]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/constants.qh
bugfix target_spawn, and change docs to match it
[divverent/nexuiz.git] / data / qcsrc / server / constants.qh
2008-10-09 div0more death types (now weapons know whether the hit...
2008-10-03 div0add more comments
2008-10-03 div0updated channel assignment to help tZork's turrets
2008-09-29 div0add a SND_WEAPON2 channel for anything except actual...
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-08-06 div0minor channel changes, player.CHAN_AUTO is now for...
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-07-21 tzorktZork's turrets, code part (disabled by default, see...
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-03-15 blub0my 'hello commit', i hope I didn't miss anything.....
2007-05-18 savagexmoved magic "this objective is inactive" value to const...
2007-05-01 div0try to swap yellow/pink teams
2007-04-04 div0reverting Q1BSP compatibility change (breaks cl_movemen...
2007-04-04 div0Q1 map support; ctf1 now works!
2007-04-01 div0- now using a fresh dpextensions.qc
2007-01-13 div0respawn countdown
2006-11-12 div0no fbskins in teamplay please...
2006-08-28 div0more controls for teamplay 2:
2006-08-21 esteelcode and icons to display to flag status taken, dropped...
2006-08-11 div0"impulse 18" now shows the player you point to
2006-07-14 div0increased max shot distance from 8192 to 32768
2006-06-28 kadaverjackadded cvar g_weapon_stay (deathmatch 2 is not very...
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]