fix a typo
[divverent/nexuiz.git] / data / qcsrc / server / cl_weaponsystem.qc
2010-03-02 div0fix a typo
2010-03-02 div0change speed_up_zonly to an extra speed_z variable
2010-02-28 div0fix abuse of v_ globals :P
2010-02-28 div0lots of simplifaction of the trace function of warpzones
2010-02-28 div0MinstaNex now can shoot through warpzones... using...
2010-02-27 div0get rid of lots of prydon cursor trace use, only tZork...
2010-02-03 div0weapon system: add a fourth case "simple animation...
2010-01-22 div0make the weapon declaration lines more self explaining
2010-01-03 div0new cvar g_weaponspreadfactor
2009-12-31 div0--stupid_debug_prints ;)
2009-12-31 div0fix pitch/yaw of weapon entities
2009-12-20 div0- rename sys_ticrate global to sys_frametime, and premu...
2009-12-20 div0change teleport to animation restart bit in weapon...
2009-12-16 div0for niceness to MD3 exporters, also support the weapon...
2009-11-22 div0fix that one gettaginfo use for updown aiming with...
2009-11-16 fruitiexPatch by Spaceman: Allow viewing the accuracy stats...
2009-11-14 lordhavocenable spread on weapons
2009-11-09 div0fix running guns
2009-11-08 div0fix stddev of gaussian dist
2009-11-08 div0add back the falloff curve that was MEANT to be linear...
2009-11-08 div0now with REAL linear falloff (old formula was wrong)
2009-11-07 div0fix comments :P
2009-11-07 div0yet another style: linear falloff
2009-11-07 div0different probability distributions for spread (quake...
2009-10-15 div0and make it work :P
2009-10-15 div0unless we have no other gun
2009-10-15 div0force the out-of-ammo weapon switch even if the other...
2009-10-11 div0make a cvar control the model sanity fix
2009-10-11 div0show aiming direction on player models using a REALLY...
2009-10-04 div0cl_noantilag
2009-10-01 lordhavocallow firing weapons on subframes (client moves) for...
2009-09-28 div0fix weapon anim glitch on intermission
2009-09-24 div0change weapons*.cfg to balance*.cfg, allow "exec defaul...
2009-09-23 div0electro: add a cvar to bring back three-shot electro
2009-09-20 mand1ngaFix warning
2009-09-15 div0fix hit contents mask attempt
2009-09-15 div0another typo :(
2009-09-15 div0fix typo
2009-09-15 div0trueaim: do a no-world trace for the rifle so shots...
2009-09-11 tzorkAlways use setorigin
2009-09-07 div0laser: add a cvar g_balance_laser_*_shotangle to change...
2009-08-07 div0also make projectile speed variable :P
2009-07-26 div0s/animinfo/framegroups/
2009-07-23 mand1ngaDon't track accuracy stats during warmup stage
2009-07-11 div0experimental race penalty time system (entity fields...
2009-06-22 div0fix teleport bit handling: only when restarting the...
2009-06-12 div0yay! dynamic assignment of places for bot scripting :)
2009-06-11 mand1ngaSupport for accuracy stats by Diabolik. See your stats...
2009-06-03 div0fix antilag bug with point blank shots going through...
2009-06-01 div0unavailable soudn
2009-05-31 div0new cvars: g_weaponspeedfactor, g_weapondamagefactor...
2009-05-29 div0fix grenade launcher through floor
2009-05-27 div0keep shot origins outside walls (maybe fixes a bug...
2009-05-11 div0hit plots: also print weapon number
2009-05-11 div0handle antilag for bots correctly for hitplot purposes
2009-05-10 div0fix two bugs in hitplotting
2009-05-10 div0hitplot writing
2009-05-04 div0crosshair_hittest feature: blur out the crosshair if...
2009-03-19 div0weapon system: fix "" errors
2009-03-17 div0add a function solve_quadratic, and make newton project...
2009-03-16 div0better shot origin handling, documented currently allow...
2009-03-16 div0simpler muzzle flash handling
2009-03-16 div0don't inherit dlight causing effects to the first perso...
2009-03-16 div0cleanup: remove code to load w_*.zym weapon models;
2009-03-15 div0handle casings using the "shell" tag; make them go...
2009-03-15 div0improve shotgun and shootfromcenter
2009-03-14 div0tiny cleanup for the shot origin stuff
2009-03-14 div0fix loading of the zyms
2009-03-14 lordhavocadded support for models/weapons/h_name.zym models
2009-03-13 div0derive the shot origin automatically from the hand...
2009-03-13 lordhavocfix weapon position with qcweaponanimation off
2009-03-12 lordhavocfixed a bug that caused the campingrifle's reload anim...
2009-03-12 div0make qc-based weapon animation look better
2009-03-12 lordhavocfixed muzzleflashes with sv_qcweaponanimation mode
2009-03-12 lordhavocfix bugs with camping rifle introduced by my anim changes
2009-03-12 lordhavocadded sv_qcweaponanimation cvar which enables entirely...
2009-03-11 lordhavocadded dpm weapon support
2009-03-09 div0shootfromcenter: try to display the weapon model in...
2009-02-17 div0make use of EF_TELEPORT_BIT for weapon animation
2009-02-08 div0also remove ammo counter after throwing the last weapon
2009-02-04 div0shotorg adjuster: make the client send the shot origin...
2009-01-31 div0fix some uses of the flags field; should fix turret...
2009-01-30 div0make spawnshield automatically disable when you shoot
2009-01-28 div0try to fix invis again
2009-01-26 div0fix invis
2009-01-17 div0moved gibbing from server to client
2009-01-02 div0camping rifle: make reloading use an extra weapon frame...
2008-12-18 div0now the weapon icon showing REALLY works
2008-12-18 div0fix showweaponspawns
2008-12-17 div0- only complain about ONE missing weapon;
2008-12-16 div0hook: separate refire timers for primary/secondary...
2008-11-19 div0mask spectatee effects with EFMASK_CHEAP; add a loddebu...
2008-11-09 div0new weapon arena menu controls, enjoy! Original code...
2008-11-03 div0hopefully switch weapon switching reallyt
2008-11-02 div0seeker: add back the fixed 4 weapon shot origins (was...
2008-10-26 div0add a cvar for HLAC shots
2008-10-24 div0unlimited ammo revisited: distinguish between superweap...
2008-10-24 div0fix IT_UNLIMITED_AMMO
2008-10-14 div0antilag: add mode 3 (old 1) and 1 (current 1 without...
2008-10-14 div0fix antilag 2
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