibility
2008-01-11 div0Speedrun mode: impulse 77 now:
2007-12-08 div0ctf movetype fix
2007-12-07 div0add noalign support to flags
2007-11-15 div0made cvars like g_ctf only be queried once on startup
2007-05-20 div0make flags and keys obey playerclip
2007-05-01 div0changed hardcoded team numbers to COLOR_TEAMn. Not...
2007-04-25 div0use play2() function (as preparation for sound packs)
2007-04-21 kadaverjackreset the flag's angles when carried
2007-04-18 div0CTF capture times - two digits please!
2007-04-18 div0set lowprecision whereever possible
2007-04-16 lordhavocround down flag capture times to integer values, the...
2007-04-13 div0waypoint sprites system mainly for CTF; currently with...
2007-04-01 div0- now using a fresh dpextensions.qc
2007-03-27 div0- in-game voting now nags until you have voted
2007-03-17 div0preparations for better team auto balancing;
2007-02-03 lordhavocfix droptofloor parameters
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2006-12-23 div0fallthrough detection now supports up to 131072 units...
2006-12-21 div0no more flag fallthrough
2006-11-27 esteelset classname for flags (needed for q3 compatibility
2006-11-12 kadaverjackspawnfunctions for q3 ctf flags
2006-09-19 kadaverjacksetattachment() for uzi muzzle flash... it's currently...
2006-09-19 kadaverjackchanged ctf flag to use setattachment(), so it won...
2006-08-21 esteelchanged find to always find the first flag per team
2006-08-21 esteelcode and icons to display to flag status taken, dropped...
2006-06-28 div0centerprints now are managed independently per line
2006-06-13 lordhavocchanged ctf and domination scoring to individual player...
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]