]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/cl_player.qc
(untested) make rain and snow client side entities
[divverent/nexuiz.git] / data / qcsrc / server / cl_player.qc
2008-08-24 div0oops, hooking to world should not cancel
2008-08-13 div0when hooked to a player, detach once he hurts you
2008-08-11 div0fix all unuseds except for the fteqcc bug ones
2008-08-06 div0oops... wrong condition
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-08-05 div0two big changes:
2008-08-05 div0add to the playersound system a globalsound system...
2008-08-04 div0play every player sound on CHAN_AUTO except say messages
2008-08-04 div0actually, better play the pain sound if the next TWO...
2008-08-04 div0exclude pain sounds for laserjumps as long as you aren...
2008-08-04 div0new stupidly recorded sounds for players
2008-07-26 div0CTF!
2008-07-08 blub0Keep track of CSQC compatibility.
2008-07-01 div0change all function declarations (except builtins and...
2008-06-29 savagexmake sv_gentle a global variable, read in the same...
2008-06-29 savagexadd 100% optional sv_gentle.
2008-06-12 div0(suicide countdown) also show the countdown for clones...
2008-05-01 div0oops, did not want to commit this test
2008-05-01 div0get rid of _motd and _mutatormsg, use a zoned string...
2008-03-02 lordhavocdon't throw weapons (by impulse or death) in several...
2008-03-02 lordhavocdon't drop weapons in instagib mode
2008-02-28 morphedadded random velocity to gibs, it make them spread...
2008-02-27 lordhavocimplemented Morphed's new gibs
2008-02-24 div0removed my voice samples, as they were never intended...
2008-02-16 div0defer_ClientKill_Now_TeamChange
2008-02-13 div0g_balance_kill_delay to prevent abuse of "kill"
2008-02-09 div0limit amount of damage gibs/blood to the one for 200...
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-03 div0prepare some of the changes from player-voice to player...
2007-12-21 div0damn... 1/64 didn't work
2007-12-21 div0small fixes (like message spam for sound to bots)
2007-12-21 div0start of a voice message system... PLEASE REPLACE sound...
2007-12-17 div0fix animation setting bug (reported by leileilol)
2007-12-07 lordhavocimplemented models/player/whatever.md3.animinfo file...
2007-11-15 div0latch the mutator cvars too
2007-11-15 div0made cvars like g_ctf only be queried once on startup
2007-09-01 div0separate refire timers for each weapon; fixes "faster...
2007-06-19 div0jonaskoelker's handicap patch: client side cvar cl_hand...
2007-05-17 div0menu: allow sensitivity up to 30
2007-05-08 div0show amount of "saved" damage when god mode gets disabled;
2007-05-05 div0oops, minor nogibs bug
2007-05-04 lordhavocvery major cleanup of precache code, this patch reduced...
2007-04-30 div0game mode "keyhunt", still in testing
2007-04-13 div0waypoint sprites system mainly for CTF; currently with...
2007-04-01 div0- now using a fresh dpextensions.qc
2007-03-27 div0- in-game voting now nags until you have voted
2007-01-22 div0respawn settings
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2007-01-13 div0damn fteqcc
2007-01-13 div0respawn countdown
2006-12-21 div0no more flag fallthrough
2006-12-08 div0do not show currently selected player - show player...
2006-08-28 div0added cvar sv_allow_shownames: can disable the cl_shown...
2006-08-18 div0prevent non-visible players from name display
2006-08-17 div0smaller radius
2006-08-17 div0added the option "teamplay only" to cl_shownames
2006-08-17 div0some adjustments to player name display
2006-08-17 div0Display player name when pointing to him. Removed impul...
2006-08-17 div0Qantourisc's improved havocbots AI - have fun!
2006-07-26 div0please test: unified W_ThrowWeapon and SpawnThrownWeapo...
2006-07-04 div0additional check for lasertarget removal to prevent...
2006-06-15 kadaverjackremove laserdot when a player dies
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]