]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/cl_weaponsystem.qc
fix typo
[divverent/nexuiz.git] / data / qcsrc / server / cl_weaponsystem.qc
2009-09-15 div0fix typo
2009-09-15 div0trueaim: do a no-world trace for the rifle so shots...
2009-09-11 tzorkAlways use setorigin
2009-09-07 div0laser: add a cvar g_balance_laser_*_shotangle to change...
2009-08-07 div0also make projectile speed variable :P
2009-07-26 div0s/animinfo/framegroups/
2009-07-23 mand1ngaDon't track accuracy stats during warmup stage
2009-07-11 div0experimental race penalty time system (entity fields...
2009-06-22 div0fix teleport bit handling: only when restarting the...
2009-06-12 div0yay! dynamic assignment of places for bot scripting :)
2009-06-11 mand1ngaSupport for accuracy stats by Diabolik. See your stats...
2009-06-03 div0fix antilag bug with point blank shots going through...
2009-06-01 div0unavailable soudn
2009-05-31 div0new cvars: g_weaponspeedfactor, g_weapondamagefactor...
2009-05-29 div0fix grenade launcher through floor
2009-05-27 div0keep shot origins outside walls (maybe fixes a bug...
2009-05-11 div0hit plots: also print weapon number
2009-05-11 div0handle antilag for bots correctly for hitplot purposes
2009-05-10 div0fix two bugs in hitplotting
2009-05-10 div0hitplot writing
2009-05-04 div0crosshair_hittest feature: blur out the crosshair if...
2009-03-19 div0weapon system: fix "" errors
2009-03-17 div0add a function solve_quadratic, and make newton project...
2009-03-16 div0better shot origin handling, documented currently allow...
2009-03-16 div0simpler muzzle flash handling
2009-03-16 div0don't inherit dlight causing effects to the first perso...
2009-03-16 div0cleanup: remove code to load w_*.zym weapon models;
2009-03-15 div0handle casings using the "shell" tag; make them go...
2009-03-15 div0improve shotgun and shootfromcenter
2009-03-14 div0tiny cleanup for the shot origin stuff
2009-03-14 div0fix loading of the zyms
2009-03-14 lordhavocadded support for models/weapons/h_name.zym models
2009-03-13 div0derive the shot origin automatically from the hand...
2009-03-13 lordhavocfix weapon position with qcweaponanimation off
2009-03-12 lordhavocfixed a bug that caused the campingrifle's reload anim...
2009-03-12 div0make qc-based weapon animation look better
2009-03-12 lordhavocfixed muzzleflashes with sv_qcweaponanimation mode
2009-03-12 lordhavocfix bugs with camping rifle introduced by my anim changes
2009-03-12 lordhavocadded sv_qcweaponanimation cvar which enables entirely...
2009-03-11 lordhavocadded dpm weapon support
2009-03-09 div0shootfromcenter: try to display the weapon model in...
2009-02-17 div0make use of EF_TELEPORT_BIT for weapon animation
2009-02-08 div0also remove ammo counter after throwing the last weapon
2009-02-04 div0shotorg adjuster: make the client send the shot origin...
2009-01-31 div0fix some uses of the flags field; should fix turret...
2009-01-30 div0make spawnshield automatically disable when you shoot
2009-01-28 div0try to fix invis again
2009-01-26 div0fix invis
2009-01-17 div0moved gibbing from server to client
2009-01-02 div0camping rifle: make reloading use an extra weapon frame...
2008-12-18 div0now the weapon icon showing REALLY works
2008-12-18 div0fix showweaponspawns
2008-12-17 div0- only complain about ONE missing weapon;
2008-12-16 div0hook: separate refire timers for primary/secondary...
2008-11-19 div0mask spectatee effects with EFMASK_CHEAP; add a loddebu...
2008-11-09 div0new weapon arena menu controls, enjoy! Original code...
2008-11-03 div0hopefully switch weapon switching reallyt
2008-11-02 div0seeker: add back the fixed 4 weapon shot origins (was...
2008-10-26 div0add a cvar for HLAC shots
2008-10-24 div0unlimited ammo revisited: distinguish between superweap...
2008-10-24 div0fix IT_UNLIMITED_AMMO
2008-10-14 div0antilag: add mode 3 (old 1) and 1 (current 1 without...
2008-10-14 div0fix antilag 2
2008-10-14 div0work around new fteqcc bug :(
2008-10-04 div0fix timelimit display after ready-restart (no longer...
2008-09-29 div0add a SND_WEAPON2 channel for anything except actual...
2008-09-09 div0force returning the dummy weapon info if the weapon...
2008-09-09 div0workarounds for fteqcc ?: bug
2008-09-09 div0typos... :P
2008-09-09 div0fixes for the last commit :P (typos)
2008-09-09 div0cl_weaponpriority_useforcycling; if that is off, the...
2008-09-04 div0g_weaponreplace_*
2008-09-03 div0use the old Nex model and old Nex shot origin; make...
2008-09-03 div0make the minstagib Nex a separate weapon
2008-09-03 div0some weapon system fixes; allow infinite portals to...
2008-09-02 div0weapon_setup no longer needed its second argument,...
2008-09-02 div0more modular weapon system
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-09-02 div0weapon priority lists; non-critical impulses reordered...
2008-09-02 div0document weapon impulse order; load weapon priority...
2008-09-02 div0add a function to fix weapon order lists (to add missin...
2008-08-31 div0unbreak NixNex
2008-08-10 div0race: "g_race_qualifying 2" makes qualifying-then-race...
2008-08-06 div0minor channel changes, player.CHAN_AUTO is now for...
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-08-05 div0two big changes:
2008-07-01 div0fix the syntax of even more function definitions
2008-07-01 div0change all function declarations (except builtins and...
2008-05-25 greenmarinegit-svn-id: svn://svn.icculus.org/nexuiz/trunk@3661...
2008-05-17 greenmarineextension of the ready-restart feature:
2008-03-31 lordhavocgeneralized div0's fix for playerclip messing up trueai...
2008-03-31 div0traceline_hitcorpse AGAINĀ²
2008-03-10 lordhavocreplaced traceline_hitcorpse with traceline_antilag...
2008-02-21 lordhavocfixed weapon refire timing (both the approach used...
2008-02-14 lordhavocchanged weapon_nextthink and ATTACK_FINISHED update...
2008-01-29 div0fix weird weapon switch animation bug and weapon action...
2008-01-26 div0traceline_hitcorpse again
2008-01-26 lordhavocundo my broken fix and add a comment to explain the...
2008-01-26 lordhavocfix bug in div0's fix for weird shotgun behavior when...
2008-01-26 div0keep shot origin at least 1qu away from walls
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