]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/cl_physics.qc
duh... the ramp problem lies not in doublejump, but in the speedcap: fix
[divverent/nexuiz.git] / data / qcsrc / server / cl_physics.qc
2010-02-10 fruitiexduh... the ramp problem lies not in doublejump, but...
2010-02-10 fruitiexcvar that disables doublejump code on ramps for exact...
2010-02-10 fruitiexsv_doublejump: trace only 0.01 units down instead of...
2010-02-07 fruitiexmore doublejump improvements
2010-02-07 div0fix doublejump speedcap to properly refuse the jump
2010-02-07 fruitiexadd an optional (default off) z-axis speedcap above...
2010-02-07 fruitiexsend speedaward_alltimebest as Int24_t as well...
2010-02-06 div0improve sv_doublejump (less floor sticking)
2010-02-06 fruitiexsend speed award as long int instead to make it harder...
2010-01-30 div0fix missing sqrt in sideways friction
2010-01-30 div0what was I thinking... making previous commit compile
2010-01-30 div0make CPMA aircontrol code more logical
2010-01-30 div0make CPMA_PM_AirControl more gamepad friendly. Otherwis...
2010-01-30 div0fix a minor code bug that should never occur in the...
2010-01-30 div0speed clamping: sideways friction < 0 clamps against...
2010-01-30 div0alternate physics mode
2010-01-29 div0cl_physics: an "alternate speed clamping" mode (iffed...
2010-01-25 div0Track whether cheats have been used (cheatcount field)
2009-12-26 div0small sidefric < 0 fix
2009-12-13 div0add detection code for generic speedhacks, old and...
2009-11-21 div0playerdemos - recording actions of a player and playing...
2009-11-08 div0get rid of sqrt2 hardcoded
2009-11-07 div0add a crude version of <math.h> to QC
2009-11-04 tzorkVehicle updates.
2009-10-15 div0sorry, FruitieX, I had to rename the database fields...
2009-10-14 fruitiexFix the race server best and speed award by sending...
2009-10-13 fruitiexspeed awards for CTS!
2009-09-18 div0support sv_gameplayfix_q2airaccelerate
2009-09-14 div0sideways friction: make negative values never decrease...
2009-09-09 div0do not restart the jump anim using the teleport bit...
2009-09-05 div0increase float accuracy for race time accumulation
2009-09-05 div0race: use a time accumulator fed by player physics...
2009-08-18 div0restart jump anim when needed
2009-08-14 div0don't cause roundoff errors if we don't really NEED...
2009-08-14 div0race/cts: clip movement vector to the "keyboard axes...
2009-08-13 div0LETS_TEST_FTEQCC
2009-08-11 div0fix wallhugging bug
2009-08-08 div0-DTETRIS: let konami code start tetris
2009-08-07 div0correctly apply friction_on_land to support Nexuiz...
2009-08-04 div0sv_doublejump: match engine
2009-07-29 div0try to fixa speccer bug
2009-07-11 div0fix "randomly stuck at spawn" bug
2009-07-11 div0experimental race penalty time system (entity fields...
2009-07-03 div0add a second trigger for the CPMA+airaccel_qw incompati...
2009-07-03 div0CPMA strafe acceleration nerfing: force full QW acceler...
2009-06-12 tzorkvehicles server & client code, disabled by default...
2009-05-09 div0make sv_doublejump safer by blocking jumping for up...
2009-05-08 div0simplifying Warsow-style physics code even more, as...
2009-05-08 div0in warsow bunny mode, CPM_PM_Aircontrol never does...
2009-05-07 div0Wsw-like physics modes (needs current engine from svn)
2009-05-07 div0factor out Q3's PM_Accelerate function
2009-05-06 div0a little bit more cleanup; allow sv_maxairspeed > sv_ma...
2009-05-06 div0non-gameplay change: consistently apply the speed multi...
2009-05-05 div0bind q weaplast; added a comment
2009-05-05 div0bugfix for latest commit
2009-05-05 div0experimental CPMA-style physics mode (only server side...
2009-04-28 div0Nick flood protection. Death to nick changing scripts!
2009-04-22 mrbougoNexball goes official :D
2009-04-21 div0more notarget fixes :P
2009-04-21 div0Try fixing bug on http://alientrap.org/forum/viewtopic...
2009-04-02 div0jetpack: more correct fuel calculation
2009-03-30 div0fix the remaining bugs in fuel support
2009-03-30 div0jetpack: add a "fuel" ammo type, and use that - and...
2009-03-27 div0jetpack fly sound
2009-03-26 div0fix an acceleration bug in the jetpack
2009-03-26 div0jetpack: support unlimited ammo
2009-03-26 div0jetpack fuel HUD
2009-03-26 div0fix insane ammo consumption when trying to move down :P
2009-03-26 div0new and better jetpack code and settings
2009-03-26 div0undo MF_ROCKET
2009-03-25 div0s/ammo/fuel/ :P
2009-03-25 div0damn, add a missing check
2009-03-25 div0jetpack: show remaining ammo
2009-03-25 div0fix jetpack when out of ammo
2009-03-25 div0feature not for 2.5: jetpack
2009-03-21 mand1ngaReplaced water levels with meaningful constants
2009-03-11 lordhavocadded dpm weapon support
2009-01-31 div0fix some uses of the flags field; should fix turret...
2009-01-31 div0bloodloss
2009-01-10 div0make voice sounds a bit louder again
2008-12-09 div0get rid of the stupid (-) operator, use the more readab...
2008-11-25 div0comments in cl_physics.qc
2008-11-25 div0fix air friction
2008-11-25 div0align the car better to the surface
2008-11-23 div0disable planar jump when touchexplode
2008-11-23 div0g_bugrigs_planar_movement_car_jumping - a new bug is...
2008-11-23 div0hopefully no change to race car physics, but now parame...
2008-11-22 div0g_bugrigs another speedhack fix
2008-11-22 div0prevent too high accel/turn rates
2008-11-22 div0less buggy :P
2008-11-22 div0new toys: g_bugrigs 2 for a more realistic mode (no...
2008-11-21 div0more bug rigs improvements
2008-11-21 div0rename cvar from g_bigrigs to g_bugrigs ;)
2008-11-21 div0improve big rigs mode
2008-11-21 div0force chase cam in "big rigs" mode
2008-11-20 div0hidden cvar: car-like physics mode; misc_gamemodel...
2008-10-16 div0move antilag recording to the known working place again...
2008-10-14 div0record more antilag frames
2008-09-27 div0fix spec speed chjanging
2008-09-10 div0fix a tiny accuracy bug in speedhack detection
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