Scaled the weapon models down about 30% to match 2.5.2 sizes. Except the tuba, I...
[divverent/nexuiz.git] / data / qcsrc / server / cl_weapons.qc
2010-01-27 div0fix autoswitch + give
2010-01-22 div0make the weapon declaration lines more self explaining
2010-01-22 div0make weapons named, not numbered, everywhere
2009-12-02 fruitiexdisable weapon throwing in mode 1 of weapon_stay, add...
2009-11-28 fruitiexadd warmup support to clan arena
2009-11-11 fruitiexclean up CA and add some standard CA stuff like startin...
2009-10-01 lordhavocallow firing weapons on subframes (client moves) for...
2009-09-20 div0save/restore v_forward when calling weapon think functi...
2009-08-23 fruitiexshow only needed ammo types on the HUD in nixnex and...
2009-06-13 div0remove a double classname assignment; improve description
2009-05-27 div0- move RandomSelection to misc/
2009-05-11 div0hook now takes fuel
2009-04-23 div0remove all 2.4.2 compatibility code (do not merge this...
2009-04-22 mrbougoNexball goes official :D
2009-04-09 div0make nixnex and weaponarena unofficially able to coexis...
2009-03-30 div0more consistency regarding fuel
2009-03-26 div0jetpack fuel HUD
2009-03-25 div0nixnex: remove non-normal weapons
2009-03-13 div0derive the shot origin automatically from the hand...
2009-03-11 lordhavocadded dpm weapon support
2009-02-24 div0fix nixnex :(
2009-02-08 div0also remove ammo counter after throwing the last weapon
2009-02-08 div0properly hide the weapon after throwing the last one
2009-02-06 div0weapon_laser spawn func;
2009-02-06 div0add laser pickup model; make laser optionally throwable
2009-02-06 div0remove some trailing newlines from centerprints ([...
2009-01-31 div0fix some uses of the flags field; should fix turret...
2009-01-05 div0camping rifle: reload when selecting even if it's the...
2008-12-17 div0- only complain about ONE missing weapon;
2008-12-07 div0don't crash if weapon think function is not set
2008-11-09 div0new weapon arena menu controls, enjoy! Original code...
2008-11-03 esteelsmall misunderstanding, re-revert :P
2008-11-03 esteelrevert change 4969 for now as it breaks lastweap and...
2008-11-02 div0hopefully fix weaplast
2008-10-30 div0separate out seeker's effects from electro trail, and...
2008-10-30 div0fix throw logic
2008-10-28 div0New "weapon arena" and "weapon replace" cvars. InstaGib...
2008-10-24 div0unlimited ammo revisited: distinguish between superweap...
2008-10-24 div0fix spacing :P
2008-10-23 div0move weapon slots
2008-10-23 tzorkHLAC and Tag Seeker weapons.
2008-10-22 div0hook gun model by morphed
2008-10-21 div0add on-hand hook weapon placable by mapper (weapon_hook)
2008-10-14 div0random does not ceil. Fixed.
2008-10-11 div0Experimental new tokenizer (should now be 1:1 compatibl...
2008-10-04 div0fix timelimit display after ready-restart (no longer...
2008-10-03 div0warning fixes
2008-09-29 div0add a SND_WEAPON2 channel for anything except actual...
2008-09-09 div0Add a weapon priority menu item
2008-09-09 div0cl_weaponpriority_useforcycling; if that is off, the...
2008-09-05 div0fix weapon throwing if you do not have the weapon
2008-09-05 div0more behaviour fixes for race+portals
2008-09-05 div0trigger_items
2008-09-04 div0oops :P
2008-09-04 div0g_weaponreplace_*
2008-09-04 div0fix portal math
2008-09-03 div0fix sbar_hudselector 0 HUD
2008-09-03 div0use the old Nex model and old Nex shot origin; make...
2008-09-03 div0put the Port-O-Launch on impulse 14 (key 0)
2008-09-03 div0fix weapon priority defaults
2008-09-03 div0fix "fixing" the weapon order; add missing weapons...
2008-09-03 div0make the minstagib Nex a separate weapon
2008-09-03 div0some weapon system fixes; allow infinite portals to...
2008-09-02 div0new weapon (no models for it yet, and still using debug...
2008-09-02 div0more modular weapon system
2008-09-02 div0fix the big bugs in my weapons commit
2008-09-02 div0add a comment "// %weaponaddpoint" at all places that...
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-09-02 div0weapon priority lists; non-critical impulses reordered...
2008-09-02 div0document weapon impulse order; load weapon priority...
2008-09-02 div0use the right field there
2008-09-02 div0add a function to fix weapon order lists (to add missin...
2008-09-02 div0slightly improve weapon cycle functions
2008-09-02 div0fix attack_finished bug blocking weapon switching
2008-09-01 div0making an #ifdef for separate attack_finished times
2008-08-31 div0more unbreaking
2008-08-05 div0two big changes:
2008-07-24 blub0CSQC part for the new score system (not really finished...
2008-07-01 div0fix the syntax of even more function definitions
2008-07-01 div0change all function declarations (except builtins and...
2008-05-17 greenmarineextension of the ready-restart feature:
2008-03-02 lordhavocallow weapon drops in minstagib (oops)
2008-03-02 lordhavocdon't throw weapons (by impulse or death) in several...
2008-02-21 lordhavocfixed weapon refire timing (both the approach used...
2008-01-30 div0minor fix to switching back to previous weapon
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2007-12-12 kadaverjack- changed sv_ready_restart to use a qc based restart...
2007-12-07 lordhavocimplemented models/player/whatever.md3.animinfo file...
2007-11-15 div0latch the mutator cvars too
2007-10-02 div0fix "nixnex forgets to precache" bug
2007-09-01 div0separate refire timers for each weapon; fixes "faster...
2007-05-04 lordhavocvery major cleanup of precache code, this patch reduced...
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
2007-04-15 div0now using DP_SV_CMD/DP_QC_CMD; removed cvar abuse by...
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2006-08-02 div0simplified weapon throw code by removing redundant...
2006-08-01 div0"fall out of bluesky" fixed
2006-07-28 div0checking for == 0 just in case
2006-07-28 div0removed drop message for on-die drops
2006-07-26 div0please test: unified W_ThrowWeapon and SpawnThrownWeapo...
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