]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/cl_weaponsystem.qc
game mode "keyhunt", still in testing
[divverent/nexuiz.git] / data / qcsrc / server / cl_weaponsystem.qc
2007-04-30 div0itemsInMap (Dresk)
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
2007-04-19 div0new attempt to fix waypoints; weapon system no
2007-04-18 div0set lowprecision whereever possible
2007-04-16 kadaverjackonly show ONE weapon at a time to spectators
2007-04-16 div0show weapon to spectators too
2007-04-08 div0Dresk: remove dlight from weapon for strength/shield
2007-03-16 div0"impossible shot" dprint killed
2007-03-16 div0oops... left a dprint
2007-03-16 div0added: g_projectiles_newton_style
2006-12-29 div0for consistency, apply alpha to exterior weapon model...
2006-12-01 savagexadd a nice patch from esteel to fix the rapid weapon...
2006-11-29 div0increase Nex refire delay
2006-08-22 div0New and pointless mutator: g_running_guns :P
2006-08-22 div0don't do antilag if you would have hit without it ...
2006-08-02 div0simplified weapon throw code by removing redundant...
2006-07-14 div0increased max shot distance from 8192 to 32768
2006-07-07 div0made the (hopefully never occurring) debugging error...
2006-07-04 div0sometimes weapon disappears completely. Maybe the WS_RA...
2006-06-30 div0weapon_thinkf now is safe to be called twice in a frame...
2006-06-20 lordhavocfixed weapon animation timing bug so that the machinegu...
2006-06-14 lordhavocremove a FIXME comment that no longer applies
2006-06-14 lordhavocfix bug with weapon timing which was affecting the...
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]