friendly fire/team damage/mirror damage change; warnings cleanup
[divverent/nexuiz.git] / data / qcsrc / server / cl_client.qc
2008-12-15 div0friendly fire/team damage/mirror damage change; warning...
2008-12-09 div0get rid of the stupid (-) operator, use the more readab...
2008-11-25 div0 // whatever happens, allow 60 seconds of idling...
2008-11-25 div0hopefully fix campcheck
2008-11-23 div0yet another fix attempt for touchexplode
2008-11-23 div0touchexplode: fix for noclip
2008-11-23 div0new mutator: g_touchexplode (spawn explosion where...
2008-11-21 div0rename cvar from g_bigrigs to g_bugrigs ;)
2008-11-21 div0force chase cam in "big rigs" mode
2008-11-20 div0hidden cvar: car-like physics mode; misc_gamemodel...
2008-11-19 div0mask spectatee effects with EFMASK_CHEAP; add a loddebu...
2008-11-16 div0fix TDM
2008-11-10 div0possibly allow untested welcome message disabling again
2008-11-10 div0target2 handling improved
2008-11-10 div0trgger_multiple: support target, target2, target3,...
2008-11-08 div0target_voicescript beginnign
2008-11-06 div0fix the sound madness once and for all: change ogg...
2008-11-01 div0remove stupid spam :P
2008-11-01 div0make it noticable
2008-11-01 div0hack to fix broken modelindex
2008-10-31 div0I have no idea why this happens, but get rid of the...
2008-10-25 div0fix ClientDisconnect possibly using a strunzoned string
2008-10-24 div0func_door fixes
2008-10-24 div0explicitly set dphitcontentsmask on players
2008-10-23 div0fix handling of isolated CPs
2008-10-23 div0do not spawn near out-of-power nodes
2008-10-22 div0- experimental CSQC change: get rid of old ONS team...
2008-10-21 div0slightly more visible race penalty nagging
2008-10-16 div0delay teamkill sound
2008-10-16 div0move antilag recording to the known working place again...
2008-10-14 div0record more antilag frames
2008-10-10 div0support for announcer/male/impressive and announcer...
2008-10-06 div0updated entcs, less of a bandwidth hog
2008-10-05 div0also copy weapon and switchweapon to spectators
2008-10-04 div0fix timelimit display after ready-restart (no longer...
2008-10-02 div0new waypointsprite system, onslaught not yet supported
2008-09-29 div0implement CTF suggestion by [-z-] as comments
2008-09-28 div0ctf fixes (and comments containing ^R_Alien's scoring)
2008-09-26 div0new vote/ready nagger display (untested, can't test...
2008-09-21 div0extra check for fog sending
2008-09-21 div0cleanups, change nothing
2008-09-21 div0add foginterval to the csqc message
2008-09-21 div0handle sv_foginterval on the client now (TESTING)
2008-09-21 div0fix fog handling a bit
2008-09-19 esteelcheck ip ban in say/teamsay too as to make banned peopl...
2008-09-17 div0fix typo
2008-09-17 div0support race_place -1 to mark a qualifying-only finish...
2008-09-12 div0CTF: fix portal exploit by adding a flag drop penalty...
2008-09-12 div0require player model names to be lower case
2008-09-07 div0fix the worst bugs in warmup
2008-09-06 div0also add the IP address
2008-09-06 div0add :recordset:<ID>:<time> event
2008-09-06 div0fixing warmup part 2
2008-09-05 esteeladded a simple 'warmup' indicator to the scoreboard
2008-09-05 div0trigger_items
2008-09-03 div0use the old Nex model and old Nex shot origin; make...
2008-09-03 div0fix sure crashes for portals when a player disconnects...
2008-09-03 div0make the minstagib Nex a separate weapon
2008-09-02 div0weapon_setup no longer needed its second argument,...
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-08-30 div0get rid of ServerConsoleEcho workaround; fix a remote...
2008-08-29 div0record zoom in demos (TODO: also send zoom state when...
2008-08-28 div0zoom: do it entirely client side
2008-08-28 div0more laser madness (now: dark lasers, pulsating laser...
2008-08-23 div0MapInfo:
2008-08-22 div0don't draw that stupid spawn shield effect when waiting...
2008-08-21 div0and actually fixed it now
2008-08-21 div0race: completed spectator support
2008-08-21 div0Race: send stuff to people spectating someone too ...
2008-08-12 div0fix clientdisconnect crash
2008-08-11 div0oops ;)
2008-08-11 div0recount ready players at disconnect
2008-08-11 div0race: let everyone complete his lap when the race is...
2008-08-10 div0new improvements (winning condition, zero is worst...
2008-08-10 div0race: turn off campcheck again
2008-08-10 div0argh, debug prints
2008-08-10 div0race: "g_race_qualifying 2" makes qualifying-then-race...
2008-08-09 div0g_race_qualifying: make players independent (can't...
2008-08-09 div0when dead and respawning behind a checkpoint, also...
2008-08-09 div0correct spawnpoint/checkpoint connection
2008-08-09 div0better race spawning
2008-08-09 div0race: support targetting spawnpoints (like Assault...
2008-08-09 div0add campcheck to race too
2008-08-09 div0show all checkpoints to spectators
2008-08-08 div0"race" game mode (beginning)
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-08-05 div0two big changes:
2008-08-05 div0replace "frags -2" by "version_mismatch"; first step...
2008-08-05 div0add to the playersound system a globalsound system...
2008-08-03 div0MrBougo, try this commit (should fix impulse 13/14...
2008-08-01 div0work around broken ClientConnect/ClientDisconnect
2008-08-01 div0make CSQC scores safer against packet loss/rearrangements
2008-07-28 div0add score rules for domination (maybe add more stuff...
2008-07-27 div0fix crash when ClientDisconnect happened without Client...
2008-07-26 div0fix two bugs
2008-07-26 div0remove crosshair when not needed; show map name, time...
2008-07-26 div0CTF!
2008-07-26 div0LMS works now as game mode, but somehow sorting is...
2008-07-25 div0oops... ;)
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