support for announcer/male/impressive and announcer/male/headshot ;)
[divverent/nexuiz.git] / data / qcsrc / server / cl_weapons.qc
2008-10-04 div0fix timelimit display after ready-restart (no longer...
2008-10-03 div0warning fixes
2008-09-29 div0add a SND_WEAPON2 channel for anything except actual...
2008-09-09 div0Add a weapon priority menu item
2008-09-09 div0cl_weaponpriority_useforcycling; if that is off, the...
2008-09-05 div0fix weapon throwing if you do not have the weapon
2008-09-05 div0more behaviour fixes for race+portals
2008-09-05 div0trigger_items
2008-09-04 div0oops :P
2008-09-04 div0g_weaponreplace_*
2008-09-04 div0fix portal math
2008-09-03 div0fix sbar_hudselector 0 HUD
2008-09-03 div0use the old Nex model and old Nex shot origin; make...
2008-09-03 div0put the Port-O-Launch on impulse 14 (key 0)
2008-09-03 div0fix weapon priority defaults
2008-09-03 div0fix "fixing" the weapon order; add missing weapons...
2008-09-03 div0make the minstagib Nex a separate weapon
2008-09-03 div0some weapon system fixes; allow infinite portals to...
2008-09-02 div0new weapon (no models for it yet, and still using debug...
2008-09-02 div0more modular weapon system
2008-09-02 div0fix the big bugs in my weapons commit
2008-09-02 div0add a comment "// %weaponaddpoint" at all places that...
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-09-02 div0weapon priority lists; non-critical impulses reordered...
2008-09-02 div0document weapon impulse order; load weapon priority...
2008-09-02 div0use the right field there
2008-09-02 div0add a function to fix weapon order lists (to add missin...
2008-09-02 div0slightly improve weapon cycle functions
2008-09-02 div0fix attack_finished bug blocking weapon switching
2008-09-01 div0making an #ifdef for separate attack_finished times
2008-08-31 div0more unbreaking
2008-08-05 div0two big changes:
2008-07-24 blub0CSQC part for the new score system (not really finished...
2008-07-01 div0fix the syntax of even more function definitions
2008-07-01 div0change all function declarations (except builtins and...
2008-05-17 greenmarineextension of the ready-restart feature:
2008-03-02 lordhavocallow weapon drops in minstagib (oops)
2008-03-02 lordhavocdon't throw weapons (by impulse or death) in several...
2008-02-21 lordhavocfixed weapon refire timing (both the approach used...
2008-01-30 div0minor fix to switching back to previous weapon
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2007-12-12 kadaverjack- changed sv_ready_restart to use a qc based restart...
2007-12-07 lordhavocimplemented models/player/whatever.md3.animinfo file...
2007-11-15 div0latch the mutator cvars too
2007-10-02 div0fix "nixnex forgets to precache" bug
2007-09-01 div0separate refire timers for each weapon; fixes "faster...
2007-05-04 lordhavocvery major cleanup of precache code, this patch reduced...
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
2007-04-15 div0now using DP_SV_CMD/DP_QC_CMD; removed cvar abuse by...
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2006-08-02 div0simplified weapon throw code by removing redundant...
2006-08-01 div0"fall out of bluesky" fixed
2006-07-28 div0checking for == 0 just in case
2006-07-28 div0removed drop message for on-die drops
2006-07-26 div0please test: unified W_ThrowWeapon and SpawnThrownWeapo...
2006-06-30 div0weapon_thinkf now is safe to be called twice in a frame...
2006-06-28 kadaverjackadded cvar g_weapon_stay (deathmatch 2 is not very...
2006-06-28 div0centerprints now are managed independently per line
2006-06-18 kadaverjack- fixed arena bug (alientrap.org/forum/viewtopic.php...
2006-06-14 lordhavocfix bug with weapon timing which was affecting the...
2006-06-13 kadaverjackdon't update previous weapon if a weapon hotkey is...
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]